My Time at Sandrock

My Time at Sandrock

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Nakos Apr 7, 2023 @ 12:15pm
[Feedback] on my third play-through
Thoughts on my third play-through (in no particular order).


Bloodstone, I’m always feeling like I’m short of Bloodstone. I have two Refiners, I don’t run them constantly … because I run out of ROCK, but even those aren’t enough to keep up with the demand. And oh look, here’s Hugo again, and what does he want? Today he wants 4 Bloodstone cores AND 4 Bloodstone saw blades, on the same day. Guess I’m breaking rocks all day again.

Clay: In addition to Bloodstone, CLAY is also hard to get. Why? Why would it be hard to find Clay of all things? It’s dirt! Granted, it’s fine silt type dirt, that has to be wet, but seriously. Clay seems like too rare a drop. I buy out Amirah’s stock constantly. I check Eufala Salvage’s stock constantly, but despite the fact that the tooltip tells me they stock Clay, they do not, in fact, stock Clay.

Rubber: And the third thing I can ever seem to have enough of is Rubber. I break down a scrap tire, it takes me 7 (seven) hits (with a bronze Pickhammer of green/outstanding quality), that’s 21 stamina. If I’m lucky, I get 1 (one) Rubber scrap. I have an extremely comprehensive contract with Rocky (Eufala Salavage) he brings me a TON of materials every morning (and will for the next two years). I have more Copper and Mechanical scrap than I can ever process. Yet I’m constantly running out of Rubber and/or Rubber scrap.

No Elsie, I DON’T want a pet. I’m a Builder, I’m busy working. Yes, I know, you can send them off to look for stuff, I still don’t really want one, and resent the aggressive degree to which Elsie pushes them at me. Even to the point of giving me a Baby Yakmel, and then having the audacity to suggest that I use up some of the valuable space in my workshop yard to install a Barn. No thank you, I’ll decide what to do with my workshop space by myself.

Why doesn’t the Mysterious Man stock his special hot pepper spice every time he shows up? It’s really annoying not to be able to cook his noodle dish more than 10 times.

It’s really annoying to have to talk to Owen three times to complete a quest.
1: I talk to Owen, he says he needs something, I agree to do it and he hands me some mats.
2: I already HAVE whatever it is he wants in storage, so I talk to him again, right away.
3: He gives me the “gosh, I hope you can do that fast speech” and then ends our conversation.
4: I initiate a third conversation with him and he FINALLY gives me the option to turn in the quest.


On the one hand, it’s a nice QoL thing to be able to turn in a quest for which I have the materials … somewhere … in a chest … even if they’re not in my bag, but there are weird idiosyncrasies. Cooper is an example. If I take one of his “part time work” quests (to collect manure or “weeds”) in order to turn the quest in, I have to have ALL the Manure (or “weeds”) I own actually in my bags. If it’s off in a chest somewhere, Cooper won’t let me turn the quest in. (Despite the fact that Owen’s quests can be turned in if the ingredients are off in a chest).


It’s also really annoying when Owen or Cooper want me to do some part time work quest but it’s time limited. It’s annoying to go talk to one of them towards the end of a day (likely when I’m already low on Stamina) and find out that Owen wants me to collect 6 fish, or that Cooper wants me to weed his garden … in the dark … and if I don’t go do those right away, they fail the next morning.


Miguel is creepy. I find it disturbing that he’s a datable candidate. I find his not-so-subtle, autocratic comments about “flowers and weeds” to be deeply uncomfortable. Just about every one in Sandrock is a “weed” in one way or another.


Elsie is … weird. She’s supposed to be 18 or 19 (or so I assume). I’ve seen her earlier design images, and those fit about what I’d have expected. Yet the way she looks (and acts) now, she looks (and acts) about 12. If she’s going to be datable, then … really, she should look a bit older (by which I mean about 5-6 years older).


Yan. Yan was a lot nastier during my first play through, I get that people complained about him, but I liked Yan better (as a character) when he was genuinely nasty.


Sandrock really feels like it needs 3 to 4 more characters. I haven’t done the math, but Portia felt like it had more people, it’s possible it didn’t, and that the ones who existed were just more fleshed out, but Sandrock feels more empty. I'm sure some of that is the lack of finalized content for the various characters, but ... it still feels like Portia was busier.


