My Time at Sandrock

My Time at Sandrock

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Lala Lady Jan 8, 2023 @ 8:06pm
What is the stark difference of this game to Portia?
Hi! I'm quite curious as since I'm still in the phases of playing My Time at Portia (And having tons of fun and grind), how fare the combat movements for My Time at Sandrock compares? And/or the overall movement? I play on a mouse and keyboard.

And some other difference between this and Portia?

Since I'm thinking of getting this game when I get my pay even though it's still EA.
But it constant updates makes me excited to try this one out soon.
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Showing 1-13 of 13 comments
SimuLord Jan 8, 2023 @ 9:07pm 
The biggest differences mechanically are that you can take a lot more commissions and build a lot more things at once, and that the water system is constantly going to provide a drag on the maximum ability you can use that potential. You'll need to do things like build dew collectors and plan to buy water if you want to avoid having to make tough choices about what to build and what to hold off on.

Otherwise, it's more "the same but better"...less of a revolution and more of a big improvement on an existing formula, like Civilization 2 or Fallout: New Vegas were to Civ 1 and Fallout 3. Mechanically the same game but made better.
esotericist Jan 9, 2023 @ 4:06am 
for me the new combat system makes all the difference. the mandatory dungeons were things i dreaded, and it ended up making me unhappy enough i never managed to finish portia.

notably the four weapons do feel pretty different (although it's pretty clear the combat perks are still basically stubs), and fights are now more than "do the combo, dodge when a boss telegraphs, otherwise just keep attacking". even regular enemies can warrant paying attention to how they move and what they do, and the lock on works splendidly.

i do have some trouble with ranged combat, but i'm playing on a controller, and i hope that can get cleaned up some in future adjustments to the controller ux (or maybe it'll get better with a better weapon..? i dunno).

so for me, sandrock feels VASTLY better from the combat changes alone... then there's the better flow in building, not having to have all your mats on hand while crafting, and many other qol things.

while i don't want to say portia is can be completely replaced (there's so much story and personality that is distinct), i can say that for me at least sandrock is a better experience qualitatively across the board so far.
Zentun Jan 9, 2023 @ 12:30pm 
I would say that is the same thing but a bit better, if you enjoyed Portia you will enjoy Sandrock.
Aerogems Jan 9, 2023 @ 12:38pm 
Originally posted by Lady Arcova:
Hi! I'm quite curious as since I'm still in the phases of playing My Time at Portia (And having tons of fun and grind), how fare the combat movements for My Time at Sandrock compares? And/or the overall movement? I play on a mouse and keyboard.

And some other difference between this and Portia?

Since I'm thinking of getting this game when I get my pay even though it's still EA.
But it constant updates makes me excited to try this one out soon.
Just my thoughts, but... and since others have addressed the other points pretty well, I won't bother retreading that ground.

MTAP took the basic idea of Stardew Valley, or even Harvest Moon, and applied a large number of QoL improvements. Like being able to search through all chests instead of having to go through them one by one. But it still had some annoying quirks, like you had to actually be holding the item to add it to whatever you're building and you could only queue up one set of materials to be created on the various machines.

MTAS takes all the lessons learned from MTAP and fixes most of them. It's not perfect, but it definitely feels like the developers have applied a lot of the things they learned during MTAP development. They also expanded upon it, like with the character dialog. MTAP, you get sick of hearing the same one or two lines from NPCs every single time. MTAS obviously still has a finite number of responses, but they're more varied and there's more of them so you don't hear the story of the dancing robot 500X during one playthrough and get to the point where you wish you could reach into the screen and just strangle Minister Lee to make him shut up about the damn robot.

Personally, I think the characters in Portia were better, but Sandrock makes up for it a bit with characters like Pen and Cooper who steal the show whenever they're around, and characters that are better written. Sandrock also has more humor in it. Portia had some, but Sandrock is full of little gems. Like the deputy ceremony, the scene with Pen and the mirror, or the Musa visit to the Saloon. I also like the interaction between the two childhood friends Mint and Qi. It's all the little things that Sandrock does better that really add up to it being a better experience.
Livia Jan 9, 2023 @ 6:13pm 
If you like Portia, you'll like Sandrock - period.

As to the main differences, besides what's been mentioned, I would say:

1) The characters: Most of the Portia characters are inviting and welcoming and I found them easy to bond with. Sandrock - it takes time, like it would in real life with people who are struggling. You have to put in more effort to get to know more about these people. Sometimes it can be frustrating because they aren't as open, but as you develop relationships, you can find someone who may have annoyed you actually being a character you like.

