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of course, these are just my equips, you can always refine the clothing you already have, my clothing are actually low level, so refining stronger clothing might be better for u, i just kept mine for the reflect 60% skill (and also cuz it's cute).
As for the story, I feel like it's in a wait mode for the fact you had to grind more to lvl up? correct me if I'm wrong. Just like you said, it's similar to Portia, it's going to get more grindier and harder as the story goes on. Because of the experience from Portia and other games, I always prepare in advance. Personally I like doing the grind in between main missions and in general, but i can understand that others won't.
I got the highest leveled gear I could get when I fought him from the Civil Corps store, I forget what its called but its like the black and red ninja looking gear, along side an Alloy weapon. My health barely went under half fighting him. Didn't need to use healing items at all.
You just need to roll-dodge a lot, and learn his attack patterns and dodge them, also eat food that either increases resistance/damage or increases your attack when you fight him.
But yeah. I've got an Alloy Sword and Shield fully upgraded with Lifesteal on it and the Adventurer gear upgraded to max and my second and third characters were able to beat Logan at about level 47 or so, which required almost no "grinding" because there's plenty of XP to be had just keeping a highly productive workshop running through normal gameplay.
I do wonder how the devs plan to balance the difficulty curve as they finish the final act of the story in the next couple of updates before full release, because leveling much past 55 and especially past 60 is a huge grind right now with exponentially rising XP requirements. One presumes that whatever final boss we face will require around that level range.
I always kind of appreciated the way enemies leveled up with you in Final Fantasy 8. Maybe don't copy that exactly, but it could be used as a kind of inspiration. All enemies are within at least a certain percentage of you level-wise, for example, and their drops/XP are similarly scaled. Or maybe they'll just go the easy way and introduce difficult levels.
I'm not sure it's even the right choice for a game like Sandrock. Like Portia before it, Sandrock is a game heavily rooted in on-rails linearity in its dungeons, and the fact that you can go from "wow, these sweepers and haulers are a bit challenging" when you first venture into the Breach in the earlygame to "OK, I need an engine, let me take four minutes to just blast through this now-laughably-easy section as a simple loot run" later on drives home the value of getting stronger, something FF8 notoriously stiffed the player on. Meanwhile, there's always some new, difficult dungeon sitting just behind the next story unlock.
It's the same complaint people had about The Elder Scrolls IV: Oblivion. Great game, but leveling up felt deeply dissatisfying because the enemies leveled wtih you (and making matters worse, in that game it forced the player down a martial path lest they be unable to do squat in the lategame against overpowered leveled enemies. Or to just not level up at all, leading to the 100-in-every-skill level 1 player powerbombing low-level mooks right up to the final boss fight.)
And honestly that's without even planning to be over powered. Its just the nature of the way I play. Not being in any rush and working around the Holidays and other quests. Even when I keep old weapons (Last play through I kept Iron Daggers up to the Valley of Whispers content.) and low level gear (I sport a level 10 cap and Level 15 Pants and chest and boots also). Because I like to look good while I am kicking Logan's butt.
Seriously all I did during his fight was roll around him, smack him, roll some more. Easy as pie. Im used to playing hard-core things... Like vet Elder Scrolls Online content that 80% or more of the player-base can't do.
I did take him down before the three minute timer, though. I didn't have high end equipment, just things like a t-shirt and shorts, but I had damage reflection on all 4 pieces of clothing. I also had some Fang Special for healing. I just stayed close to him swinging away with my daggers. And I made no effort to avoid damage, since taking and reflecting damage worked in my favor.
Are you sure you're at the correct fight with him in his lair? The first fight you're suppose to loose automatically when he kidnaps Matilda.
Doing all the quests, commissions, grinding and gathering, doing things all the time, you level up pretty quickly. Its possible you're not doing things to level you up, or you're not taking the passives that increase your XP gain.
EDIT: That said, if you have the game speed too fast, I suppose its possible you won't be his level when you do the quest....