I’m also really sick of Elsie’s and Arvio’s foolish plans. Gosh Elsie, if you’d just told me you wanted to catch that meerkat, I could have built you a trap! I’m a Builder after all!
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Showing 1-15 of 15 comments
Coltrek Apr 7, 2023 @ 1:34pm 
Portia has 28 marriageables, 16 other adults, 5 children, 5 animals, 11 strangers and 4 others, total 69.
Sandrock has 20 marriageables, 23 townfolks, 8 animals, 7 strangers and 3 others, total 59.
Elise looks and feels too young for marriage,
I agree with the rubber, bloodstones, I mcan deal with the clay.
People ask for the same thing that pipes, switchboard, Bloodstone cores, Bloodstone saw blades and people asks for things that I can not make, like the Tanned leather.
I do really like to get some the sandberry seeds.
Nakos Apr 7, 2023 @ 4:16pm 
Yeah, being able to GROW Sandberries would be nice.
Elsie has been confirmed to change outfits and look more grown up in the future if you do her quests, its just not implemented at the moment but several Pathea Devs have confirmed this. She's meant to be immature as of right now, your builder is to help a lot of the characters grow up or have self development.

Sandrock has less people for multiple reasons. They cant have many due to their water shortage, and well, Logan is sort of scaring people out of town with his "act like a bandit." thing, plus other stuff, people just keep leaving, its part of the lore and they have less room to develop.

A lot of the stuff you've said I do agree upon though, like sandberry seeds, Cooper and Owen doing that dialogue after their little hireling work they do is annoying, especially if you have the items, I just spam past that.

Also I don't think Elsie is forcing a pet of any sort on you. I think its more of a tutorial or "You can do this also" sort of thing. She's not forcing it on you and you can sell poor Doodles (The Yakmel) or keep them in your chest forever. xD It's still a free gift in the long run.

EDIT: Also I have zero issues getting Clay or Rubber... I get so much Clay, Rubber can be a pain at first but after some time I end up with more than I could ever want, plus some enemies drop it like the Kangaroo creature, though I also have a habit of looting everything in dungeons/quest area's... I get a lot from those.

EDIT 2: Also Logan, Haru, Jane(or is it June?), and Nia are not currently in Sandrock. I know for a fact all are coming back, though not sure on Haru, I do know for certain Logan, Jane/june and Nia are.
Last edited by DarknessShallFall; Apr 7, 2023 @ 5:17pm
Livia Apr 9, 2023 @ 10:21am 
You can give Cooper stuff you don't have on you, it's just like with Owen - you have to interact with him again. Yes, I agree, in both cases, that's annoying. Clearly that needs to be fixed.

As I keep saying: workshop ranking should not be the only factor in what commissions you get. I am getting commissions for plastic and tanned leather before the bridge is fixed.

The constant commissions that use bloodstone, rubber, clay, and simple circuits at the start is frustrating. I JUST learned you can OPEN the toolkits (I assumed they would be for upgrading later on as that is what they were for in Portia) gives you some more circuits, but I find, to keep up with demand, I need to commission the Corps three times to get 30 from them at a time. That's costly.

Clay is RIDICULOUSLY hard to get. It should drop more. I think it should have nodes in the mines, so you can target it - it's a very needed resource!

Bloodstone I am able to JUST have enough usually, but, yeah, I have to spend too much time going after hard rock for it because it's most of the commissions.

Rubber was easier once you finish with the geeglers and even more so once you can access Paradise Lost. By the time you can get it from Rocky, I never have to bother gathering it anymore. You can adjust how many of each scrap you get - bring down your copper and mechanical down to just a few so you can get more iron and rubber. Before then, it's worth going out to get rubber every day it respawns in the two locations you can access without going into Rocky's. I have found the re-spawn time has been lowered, and that's very helpful for making rubber manageable. You don't get rubber scrap all the time, but what you really want are the rolls anyway and you'll get those or scrap.

Some things are also unclear. The cantaloupe commissions show up constantly before the seeds are available. I just learned that you have to buy the twine recipe from the Guild to unlock the seeds. Well, how am I supposed to know that? I didn't buy the recipe before as I have noticed buying recipes can determine what commissions you get, and since I didn't have jute as an option, I avoided the recipe. I also avoid buying the recipes I know Pablo will commission because I don't want more simple circuit commissions.

Along those same lines, in my main game, I discovered that in order to get different commissions for food, you have to unlock the recipes. You won't get them for recipes you do not have (which is good), so buy, experiment, whatever, to unlock more and have more options.