2. Yes, you were helping to improve Portia, but you were not trying to save it like in Sandrock. Helping Sandrock is so rewarding!! Every little thing you do helps the town so much, and the game is clearly gearing up for you to help save the entire town from being swallowed by the sand. The story is richer and more complex. It's delightful.
Bored Peon Jan 9, 2023 @ 7:42pm 
Originally posted by Lady Arcova:
I play on a mouse and keyboard.
You should be fine as most K&M controls stay the same.
People using controllers it was HARD getting used to the way they re-arranged the controls, and with no way to reconfig them currently.
Livia Jan 9, 2023 @ 9:35pm 
Originally posted by Bored Peon:
People using controllers it was HARD getting used to the way they re-arranged the controls, and with no way to reconfig them currently.
OMG, YES! I keep trying to mount my horse, but it just brings up the option tree. SO MUCH do I do this. :laughing_yeti:
Lala Lady Jan 9, 2023 @ 10:36pm 
Thank you so much for all the comments and thoughts!
It solidifies my decision to buy this one soon. I might not be able to play it before it either finishes on EA or when I finish Portia but everyone's insights really makes me happy to see it's an overall better QoL than Portia! I have qualms over Portia but I understand it's been a while for it, hearing Sandrock gives a much better QoL really perked up my interest.

And mentioning the characters and story, that's quite a plus. I do like a hard faced npcs that slowly grows closer.

Thank you again SimuLord, esotericist, Zentun, Aerogems, Livia and Bored Peon! I'll look forward to when I play this as I do enjoy the series.
Bored Peon Jan 9, 2023 @ 10:58pm 
Originally posted by Lady Arcova:
Thank you again SimuLord, esotericist, Zentun, Aerogems, Livia and Bored Peon! I'll look forward to when I play this as I do enjoy the series.
Even in the current state it is worth playing. There is a LOT of missing content for some of the characters, so I would not be in a rush.

The two big disappointments so far for me was Portia Fishing to Sand Fishing and Round Table games to Game Center.

Other than that there is quality of life improvements in the game:
- Dumping inventory items into a chest with one button, GREATLY reducing the inventory management.
- Being able to upgrade an existing machine to the next level rather than have to use the assembly to do it.
- Items can be delivered for quests straight from your storage.
- Commissions tell you how many of an object you own before taking it.
- Commissions tell you how many raw resources are needed to construct the items, not always accurate.
- Queuing in a machine will auto set itself to the minimum amount needed for the assembly platform or commission.
Livia Jan 10, 2023 @ 1:20am 
Originally posted by Bored Peon:
The two big disappointments so far for me was Portia Fishing to Sand Fishing and Round Table games to Game Center.
100% agree.

Originally posted by Bored Peon:
Items can be delivered for quests straight from your storage.
YEEEEEEEEEEEES!!!!! I LOVE THIS SO MUCH!

Originally posted by Bored Peon:
Commissions tell you how many of an object you own before taking it.
Yes, this too. There's so many wonderful little improvement like this that just really improve Sandrock.

OH! I forgot: the horseriding is stunning and fun. I can easily just spend a day of game time riding the horse (course, this was more fun before they added in stamina, but I find having two horses at full gets me through my day, no matter what I do since you can call mounts instantly to you - which is amazing!)
SimuLord Jan 10, 2023 @ 2:29am 
Originally posted by Lady Arcova:
Thank you again SimuLord, esotericist, Zentun, Aerogems, Livia and Bored Peon! I'll look forward to when I play this as I do enjoy the series.

That's what we're here for, to...do Pathea's marketing for them...er, I mean, to help! :steammocking:
Glimmer Jan 11, 2023 @ 7:04am 
Originally posted by Livia:
OH! I forgot: the horseriding is stunning and fun. I can easily just spend a day of game time riding the horse (course, this was more fun before they added in stamina, but I find having two horses at full gets me through my day, no matter what I do since you can call mounts instantly to you - which is amazing!)
Stamina for the horse is not really a problem. Just interact with the horse and feed him a little something, and he'll be back to 100% stamina.
Livia Jan 11, 2023 @ 4:25pm 
I just have two horses. 😉
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Date Posted: Jan 8, 2023 @ 8:06pm
Posts: 13