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Sandrock has 20 marriageables, 23 townfolks, 8 animals, 7 strangers and 3 others, total 59.
Elise looks and feels too young for marriage,
I agree with the rubber, bloodstones, I mcan deal with the clay.
People ask for the same thing that pipes, switchboard, Bloodstone cores, Bloodstone saw blades and people asks for things that I can not make, like the Tanned leather.
I do really like to get some the sandberry seeds.
Sandrock has less people for multiple reasons. They cant have many due to their water shortage, and well, Logan is sort of scaring people out of town with his "act like a bandit." thing, plus other stuff, people just keep leaving, its part of the lore and they have less room to develop.
A lot of the stuff you've said I do agree upon though, like sandberry seeds, Cooper and Owen doing that dialogue after their little hireling work they do is annoying, especially if you have the items, I just spam past that.
Also I don't think Elsie is forcing a pet of any sort on you. I think its more of a tutorial or "You can do this also" sort of thing. She's not forcing it on you and you can sell poor Doodles (The Yakmel) or keep them in your chest forever. xD It's still a free gift in the long run.
EDIT: Also I have zero issues getting Clay or Rubber... I get so much Clay, Rubber can be a pain at first but after some time I end up with more than I could ever want, plus some enemies drop it like the Kangaroo creature, though I also have a habit of looting everything in dungeons/quest area's... I get a lot from those.
EDIT 2: Also Logan, Haru, Jane(or is it June?), and Nia are not currently in Sandrock. I know for a fact all are coming back, though not sure on Haru, I do know for certain Logan, Jane/june and Nia are.
As I keep saying: workshop ranking should not be the only factor in what commissions you get. I am getting commissions for plastic and tanned leather before the bridge is fixed.
The constant commissions that use bloodstone, rubber, clay, and simple circuits at the start is frustrating. I JUST learned you can OPEN the toolkits (I assumed they would be for upgrading later on as that is what they were for in Portia) gives you some more circuits, but I find, to keep up with demand, I need to commission the Corps three times to get 30 from them at a time. That's costly.
Clay is RIDICULOUSLY hard to get. It should drop more. I think it should have nodes in the mines, so you can target it - it's a very needed resource!
Bloodstone I am able to JUST have enough usually, but, yeah, I have to spend too much time going after hard rock for it because it's most of the commissions.
Rubber was easier once you finish with the geeglers and even more so once you can access Paradise Lost. By the time you can get it from Rocky, I never have to bother gathering it anymore. You can adjust how many of each scrap you get - bring down your copper and mechanical down to just a few so you can get more iron and rubber. Before then, it's worth going out to get rubber every day it respawns in the two locations you can access without going into Rocky's. I have found the re-spawn time has been lowered, and that's very helpful for making rubber manageable. You don't get rubber scrap all the time, but what you really want are the rolls anyway and you'll get those or scrap.
Some things are also unclear. The cantaloupe commissions show up constantly before the seeds are available. I just learned that you have to buy the twine recipe from the Guild to unlock the seeds. Well, how am I supposed to know that? I didn't buy the recipe before as I have noticed buying recipes can determine what commissions you get, and since I didn't have jute as an option, I avoided the recipe. I also avoid buying the recipes I know Pablo will commission because I don't want more simple circuit commissions.
Along those same lines, in my main game, I discovered that in order to get different commissions for food, you have to unlock the recipes. You won't get them for recipes you do not have (which is good), so buy, experiment, whatever, to unlock more and have more options.
I like to explore, so this is less an issue for me, but maybe something to encourage people to check out the Badlands sooner to know there are tripions there so they can make steel daggers. They also drop iron bars, which is really nice early on before you can access the mine with iron. You can also access early scrap for advanced mechanical scrap and aluminum scrap (just don't go in the valley!)
I had less issues with stamina on my current third playthrough because I knew about focusing on stamina items. Spam your yard and upgrade your clothing constantly. Also work on your friendship with Mi-an. Build up your stamina early.
Uhh... okay. I still think it's a weird choice to make her both datable and to appear so young. I'd prefer to avoid figures of speech (since those tend to translate poorly) but I'd say it's a "tone-deaf" choice on their parts. Possibly the term I'm looking for is qínɡ shānɡ (more specifically a lack of qínɡ shānɡ), but as I don't speak (or write) Chinese, I'm not positive.