I like to explore, so this is less an issue for me, but maybe something to encourage people to check out the Badlands sooner to know there are tripions there so they can make steel daggers. They also drop iron bars, which is really nice early on before you can access the mine with iron. You can also access early scrap for advanced mechanical scrap and aluminum scrap (just don't go in the valley!)

I had less issues with stamina on my current third playthrough because I knew about focusing on stamina items. Spam your yard and upgrade your clothing constantly. Also work on your friendship with Mi-an. Build up your stamina early.
DarknessShallFall Apr 9, 2023 @ 10:50am 
Bloodstone is easy to get if you get a ore refinery, I could end up with hundreds of bloodstone, but you can only get that during the destruction of the bridge since you need iron for that. I think the clay problem can be fixed through one of the skill points. One skill allows you to get more from sulfur, graphite, and uh, few other things I forget, from mining, I think Clay could be added into this.
Last edited by DarknessShallFall; Apr 9, 2023 @ 10:53am
Livia Apr 9, 2023 @ 11:59am 
Yes, bloodstone improves once you have the ore refinery, but the issue is before that when you still need lots if you have a high ranked workshop. Also, even with the refinery, since I haven't finished the bridge yet (I like to play slow), there's a 1-2 bloodstone commissions a day, usually paired with a switchboard commission and tanned leather (which I can't even get). That is where there is an issue.
Nakos Apr 9, 2023 @ 3:41pm 
Originally posted by DarknessShallFall:
Elsie has been confirmed to change outfits and look more grown up in the future if you do her quests, its just not implemented at the moment but several Pathea Devs have confirmed this. She's meant to be immature as of right now, your builder is to help a lot of the characters grow up or have self development.

Uhh... okay. I still think it's a weird choice to make her both datable and to appear so young. I'd prefer to avoid figures of speech (since those tend to translate poorly) but I'd say it's a "tone-deaf" choice on their parts. Possibly the term I'm looking for is qínɡ shānɡ (more specifically a lack of qínɡ shānɡ), but as I don't speak (or write) Chinese, I'm not positive.

Originally posted by DarknessShallFall:
Sandrock has less people for multiple reasons. They cant have many due to their water shortage, and well, Logan is sort of scaring people out of town with his "act like a bandit." thing, plus other stuff, people just keep leaving, its part of the lore and they have less room to develop.

Yes, I grasp the lore/concept behind the idea, but that's just cosmetic. It's a game, the citizens aren't real, and there isn't really a water shortage. The story is important up to a point, but at a certain point, the needs of gameplay become more important than the story. As I said, I'm willing to wait and see what it's like once they've added more of the interactive content for the existing characters, but if there isn't more going on, if Sandrock doesn't feel as busy as Portia did, that's going to result in a weaker game (in my opinion).

Originally posted by DarknessShallFall:
Also I don't think Elsie is forcing a pet of any sort on you. I think its more of a tutorial or "You can do this also" sort of thing. She's not forcing it on you and you can sell poor Doodles (The Yakmel) or keep them in your chest forever. xD It's still a free gift in the long run.

Sure, but it still feels pushy to me.

Originally posted by DarknessShallFall:
EDIT: Also I have zero issues getting Clay or Rubber... I get so much Clay, Rubber can be a pain at first but after some time I end up with more than I could ever want, plus some enemies drop it like the Kangaroo creature, though I also have a habit of looting everything in dungeons/quest area's... I get a lot from those.

Yes, I also loot quest areas when I can. (And Justice trails along behind me, muttering "Dead end" under his breath). It's still not enough, although it's possible Livia's suggestion (below) would help me more.

Originally posted by DarknessShallFall:
EDIT 2: Also Logan, Haru, Jane(or is it June?), and Nia are not currently in Sandrock. I know for a fact all are coming back, though not sure on Haru, I do know for certain Logan, Jane/june and Nia are.

Well, that would help some, but up to the point in the story that I've played to (the grounded ship) Logan (and Haru) wouldn't have much place in the story anyway.
Nakos Apr 9, 2023 @ 4:02pm 
Originally posted by Livia:
You can give Cooper stuff you don't have on you, it's just like with Owen - you have to interact with him again. Yes, I agree, in both cases, that's annoying. Clearly that needs to be fixed.

That's not my experience. I'm specifically talking about Cooper's "part time work" quests. (The ones to collect Manure and "Weeds"). With both of those, the quest is to collect 5 lumps of Manure (or 6 "weeds"). Both times I tried those, I had far, far more than enough sitting in a chest in my workshop, and both times Cooper refused to pay me until I'd "finished the job".

