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Btw not sure if you know that there's actually a game speed slider under settings where you can adjust the speed of the day.
Maybe just have more variety in them and have more people post commissions.
By diluting the pool you will automatically get less rep from Heidi and Owen and get the opportunity to level up your standing with others.
We've been getting many feedback on the lack of stamina daily and will continue to look into the options :)
Don't mention it. I kinda figured thats why I didnt say anything
Well, the stamina problem is baked into the design and difficult to fix without a deus-ex mechanism like slowing down time progression. You start with little stamina, all your gathering is close to home, and you can't afford two oversized meals early on either. As the game progresses, you get more stamina and methods to even replenish it, and have to travel greater distances. The only compensation here are the mounts, which are a big help but also a rather static one time adjustment.
I don't see too little stamina as an issue. There are plenty of other things to do, which aren't necessarily obvious to a new player. It encourages people to explore other game mechanics, and you can always go to bed early without losing anything.
Too much stamina on the other hand feels like a loss, as stamina directly translates into available resources, and income (commissions) is capped per day. The workshop ranking adds to the impression that you should really spend all your stamina to do the max amount of daily commissions. If the day is too short, social interactions and such are likely the first thing the player will skip, which would be a shame.
The option to slow down time isn't exactly elegant, but it works. Just need to expand it a little more for late game. Maybe bring back the cap of meal order size from Portia, to avoid people later on running on 10% game speed and three full sets of stamina. Feels weird to be able to order and eat five main courses with three deserts anyway.