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Gradually you will have stamina and time becomes the issue..
Make sure to have furniture with the stats you need.
In building mode, check the upgrade stats to see what the next level will increase for you. How much will stam go up.
https://www.nexusmods.com/mytimeatsandrock/mods/8
Perks that reduce stamina use on certain actions.
Also make sure to refine your pickhammer to stat that has chance to return 2 or 4 stamina on use.
Stamina food seems underpowered as what looks to be the most obtainable items only return 35-40 stamina, giving another 14 swings on average with the perk. I'd need to take dozens of consumables if I wanted to mine all day. Dining is inconvenient since I need to stop what I'm doing to go eat.
Maybe my problem is just that Sandrock seems to have a much slower progression than other games as far as stamina is concerned.
But farming for food that gives a couple of stamina back? Useless. Better do what you have to do instead of grinding fish, meat etc.
At least at the first 50% of the game.
It's not about power-gaming and having endless stamina, even though all hard-core gamer's naturally think that to be the goal.
It took a bit of work for me to not be driven by the feeling I had to use all my stamina every day, no matter what.
Look into furniture and other decorations that you can piece together at the museum that gives extra stamina if you place at your home base. Then cook up dishes that recover stamina. One of the cheapest dishes is to grow sweet potato and wheat at your farm. Get the blender and turn wheat into flour. Potato + flour (wok) = sweet potato bake which gives +5 stamina each. you'll need to go to Qi to research the cook station and the blender.
Order food at the Blue Moon Saloon and it will recover your sp (stamina). The more dishes you order, the more stamina you can recover. Look into creating the ore refinery machine so you can boost item rarity. Higher rarity and level also gives better stats (purple rank).
There's a skill in the social skill tree that can boost additional gol and an extra commission that you can do per day. After you've done your commission quota, you can also go the Civil Corp Office and accept monster hunting missions to earn more money.
But that would make it too easy for you and remove some of the challenge. Hopefully, you don't ruin your own enjoyment in the long run though. But more power to you, brother. It's your game enjoy however you want.
This is less of an issue when what you're after is on the surface (like the resource nodes); for that, the same boost to tool strength as you'd use for scrap breakdown in Rocky's yard is good in the mines as well.
You can also refine to give a % chance of getting stamina back on each swing.
And, of course, there's always the cooking station for creating stamina food. Check "cooking" on the wiki, it'll show you which recipes give stamina back, and some of them are crazy powerful (Fine Sandberry Zongzi can be made on the apprentice cooking station and the materials are found around your workshop area, and Sweet N Sour Pork Ribs are great once you've gotten the Chef's Cooking Station upgrade, just for example.)
And, of course, there's the standard disclaimer: Sandrock isn't a game for the impatient. It's at its heart a resource management game, and making it easier removes part of the appeal of the whole core gameplay loop. But it's a singleplayer game and you can do whatever you want with it; there's no such thing as cheating when it's just yourself playing—as anyone who's ever seen me play solitaire with a deck of actual cards knows.
Leveling up to get stamina is not really that hard if you know what to do, in knowledge there are things that can help with getting EXP.
Yep. Each to his own. At the end of the day, it's his game. He bought and paid for it after all. It all came down to "did you have fun play it?" This is the core for most if not all video games.
Thanks for your post. This is probably my pet hate with Sandrock, and something I was hoping would change. I check forums occasionally to see if this has changed and if it might be worth giving Sandrock another go.
Portia basically left it up to the player to decide how they wanted to play. If they wanted to split their time doing a bit of everything every day, they could. If they wanted to focus on different things on different days they could. Sandrock seems a game that plays the player rather than the player playing the game. They are very different games in this respect.