Finishing the job involved going to my workshop and digging out the Manure (or "weeds") I had in storage, placing them in my bag, and THEN going to talk to Cooper. Then he let me turn the quest in.

Originally posted by Livia:
As I keep saying: workshop ranking should not be the only factor in what commissions you get. I am getting commissions for plastic and tanned leather before the bridge is fixed.

Yep, I agree.

Originally posted by Livia:
The constant commissions that use bloodstone, rubber, clay, and simple circuits at the start is frustrating. I JUST learned you can OPEN the toolkits (I assumed they would be for upgrading later on as that is what they were for in Portia) gives you some more circuits, but I find, to keep up with demand, I need to commission the Corps three times to get 30 from them at a time. That's costly.

The Toolkits help (as does breaking down the damaged robot that appears outside of Eufala Salavage every day), but that's still not enough. I almost always have two Commissions running with the Civil Corps, just to try to keep Small Circuts (and whatever the basic heavy leather ingredient is called) in stock.

Originally posted by Livia:
Clay is RIDICULOUSLY hard to get. It should drop more. I think it should have nodes in the mines, so you can target it - it's a very needed resource!

Yeah, that would help. It would also help if Eufala Salvaged actually stocked it the way the tooltip tells you.

Originally posted by Livia:
Bloodstone I am able to JUST have enough usually, but, yeah, I have to spend too much time going after hard rock for it because it's most of the commissions.

Well, it's probably just RNG to some extent, but I never have enough. I get commissions from Hugo (and Amirah) constantly that demand huge amounts. Not to mention I need it myself every time I upgrade my weapons and gear a tier.

Originally posted by Livia:
Rubber was easier once you finish with the geeglers and even more so once you can access Paradise Lost. By the time you can get it from Rocky, I never have to bother gathering it anymore. You can adjust how many of each scrap you get - bring down your copper and mechanical down to just a few so you can get more iron and rubber. Before then, it's worth going out to get rubber every day it respawns in the two locations you can access without going into Rocky's. I have found the re-spawn time has been lowered, and that's very helpful for making rubber manageable. You don't get rubber scrap all the time, but what you really want are the rolls anyway and you'll get those or scrap.

Hmm... I'll have to try adjusting Rocky's contract. I have one set up, but it wasn't clear if you could adjust it AFTER setting it up or not.

The tire spawns (outside of the salvage yard) seem to respawn every OTHER day for me, not every day. The point is, it's one of the more basic resources. Yes, you should have to work to acquire it in the early game, but by the time you hit the mid-game and you're building Hydrogels and such (and Rocky offers to automate the aquisition of basic resources), you shouldn't have to spend all day working to acquire basic resources any more.

Originally posted by Livia:
Some things are also unclear. The cantaloupe commissions show up constantly before the seeds are available. I just learned that you have to buy the twine recipe from the Guild to unlock the seeds. Well, how am I supposed to know that? I didn't buy the recipe before as I have noticed buying recipes can determine what commissions you get, and since I didn't have jute as an option, I avoided the recipe. I also avoid buying the recipes I know Pablo will commission because I don't want more simple circuit commissions.

Hmm... yeah, agreed.


Originally posted by Livia:
Along those same lines, in my main game, I discovered that in order to get different commissions for food, you have to unlock the recipes. You won't get them for recipes you do not have (which is good), so buy, experiment, whatever, to unlock more and have more options.

That can be good, or bad, Earnst and Amirah have completely used up my Mushroom supply (and I hadn't been growing any, so that's a set of commissions I can't do until I grow more).

Originally posted by Livia:
I like to explore, so this is less an issue for me, but maybe something to encourage people to check out the Badlands sooner to know there are tripions there so they can make steel daggers. They also drop iron bars, which is really nice early on before you can access the mine with iron. You can also access early scrap for advanced mechanical scrap and aluminum scrap (just don't go in the valley!)

I also like to explore, but ... figuring out recipes doesn't feel that explorative to me, it's more of an annoying puzzle. My problem is that it's not enough like real cooking.

Iron bars haven't been much of a problem this playthrough, I get plenty of scrap from the Bus Frame in the Eufala Salvage yard.


Originally posted by Livia:
I had less issues with stamina on my current third playthrough because I knew about focusing on stamina items. Spam your yard and upgrade your clothing constantly. Also work on your friendship with Mi-an. Build up your stamina early.

