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It's the same mechanic as you see in any list of job openings, some jobs sound good but you don't (yet) have the skills for them, so you don't apply for them. But you know they exist so it's motivational to progress your skillset so you'll be able to land a better job.
If you've only just found the shipwreck ruins you have to progress a fair bit further in the story to unlock these items.
Yea but how could I know how far out I am in the story line? The job appeared on the commission, and it was the last day that I had to take it, or it would disappear. It had like 9-10 days time limit, and at that point I already unlocked all the machines blueprints, so it was very reasonable for me to think that I would unlock the recipe in store soon enough. Other jobs seem very reasonable when they appeared. For example, there was one job about making steel dagger, but I didn’t see it before, and when I checked the store, I saw steel dagger recipe. To be fair, this was only serious occasion that I see that commission doesn’t appear correctly. Any other commission, I got reasonable time to unlock and managed to finish in time.
https://mytimeatsandrock.fandom.com/
The assembly station commissions seem to be based on research progress and/or workshop level, rather than story progress, It's frustrating to ignore high-pay commissions but sometimes it's necessary.
I tend to limit of using wiki to play most games. (but actually I did use it more than I should) The fact that if it is to blame the players for “not using wiki” to know that, then it is the game being flawed, not the players.
I don’t know why you brought up realism into this, when the game is not even heavy on part “realism”. I mean, don’t be silly, it’s a game and I’ve played enough to follow the game’s logic, not life’s logic. I mean, if you put it that way, then should I have like 100 commissions available daily to choose from? Because I would have like 100 jobs to filter out in real life too, instead of just 5-6 commissions on daily basis (less if you don’t finish enough daily, old jobs just sit there until expiration). I mean, they could at least give players choice to skip a commission, so that it can “refresh” daily. I could go with that.
If you actually talk to Yan during First Day on the Job about commissions, he says this:
... and aside from telling you that you can get more when you have a higher rating, that's it for helpful information. The implication in game, therefore, is if the Builder has the correct number of stars, they can take any commission of that number of stars on the board.
I've played to the end of Portia, and now to the (current) end of Sandrock, and therefore I know that you're not limited to the stars on the commissions and that you can't necessarily do all commissions that are posted when they're posted. On the other hand, my husband - who only got the game to MP with me because I harassed him into it - did not know that, and I had to explain that. He thought the same as the OP, that if you can't complete it, it shouldn't be posted. Note that he and I both feel that if you can purchase the recipe, that counts as being able to complete it. He's not a gaming newbie, but he hadn't played these games before. I fail to assume he's the only one, and let's remember that most people don't come to forums or wikis for information that should be in the game.
To my mind, it's an unlock question. Once the recipe is open on a crafting table (table level) or arrives in the store (game progression), the status variable changes from LOCK (default) to UNLOCK, and it's part of an if/then and if/else check. So, IF - Star Rating => X, THEN Y postings. For Y postings, IF unlock = TRUE, post, ELSE next post.
Beyond all that, it can be purely frustrating even for people who do know all of this. There was one weird time when the commissions weren't updating (bug, yes) and I only had 3 regular and 2 consumable commissions. I don't recall the consumables, but the commissions all three were for things I couldn't make yet. I had the right level tables, but the recipe books weren't unlocked by story progression, so for at least two in-game days, I couldn't do commissions at all, and that's not right.
This is exactly right. While I *am* the sort of gamer who haunts the forums and wikis for literally every game I play, it *shouldn't* be necessary -- not for things like this.
I mean, it's one thing if you're looking for hints on a boss battle or labyrinth, but if you literally *have to* check the wiki every time you're about to do The Main Thing your character is supposed to do...
Well, I love this game. I *adore* this game. It is absolutely one of my favorites, and I *will* be playing it and playing it and playing it *more*. But -- this is definitely a flaw.
This is the way. Heck, for me, if I don't have a bunch of the item already built, I don't bother.
Some people here don't know that there is a difference between an impossible commission and an infeasible commission. Those 2 adjective words are different.
I can give an example:
I remembered that I didn't even start farming until either after level 20 or late 20 (if I remember correctly, I got short memory, yea I'm a slow player). Even if I were wrong, all I remember correctly is that I started farming in later levels. Though I already unlocked the moisture farm part of the story much earlier than that.
So, here is the thing: you know the general commissions? Yea so those commissions pretty much ask you to bring fishes, food or plants. I did not touch any of those commissions pretty much almost (or more) 1/3 of my gaming hours. Basically in mid game, but those general commissions introduced to you very early in game if you hit certain ranks (I think).
I simply knew that I could not have most of those products on my hands, but they are possible to make. For example, those coffee tea leaves, or chestnut trees, it takes them for like almost a month to grow.
So, if a commission asks me to bring coffee tea leaves, or chestnuts, is it possible for me to make/get them? Yes, it is possible, because every resource is unlocked for me, it's possible for me to make them (let's not talk about buying them from stores, but getting from planting); BUT it is feasible for me to acquire them in time? NO. I wouldn't have enough time to get them.
Another problem that I brought up in earlier post is that it is pointless to make an impossible commission to appear on commission board. If it were a cheap commission, then ok, I can understand, but a 4-5 star commission? then I would miss out other 4-5 star commissions that I would be able to accomplish it. It is not like you get 10+ new commissions on daily basis, you have to wait for old, or worthless commissions to expire out. Also, once you play long enough, you definitely would pick or choose commissions that worth your time and effort.