Yes, I grasp the lore/concept behind the idea, but that's just cosmetic. It's a game, the citizens aren't real, and there isn't really a water shortage. The story is important up to a point, but at a certain point, the needs of gameplay become more important than the story. As I said, I'm willing to wait and see what it's like once they've added more of the interactive content for the existing characters, but if there isn't more going on, if Sandrock doesn't feel as busy as Portia did, that's going to result in a weaker game (in my opinion).
Sure, but it still feels pushy to me.
Yes, I also loot quest areas when I can. (And Justice trails along behind me, muttering "Dead end" under his breath). It's still not enough, although it's possible Livia's suggestion (below) would help me more.
Well, that would help some, but up to the point in the story that I've played to (the grounded ship) Logan (and Haru) wouldn't have much place in the story anyway.
That's not my experience. I'm specifically talking about Cooper's "part time work" quests. (The ones to collect Manure and "Weeds"). With both of those, the quest is to collect 5 lumps of Manure (or 6 "weeds"). Both times I tried those, I had far, far more than enough sitting in a chest in my workshop, and both times Cooper refused to pay me until I'd "finished the job".
Finishing the job involved going to my workshop and digging out the Manure (or "weeds") I had in storage, placing them in my bag, and THEN going to talk to Cooper. Then he let me turn the quest in.
Yep, I agree.
The Toolkits help (as does breaking down the damaged robot that appears outside of Eufala Salavage every day), but that's still not enough. I almost always have two Commissions running with the Civil Corps, just to try to keep Small Circuts (and whatever the basic heavy leather ingredient is called) in stock.
Yeah, that would help. It would also help if Eufala Salvaged actually stocked it the way the tooltip tells you.
Well, it's probably just RNG to some extent, but I never have enough. I get commissions from Hugo (and Amirah) constantly that demand huge amounts. Not to mention I need it myself every time I upgrade my weapons and gear a tier.
Hmm... I'll have to try adjusting Rocky's contract. I have one set up, but it wasn't clear if you could adjust it AFTER setting it up or not.
The tire spawns (outside of the salvage yard) seem to respawn every OTHER day for me, not every day. The point is, it's one of the more basic resources. Yes, you should have to work to acquire it in the early game, but by the time you hit the mid-game and you're building Hydrogels and such (and Rocky offers to automate the aquisition of basic resources), you shouldn't have to spend all day working to acquire basic resources any more.
Hmm... yeah, agreed.
That can be good, or bad, Earnst and Amirah have completely used up my Mushroom supply (and I hadn't been growing any, so that's a set of commissions I can't do until I grow more).
I also like to explore, but ... figuring out recipes doesn't feel that explorative to me, it's more of an annoying puzzle. My problem is that it's not enough like real cooking.
Iron bars haven't been much of a problem this playthrough, I get plenty of scrap from the Bus Frame in the Eufala Salvage yard.
Well, yeah, I do that, but just filling up my yard (and/or house) with Stamina items feels cheesy to me.
I disagree.
Again, this is probably just an RNG issue based on which commissions I've gotten, but I have two Ore Refineries. I run them as often as I can. I buy out Heidi's and Yan's stocks of Rock every chance I get and it's STILL not enough.
I'm still constantly running out of Bloodstone.
I'll try the skill point thing though (with regard to the Clay).
Finishing the job involved going to my workshop and digging out the Manure (or "weeds") I had in storage, placing them in my bag, and THEN going to talk to Cooper. Then he let me turn the quest in.
Do you mean to make tanned leather? I don't have the option for that yet as it's over the bridge and I haven't completed that just yet.
I don't think we should have to buy a basic resource we should be able to gather.
I do not know what RNG is. To be fair, I am not upgrading my dew collectors, though I want to do that before the next update as I am hoping the rain means have a space for 40 dew actually serves a purpose. I also didn't bother improving the quality any of my machines this time - I'm waiting until they are all fully upgraded. I found it a waste of resources that you have to keep improving with every upgrade.
