My Time at Sandrock

My Time at Sandrock

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... Sep 8, 2023 @ 2:41am
Suggestions: Reduce social points for commissions, increase time dilution limit
Mid to (current) end-game, if you run max commissions every day plus most available missions, people you have barely interacted with but who post a lot of commissions and have a lot of mission content will all be between good friend and BFF (Heidi). Imho your business partners shouldn't automatically become your best friends. Maybe reduce the relationship points for these and increase them for actual social interactions to compensate?

Being able to slow down time is a great feature. The actual time you need for a meaningful day changes as the game progresses: More stamina to spend, more commissions to deliver, and larger areas to cover for resource gathering. At 550 Stamina and four daily commissions, things can feel a bit hectic again even at factor 0.6. Please allow x0.5 or even x0.4.
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Showing 1-7 of 7 comments
Acneman  [developer] Sep 10, 2023 @ 11:39pm 
Noted and appreciate your feedback!
Btw not sure if you know that there's actually a game speed slider under settings where you can adjust the speed of the day.
Last edited by Acneman; Sep 10, 2023 @ 11:39pm
TyresTyco Sep 10, 2023 @ 11:46pm 
Originally posted by Acneman:
Noted and appreciate your feedback!
Btw not sure if you know that there's actually a game speed slider under settings where you can adjust the speed of the day.

Originally posted by YAC Thunderstorm:
At 550 Stamina and four daily commissions, things can feel a bit hectic again even at factor 0.6. Please allow x0.5 or even x0.4.
Schalimah Sep 11, 2023 @ 12:16am 
I don't know if nertfing commissions is the right approach here.
Maybe just have more variety in them and have more people post commissions.
By diluting the pool you will automatically get less rep from Heidi and Owen and get the opportunity to level up your standing with others.
Rumpelcrutchskin Sep 11, 2023 @ 12:45am 
Yeah speed of the time still often feels too hectic even with 0.6 speed. Would be really nice to have a choice to slow it more to at least 0.3 or maybe even 0.2.
Acneman  [developer] Sep 11, 2023 @ 12:47am 
Originally posted by TyresTyco:
Originally posted by Acneman:
Noted and appreciate your feedback!
Btw not sure if you know that there's actually a game speed slider under settings where you can adjust the speed of the day.

Originally posted by YAC Thunderstorm:
At 550 Stamina and four daily commissions, things can feel a bit hectic again even at factor 0.6. Please allow x0.5 or even x0.4.
Forgot to read that one
We've been getting many feedback on the lack of stamina daily and will continue to look into the options :)
TyresTyco Sep 11, 2023 @ 6:53am 
Originally posted by Acneman:
Originally posted by TyresTyco:
Forgot to read that one
We've been getting many feedback on the lack of stamina daily and will continue to look into the options :)

Don't mention it. I kinda figured thats why I didnt say anything :MHRISE_OK:
... Sep 12, 2023 @ 2:05am 
Originally posted by Acneman:
Originally posted by TyresTyco:
Forgot to read that one
We've been getting many feedback on the lack of stamina daily and will continue to look into the options :)

Well, the stamina problem is baked into the design and difficult to fix without a deus-ex mechanism like slowing down time progression. You start with little stamina, all your gathering is close to home, and you can't afford two oversized meals early on either. As the game progresses, you get more stamina and methods to even replenish it, and have to travel greater distances. The only compensation here are the mounts, which are a big help but also a rather static one time adjustment.

I don't see too little stamina as an issue. There are plenty of other things to do, which aren't necessarily obvious to a new player. It encourages people to explore other game mechanics, and you can always go to bed early without losing anything.

Too much stamina on the other hand feels like a loss, as stamina directly translates into available resources, and income (commissions) is capped per day. The workshop ranking adds to the impression that you should really spend all your stamina to do the max amount of daily commissions. If the day is too short, social interactions and such are likely the first thing the player will skip, which would be a shame.

The option to slow down time isn't exactly elegant, but it works. Just need to expand it a little more for late game. Maybe bring back the cap of meal order size from Portia, to avoid people later on running on 10% game speed and three full sets of stamina. Feels weird to be able to order and eat five main courses with three deserts anyway.
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Date Posted: Sep 8, 2023 @ 2:41am
Posts: 7