Well, yeah, I do that, but just filling up my yard (and/or house) with Stamina items feels cheesy to me.
Nakos Apr 9, 2023 @ 4:05pm 
Originally posted by DarknessShallFall:
Bloodstone is easy to get if you get a ore refinery, I could end up with hundreds of bloodstone, but you can only get that during the destruction of the bridge since you need iron for that. I think the clay problem can be fixed through one of the skill points. One skill allows you to get more from sulfur, graphite, and uh, few other things I forget, from mining, I think Clay could be added into this.

I disagree.

Again, this is probably just an RNG issue based on which commissions I've gotten, but I have two Ore Refineries. I run them as often as I can. I buy out Heidi's and Yan's stocks of Rock every chance I get and it's STILL not enough.

I'm still constantly running out of Bloodstone.

I'll try the skill point thing though (with regard to the Clay).
Livia Apr 9, 2023 @ 5:25pm 
Originally posted by Nakos:
That's not my experience. I'm specifically talking about Cooper's "part time work" quests. (The ones to collect Manure and "Weeds"). With both of those, the quest is to collect 5 lumps of Manure (or 6 "weeds"). Both times I tried those, I had far, far more than enough sitting in a chest in my workshop, and both times Cooper refused to pay me until I'd "finished the job".
Yes, it happens for me too, until I talk to him again, like Owen, then he accepts I did the work. I actually found out by accident I didn't have to do the work, just have the materials in my storage. Did you talk to him twice? Cause there does seem to be a bug where both he and Owen require you to talk to them twice for them to accept you did the mission.

Finishing the job involved going to my workshop and digging out the Manure (or "weeds") I had in storage, placing them in my bag, and THEN going to talk to Cooper. Then he let me turn the quest in.

Originally posted by Nakos:
The Toolkits help (as does breaking down the damaged robot that appears outside of Eufala Salavage every day), but that's still not enough. I almost always have two Commissions running with the Civil Corps, just to try to keep Small Circuts (and whatever the basic heavy leather ingredient is called) in stock.
Do you mean to make tanned leather? I don't have the option for that yet as it's over the bridge and I haven't completed that just yet.

Originally posted by Nakos:
It would also help if Eufala Salvaged actually stocked it the way the tooltip tells you.
I don't think we should have to buy a basic resource we should be able to gather.

Originally posted by Nakos:
Well, it's probably just RNG to some extent, but I never have enough. I get commissions from Hugo (and Amirah) constantly that demand huge amounts. Not to mention I need it myself every time I upgrade my weapons and gear a tier.
I do not know what RNG is. To be fair, I am not upgrading my dew collectors, though I want to do that before the next update as I am hoping the rain means have a space for 40 dew actually serves a purpose. I also didn't bother improving the quality any of my machines this time - I'm waiting until they are all fully upgraded. I found it a waste of resources that you have to keep improving with every upgrade.

Originally posted by Nakos:
Hmm... I'll have to try adjusting Rocky's contract. I have one set up, but it wasn't clear if you could adjust it AFTER setting it up or not.
You sure can! As often as you want. It's very much worth the upgrade and then you select to get the most rubber/iron. In my main game I basically just have it set to give me rubber and power stones as I couldn't possibly use a single other relic from that mine nor copper or anything.

Originally posted by Nakos:
The tire spawns (outside of the salvage yard) seem to respawn every OTHER day for me, not every day.
That is correct. They used to respawn slower.

Originally posted by Nakos:
The point is, it's one of the more basic resources.
I agree, but I can see it making sense early in the game to leave it as is. Or toss us another tire or two maybe? Once you unlock Rocky's delivery, you'll have plenty of rubber. Adjust your numbers, you'll see.

Originally posted by Nakos:
(and Rocky offers to automate the aquisition of basic resources), you shouldn't have to spend all day working to acquire basic resources any more.
As I said, once you reach this, you'll never need to get rubber again if you upgrade to tier 3 and max out your rubber. I have zero issues with both current games I have going currently just with Rocky.

Related: are you picking up the trash around town every day? This costs you no stamina, and can give you rubber scrap. You can also eat food scraps (EW!) to gain 1 stamina. Since you can gather 20ish or so generally of those (especially when you increase your yield in the tree), that covers your tire mining.

