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Rapportera problem med översättningen
If the devs have to tie difficulty of commissions to something, the level of a workshop seems like a good choice. Another option might be to base it on where the player is in the story -- not to start adding commissions that require steel until Rocky has sent the letter that more scrap with iron in it is showing up.
I'm putting in my two cents on this because often it's the really good players who want changes made, and those of us who wander around aimlessly (to use Yan's words) for a while find the game becoming more difficult. I don't want to have to rush to get to a 2-star workshop so that I can do 2 commissions a day, every day, even on weekends.
I applaud the OP for getting a 4-star rating before getting the moisture farm mission, but there are many of us who are still at a 1-star at that point.
I view it this way, the comissions are a way to identify where you're expected to be on the tech tree. are there a lot of commissions looking for steel? time to upgrade.
(this is how I realized it was time to use the refiner for perfect equipment).
Maybe pick a commission free day to focus on upgrading your place (dew collectors, better furnace, etc)
Don't forget to eat some food if you're having stamina issues.
But most of all, have fun :- )
For me personally I remember a lot of steel and iron commisions even on my first play through. yea yea I was playing the main story line a bit slower.
This problem gets aspirated when you are prioritizing doing commission work over main story line.
Lol, I really wish there was a way to set my own prices: You want 5 "rare" frying pans, and you want to pay 10% more than outstanding frying pans? no no no no no... no.
Or... so Rocky remember when I NEEDED steel and I HAD to pay you 150 gols for each bit of iron ore? You want iron nails you say?... that'll be 10,000 gols.
Yeah, I know that. But if you're at a higher workshop ranking, there's not enough hard stone and bloodstone yield for daily 1-2 bloodstone commissions, which is the point.
I'm fully upgraded - that doesn't do anything for you if you haven't unlocked the area with the resource you need. Which is what I said.
I do that too, even though it's extra work to do it before you get across the bridge as you can only get rose stone via the ore refinery (which, again, you need steel for - which you can get in small batches from the Breach).
I know how to play the game - LONG time Portia player. I do commissions first thing, then go out gathering. Again, EVERYTHING I have is fully upgraded, that is not the issue in question. LACK OF ACCESS to resources is.
The food in this game is terrible for helping with stamina, which was the thread I originally made these comments on, and someone said I should make a fresh post. As I said in my post - stamina isn't really an issue IF the board reflects where you are actually at in the game and not only giving you commissions with materials that are LOCKED for the player or in extremely small supply before you can get across the bridge (thus such numbers on such commissions shouldn't be happening before you have access to all the coarse leather you could want...)
That is the only way I play.
None of this is an issue with lacking a machine, it's lacking the materials in general. I can't do an iron spear because I have no iron bar, not because I haven't upgraded the processor yet to make iron rods. If you play slow, you will have a high workshop ranking and then everything needs steel, long before you've even completed the Geegler Station mission, hence iron is locked and not available to you (you can get a few bars from the Breach sometimes, but not enough for commissions, just enough to upgrade your machines and tools).
RIGHT!? And Hugo with bloodstone cores and bloodstone saws, and also Amirah with her bloodstone cores.
It's not an effort to figure it out, but it forces players to have to play faster than they may choose, otherwise you're broke. This was rarely an issue in Portia, but even if I couldn't take a commission (though I think this was only an issue early on in the game development, pretty sure not anymore) or I could only take a very low commission, whatever, there were several other ways to make a lot of money. Hell, commissions were useless for money compared to fishing. If commissions are the only way to make actual money, then the board needs to work without shoving players into speeding up their game play. Portia was great because everything was on my timeline, and I enjoy playing slow, building up my land, my house, my relationships, etc. Nice and relaxing. I don't want to rush through the game - what's the point in that?
If your workshop rank is high enough, you get a lot of steel required commissions even before that, hence the issue.
Pointless.
I completely ignore food under the circumstances. I just husband my stamina carefully.
In Portia you could get around this by placing furniture items around the house, and equipping things like the satchel, boosting stamina considerably, as well as using food items dropped in the dungeons...