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A story can also be just objectively bad or good atleast decent.
It's of course always a subjective thing but there are enough games and movies where 95% of all people say it's just bad.
So for me the Sandrock story is, subjectively, 100% good. I've enjoyed the ride all the way, probably getting close to the end now.
So, I'd say mercifully it's better than Atlas Shrugged, but if you compared it to items that land in the top 10 of the NY Times best seller list, it probably couldn't compete.
News flash - Sandrock story is 3.29 times longer than Portia, so if you never finished that I don't know how you're gonna finish this one.
It feels INCREDIBLY bloated, to the point you feel like it should have logically ended hours ago but the game keeps throwing more and more quests at you. Tons of filler in the midgame especially, including tedious pixel hunting "investigation" missions. There's a few pretty cool quests, like for example a short quest that gives you the ability to collaborate during Duvos occupation, but it doesn't change the fact most of the story feels like padding.
I'd say "pick one", because Sandrock is anything but cozy for the most part, and the setting is to blame here. Water, sandstorms, grind grind grind, lots of sidequests on a timer that overwhelm you, story quests that force your attention and even outright teleport you to where they want you to be in the morning.
Cozy time doesn't really start to happen until well into the second half of the game, when you've got decent tools, gear, the water became cheaper and so on.
e.g one of bachelorettes requires doing some task for the parent in order to get blessing to marry.
Also main conflict enters the stage late into the game and ends somewhat fast before the ending. It's more of a suprise. I wasn't expecting serious while starting the game.
Based on what I remember from "Knives out" update in April Sandrock's story in comparison to Portia's:
- gives spotlight to more characters get via main plot or side quests,
- utilizes more characters in main plot,
- has more memorable moments,
- is present from the beginning,
- more joke reliant in 2nd half? (apperently according to some ppl, for me jokes are better and more prevent),
- is setting up side plots better if at all (can't say more),
- slow start can be more felt,
- story beats are separated with lenghty distractions, like you getting smth from caves leads you to mandatory 1,5h long side guest.
tl;dr It's better and longer but structurally is the same. It shares slow start and story beats are considerably apart from each other.
Of note, when I say it's well-paced, I'm referring to the downtime that some folks complain about; from where I'm sitting it gives the player a chance to catch up with new machines and products and such and get a surplus built up to power through the next bit of quest content.
it could also be 15 times longer, I didn't drop portia because of the length or anything.
I mean game still can be cozy... it depends, I get stressed from stardew and for many people thats most cozy game, but something like Sandrock doesen't stress me as much, I played in early access without doing to much story and it was cozy
While I loved Portia, I personally love Sandrock's story more. I think it is much better written and far more engaging than Portia. I also feel like my builder is more involved and not just an extra sword to help out the civil corps sometimes. She's actually an important part of the story. This is all just my opinion though so take it with a grain of salt. You may find your experience different. Out of curiosity what stresses you about Stardew?
I played Stardew alot so I even when I play casual and wanna be cozy and now which is the best to farm when and stuff like that so I always get stressed to make every day as productive as possible and than I get burned out in year one or something, this doesen't happen to me with sandrock/portia because I just don't have the playtime like stardew in it and because its more story focused I just go on the big grind side when it feels like I wanna continue the story, while stardew doesen't really has a story so I always do the big grind 24/7 for some reason
In Sandrock the premise for me was already 10x better. The town is dying, the economy is miserable and despite all that the people still clutch onto hope. Each of your actions feels very impactful and you feel like youre accomplishing something.
It pulled me in so much more than Portia ever could. The characters also get great development overall, and numerous of them get heavy story involvement.