Originally posted by Nakos:
That can be good, or bad, Earnst and Amirah have completely used up my Mushroom supply (and I hadn't been growing any, so that's a set of commissions I can't do until I grow more).
Yes, those two with their mushrooms and Pen with carp were all I was getting, until I unlocked every recipe and now I get a range of them. Unlock some recipes that use stuff you can easily gather or grow. I haven't done that just yet in my third playthrough, but I have found it in my main one.

Originally posted by Nakos:
I also like to explore, but ... figuring out recipes doesn't feel that explorative to me, it's more of an annoying puzzle. My problem is that it's not enough like real cooking.
You can buy recipes from Owen and Mabel, or...that's what the wiki is for. :cat_cool:

Originally posted by Nakos:
Iron bars haven't been much of a problem this playthrough, I get plenty of scrap from the Bus Frame in the Eufala Salvage yard.
I did that until I got Rocky delivering, but if I had remembered they give me iron, I would have been farming them earlier than when it's introduced.

Originally posted by Nakos:
Well, yeah, I do that, but just filling up my yard (and/or house) with Stamina items feels cheesy to me.
You had to do the same in Portia until you unlock access to other relics, then you usually just need one of various things, or sets of ones you like for the look (ie: one on each side of a doorway).

In my main playthrough I have a third storey room that I keep all but two of my storage bins in, and I toss the couple extra space ships in there I need with my full yard to have fully stamina. Building up is a good way to toss all that stuff somewhere you don't ever need to look at it. :laughing_yeti:
Originally posted by Nakos:
Originally posted by DarknessShallFall:
Bloodstone is easy to get if you get a ore refinery, I could end up with hundreds of bloodstone, but you can only get that during the destruction of the bridge since you need iron for that. I think the clay problem can be fixed through one of the skill points. One skill allows you to get more from sulfur, graphite, and uh, few other things I forget, from mining, I think Clay could be added into this.

I disagree.

Again, this is probably just an RNG issue based on which commissions I've gotten, but I have two Ore Refineries. I run them as often as I can. I buy out Heidi's and Yan's stocks of Rock every chance I get and it's STILL not enough.

I'm still constantly running out of Bloodstone.

I'll try the skill point thing though (with regard to the Clay).
I usually end up with over 200 bloodstone in like a week of running the ore refineries for stone.. But I also mine like crazy, at 0.6 time, and eat a bunch of stamina related foods like the dried Sandacuda and Sand carp. But that's just me... Maybe I just get more lucky, maybe it's my play style. *Shrugs* I also usually have over 1,000 stone at a time. xD
Last edited by DarknessShallFall; Apr 9, 2023 @ 6:13pm
Nakos Apr 9, 2023 @ 8:00pm 
Originally posted by Livia:
Yes, it happens for me too, until I talk to him again, like Owen, then he accepts I did the work. I actually found out by accident I didn't have to do the work, just have the materials in my storage. Did you talk to him twice? Cause there does seem to be a bug where both he and Owen require you to talk to them twice for them to accept you did the mission.

Hmm, okay, I'll try it again.

But my recollection was that yes, I talked to him multiple times, and each time he said "I ain't payin' you before you finish the work" up until the point I went and got out the stuff I had in storage.

Originally posted by Livia:
Do you mean to make tanned leather? I don't have the option for that yet as it's over the bridge and I haven't completed that just yet.

Tanned Leather is the finished product. Um ...

Coarse Leather, that's what I mean. That's the actual drop from Desert Animals. One of the Civil Corps commissions is to hunt Desert Animals, and can bring you Coarse Leather (which can be converted into Tanned Leather at the Tailoring Machine (level 1)).

Originally posted by Livia:
I do not know what RNG is.

"Random Number Generator", it's a short-hand way to say "randomly generated". (Randomly generated up to a point of course. Most computer randomization is pretty static, but you can base it on the date (which changes) and get some functional randomization that way. This is also why you sometimes see a "seed" number associated with a game.

Originally posted by Livia:
You sure can! As often as you want. It's very much worth the upgrade and then you select to get the most rubber/iron. In my main game I basically just have it set to give me rubber and power stones as I couldn't possibly use a single other relic from that mine nor copper or anything.

I'll have to give that a try, if that works that would address my problem with Rubber Scrap.

Originally posted by Livia:
Adjust your numbers, you'll see.

Yeah, I'll try that, thank you.

