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Een vertaalprobleem melden
Yes, I agree on the sweet potato bake. Nearly every possible recipe on the cooking station requires either 1) an ingredient like sugar or salt that must be purchased, 2) meat which either must be purchased or gotten from killing a lot of low-level monsters, or 3) fish, which must be caught. So you're spending either money or time/effort to make food. The drying rack works on meat, fish or sandberries, all of which require some effort.
The great thing about Portia was, you could grow your own apple trees and dry the apples. That alone took care of stamina. In Sandrock, the combo of sweet potato and flour is the only option that relies on ingredients you've grown yourself. One portion doesn't give much stamina, but it's easy to stock up on a couple hundred of these so you always have a surplus.
The veggie stirfry would be perfect if not for the cilantro, which can only be purchased once per season in limited quantities.
I haven't tried pets yet for gathering, but I suspect they won't be bringing in enough ingredients to make large amounts of food.
Overall, Portia had a more open-world feel to it. You had more options for just spending all day mining or gathering. Sandrock feels more restricted. You can still stockpile enough food to be able to mine for long periods, but you're going to have to go through a lot more work to do it.
And getting forcibly yanked into start-of-day missions continually also forces you more into the developers' storyline rather than just casually playing the game. I don't recall Portia doing it nearly as much as Sandrock does.
I still think Sandrock is a great game, but I'm not enjoying it as much as I enjoyed Portia.
Stamina use is going to depend a lot on how a player has their game clock set.
We all have the option of slowing down the clock (in settings) or conversely speeding it up. However, we only get a fixed amount of stamina per day by default and have to buff it if we want more.
So someone playing a normal or faster-than-normal clock will have no worries about running out of stamina. They will run out of time first.
But those players who chose a more leisurely pace and slowed down their clock are going to run out of stamina unless they're just standing around most of the day.
It's not about efficiency. It's about the speed of the game clock.
Its' about priortizing what you have to work with and applying it to maximise your goals.
See this is what I didn't want to do. Get in an argument about how to play the game. Think of how much stamina you are using to get more stamina, to get more stamina.
Its like that old drug adage (80s-90s). I need Cocaine so I can work harder, to make more money, to buy more cocaine. Its a closed loop. You don't have to live like that. You slowed the game down to have more time. So use it to think.
I don't know. You know what, nevermind. See this is what I don't want to do. And yet I do it. That's on me. That's my problem to resolve.
ihateeverybody: *has a stroke*
You can see your frustration with the same arguments slowly rising haha
I think at first for me, it felt so limiting because I still needed to gather SO many resources. After a while, you only need a little top-up on supplies, and it gets more manageable. I feel like it'll get even easier when I research the culinary machines. I'd say just keep going and focus on how you can improve your stamina Regen + base amount!
I hope that was somewhat helpful. It would definitely be great if we had more options, especially for food, to regen stamina, but it's totallt doable after a while.
There's, later on, this great quest with mystery, adventure, and tremendous background music that Unsuur gives you. It's called "Watching paint dry." Way more fun than benching. If you must do it, just because you are AFKing anyways, please wear Sandgear head ware if you are in an area Yan might see you. Thank you! (This has been a Public Service Annoucement.)
Now a question for those having a stam problem; what are your machine stats?
I would ask how many you are running to begin with because I've found Portia players throw down machines, at first, like old and make themselves an almost impossible daily quota to support. But let's start with stats that can bail you out of being forced to have to do certain tasks or you will crater. Then we can discuss reasonable numbers that you are able to support. Because it Directly & Indirectly begins to rule your stam bar.
The lack of stamina items really grinds my gears, I really miss the way it was in portia. I've actually been thinking about going back and starting a new game of that recently instead of playing this, because at least I know I'm better at supporting myself there. Everything feels like a struggle in sandrock and not always in a great way. I get its supposed to be a difficult environment but at least let us do something more with what we have? I hate the cooking mechanic as it stands. Some things feel so obvious that we'd be able to cook together and they just don't? Like...Just let me boil the rice for some stamina. Meat and eggs for steak and eggs, surely? Why can't we eat the raw food most of the time either? We can eat the raw meat but not the sandleeks?
Overall it feels like we put more effort into making these food items than we ever get back and that doesn't seem right. Yeah sure, have a food item that heals 300 hp, but good luck getting any stamina over 20.