You sure can! As often as you want. It's very much worth the upgrade and then you select to get the most rubber/iron. In my main game I basically just have it set to give me rubber and power stones as I couldn't possibly use a single other relic from that mine nor copper or anything.
That is correct. They used to respawn slower.
I agree, but I can see it making sense early in the game to leave it as is. Or toss us another tire or two maybe? Once you unlock Rocky's delivery, you'll have plenty of rubber. Adjust your numbers, you'll see.
As I said, once you reach this, you'll never need to get rubber again if you upgrade to tier 3 and max out your rubber. I have zero issues with both current games I have going currently just with Rocky.
Related: are you picking up the trash around town every day? This costs you no stamina, and can give you rubber scrap. You can also eat food scraps (EW!) to gain 1 stamina. Since you can gather 20ish or so generally of those (especially when you increase your yield in the tree), that covers your tire mining.
Yes, those two with their mushrooms and Pen with carp were all I was getting, until I unlocked every recipe and now I get a range of them. Unlock some recipes that use stuff you can easily gather or grow. I haven't done that just yet in my third playthrough, but I have found it in my main one.
You can buy recipes from Owen and Mabel, or...that's what the wiki is for.
I did that until I got Rocky delivering, but if I had remembered they give me iron, I would have been farming them earlier than when it's introduced.
You had to do the same in Portia until you unlock access to other relics, then you usually just need one of various things, or sets of ones you like for the look (ie: one on each side of a doorway).
In my main playthrough I have a third storey room that I keep all but two of my storage bins in, and I toss the couple extra space ships in there I need with my full yard to have fully stamina. Building up is a good way to toss all that stuff somewhere you don't ever need to look at it.
Hmm, okay, I'll try it again.
But my recollection was that yes, I talked to him multiple times, and each time he said "I ain't payin' you before you finish the work" up until the point I went and got out the stuff I had in storage.
Tanned Leather is the finished product. Um ...
Coarse Leather, that's what I mean. That's the actual drop from Desert Animals. One of the Civil Corps commissions is to hunt Desert Animals, and can bring you Coarse Leather (which can be converted into Tanned Leather at the Tailoring Machine (level 1)).
"Random Number Generator", it's a short-hand way to say "randomly generated". (Randomly generated up to a point of course. Most computer randomization is pretty static, but you can base it on the date (which changes) and get some functional randomization that way. This is also why you sometimes see a "seed" number associated with a game.
I'll have to give that a try, if that works that would address my problem with Rubber Scrap.
Yeah, I'll try that, thank you.
I don't go out of my way to look for it, but I do pick it up if I see it. I don't think I've ever gotten any Rubber scrap though.
And ... seriously? You can EAT the food scraps? Yuck!
Yeah, I know ... still feels like cheating though.
I guess. Aesthetically, I'd rather have a smaller house. And just filling it up with Stamina furniture feels cheesy.
Also, when I come back to a game after a break, I prefer to just start new with whatever the current build is. It's very seldom I'll go back to an older save. Depends on the game of course, but in games like Stardew Valley, or the My Time series, I tend to just start from scratch each time I play.
I run out of ROCK.
I'm busy building Hydrogels and advanced Concentrated Algae Apparatus. I don't have the time (or the inclination) to be smashing Rocks all day. (It's fine if that's an early game activity, my point is that as you progress into the mid game, you should be able to transition away from that sort of low tech gathering. My point is that as the game progresses, and as the Builder's workshop rating, and skills improve, the necessity for doing the basic grunt work of breaking up rocks should diminish).
Hugo's commissions can guzzle down 60 to 80 Bloodstone a week. Amariah can add another 30 to 40 on top of that. (And again, that's RNG to some extent).
Regardless, my experience in my third playthrough was that I was constantly out of Bloodstone (and Clay, and Rubber Scrap).
1) Gather trash
2) Dust graves
3) Break up tumbleweeds
4) Gather
5) Gather bullets at the shooting range every few days
It is, but if you hate that part, *shrug* If you don't want to cheat - buy the recipes from Owen and Mabel.
At first you are filling it with repeats, but there's enough unique stuff later that you don't need to spam 12 spaceships. And I am sure we have more items coming.