Originally posted by Livia:
Related: are you picking up the trash around town every day? This costs you no stamina, and can give you rubber scrap. You can also eat food scraps (EW!) to gain 1 stamina. Since you can gather 20ish or so generally of those (especially when you increase your yield in the tree), that covers your tire mining.

I don't go out of my way to look for it, but I do pick it up if I see it. I don't think I've ever gotten any Rubber scrap though.

And ... seriously? You can EAT the food scraps? Yuck!

Originally posted by Livia:
or...that's what the wiki is for. :cat_cool:

Yeah, I know ... still feels like cheating though.

Originally posted by Livia:
In my main playthrough I have a third storey room that I keep all but two of my storage bins in, and I toss the couple extra space ships in there I need with my full yard to have fully stamina. Building up is a good way to toss all that stuff somewhere you don't ever need to look at it. :laughing_yeti:

I guess. Aesthetically, I'd rather have a smaller house. And just filling it up with Stamina furniture feels cheesy.

Also, when I come back to a game after a break, I prefer to just start new with whatever the current build is. It's very seldom I'll go back to an older save. Depends on the game of course, but in games like Stardew Valley, or the My Time series, I tend to just start from scratch each time I play.
Last edited by Nakos; Apr 9, 2023 @ 8:01pm
Nakos Apr 9, 2023 @ 8:13pm 
Originally posted by DarknessShallFall:
I usually end up with over 200 bloodstone in like a week of running the ore refineries for stone.. But I also mine like crazy, at 0.6 time, and eat a bunch of stamina related foods like the dried Sandacuda and Sand carp. But that's just me... Maybe I just get more lucky, maybe it's my play style. *Shrugs* I also usually have over 1,000 stone at a time. xD

I run out of ROCK.

I'm busy building Hydrogels and advanced Concentrated Algae Apparatus. I don't have the time (or the inclination) to be smashing Rocks all day. (It's fine if that's an early game activity, my point is that as you progress into the mid game, you should be able to transition away from that sort of low tech gathering. My point is that as the game progresses, and as the Builder's workshop rating, and skills improve, the necessity for doing the basic grunt work of breaking up rocks should diminish).

Hugo's commissions can guzzle down 60 to 80 Bloodstone a week. Amariah can add another 30 to 40 on top of that. (And again, that's RNG to some extent).

Regardless, my experience in my third playthrough was that I was constantly out of Bloodstone (and Clay, and Rubber Scrap).
Originally posted by Nakos:
Originally posted by Livia:
Yes, it happens for me too, until I talk to him again, like Owen, then he accepts I did the work. I actually found out by accident I didn't have to do the work, just have the materials in my storage. Did you talk to him twice? Cause there does seem to be a bug where both he and Owen require you to talk to them twice for them to accept you did the mission.

Hmm, okay, I'll try it again.

But my recollection was that yes, I talked to him multiple times, and each time he said "I ain't payin' you before you finish the work" up until the point I went and got out the stuff I had in storage.
The point of those commissions was to clean up his ranch by picking up the items from within it. So the intent to for you to pick up the items. Due to the program mechanics that means you have to pick up that type of items and it can't distinguish between individual items you pick up off the ground or from a chest. Presenting them to him is just proving you actually cleaned up his ranch so you can get paid.
Livia Apr 10, 2023 @ 10:44am 
Originally posted by Nakos:
I don't go out of my way to look for it, but I do pick it up if I see it. I don't think I've ever gotten any Rubber scrap though.
I think I get it from the black tube looking garbage. Not always, but happens. Could be a luck factor too. You can also sometimes get rubber rolls by dusting off the graves every couple of days. All helps in early game. I have a routine to pick up all the trash every day in early game and I just sorta keep doing it - I want Sandrock clean, dangit! :laughing_yeti: But early game, there's various things you can do to gather resources with no stamina:

1) Gather trash
2) Dust graves
3) Break up tumbleweeds
4) Gather :portiapoop:
5) Gather bullets at the shooting range every few days

Originally posted by Nakos:
Yeah, I know ... still feels like cheating though.
It is, but if you hate that part, *shrug* If you don't want to cheat - buy the recipes from Owen and Mabel.

Originally posted by Nakos:
I guess. Aesthetically, I'd rather have a smaller house. And just filling it up with Stamina furniture feels cheesy.
At first you are filling it with repeats, but there's enough unique stuff later that you don't need to spam 12 spaceships. And I am sure we have more items coming.
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Date Posted: Apr 7, 2023 @ 12:15pm
Posts: 15