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Needless to say, I buy the discounted water every single day and I'm always running near empty, even at endgame. I have all the water related skills (machine water reduction, craft cost reduction, double dew from plants), none of it helps enough. You will never be able to mass produce like in Portia here.
well, the water system needs some.. adjustments. but working within the constraints of the game here's what i've got so far:
ok first dont buy water from immortan joe sandrock edition, he is a pleb
the starting tools are there to hurt you. upgrade them immediately. The bronze ones immediately start producing dew whenever you cut or mine something aboveground, i'd say with a chance of around 30-50%.
if you want to use collectors, make 10 or more. you go all in or not at all. (ive got 32, really takes the edge off. now all we need is a 'water pipe' to auto collect all of them, this is...tedious.)
+pick up the 'less dew to make water' perk
+pick up the '10% less water use' perk
+pick up the 'dew from collecting blah blah plants' perk
then go around mining and chopping and gathering everything in existence aboveground. just make sure no one is around and remove all the vegitation with an axe, too.
with bronze tools, a decent run is going to get you 20-30 dew right there, dump the water into the tank, fill up stamina then do it again. (the money you paid for water goes to food, that's all.). combine it with collectors, and now you can start refilling the oasis and remove immortan joe's power. (and then complain why you can't sell your water for 250 each, but yellow immortan joe can =p)
edit: also 'growing plants' or 'raising animals' - hahaha yeah.. even with all of the above, the machines drink enough water to stop any hope of those happening. if you're doing that early game, good luck to you.
What pisses me off is the collectors get no RNG bonuses (all other machines), no quality bonuses (all other machines do), supposedly water evaporates during the day too (didn't test, I collect them in the morning) and only every produce 2-3 dews a day (mostly 2, this is hardcoded).
You should be able to be self sufficient at endgame, but this doesn't get anywhere close. Considering how much farming needs (2-5 waters on a single square), it's just unreal.
I think that's where my game ends until release
I finished the main story without eating anything at all. Someone provides you a chair which I sat on, raised the time to 2.0 and regained stamina. The only plants I grew were those required in quests. I was absolutely horrified when my 50 waters were drained during the flower quest. If the Devs really want you to farm then they need a complete overhaul because it isn't feasible. If the flower quest taught me anything it was "Don't plant anything".
I personally think that if you raise the amount of water so that people can grow crops it will spoil the game. It's nicely balanced now so you need to decide what you need to make. If you have 20 machines blasting away all day you won't have any water either.
Good job Devs. Once I accepted this wasn't "My Time in Portia" I had a blast. Looking forward to seeing how it all ends up.
also 2 filds 5*5 size are too much?
why the hell to add this mechanic at all in that case if this is too much to handle
Stamina and water need some kind of improvement over time (e.g. better machines use less / better tools use less). This however needs to be meaningful, not like the current system where you get a 10% water reduction on the RNG stat (which is more like 1% unless you get it on every single machine) and even then it doesn't make a dent in your overall usage.
I mean I'm trucking along, I'm only halfway through month 2, cinched #1 on the first month, already have enough to ensure it for month 2, haven't ran out of water, have 40 plants in the ground (several of those 40 are 4x or 9x plants)... YES plants suck down the water, but you only need to water every 1 and 1/2 cycles... aka water 2x barrels per plot then its a grow + half a grow (if not more) before you need to water again... set up 20 water dew collectors (which are underpowered right now sure)
What your missing out on is that the game is at 25% of the story / equipment
Its pretty obvious with upgrades people ask for you can't get yet that you'll get access to hydrogel then other cooling things later
Its still EA, and yeah its like the cartoon where the guy is laying tracks down as his cart is speeding over them. But its still EA, its got a fraction of the final content.
I just want my robot buddy who collects everything nightly for me
oh my bad dude lmao
yes. and yes.
yes. for the moment, farming is ...nope.
well, maybe a large chunk of the missing content is... well actually i'll not say anything there. cause im p sure i'm right. dont wanna spoilers. but it wouldn't be hard to guess.
i have to say though, it doesn't play like an alpha. except for the SUPER jiggly towel or blanket hanging on the clothesline above the tailor office. I haven't fallen through the terrain to my death once yet.
i was pretty happy jumping off a high place and dying on impact, though. im not sure why.
I fell to my death twice (with and without a horse from the scrapyard elevator). That place has some real safety issues.
3 Civ Furnaces
2 Civ Recyclers
1 Civ Grinder
1 Civ Processor
1 Dew Collector
1 Ore Refiner
1 Forge
----Last quarter of content----
1 Jewler
1 Tailor
1 Chef Station
3 more dew colectors (More for gauging how different quality affects stuff, no noticible effect)
Finished Top at Autumn, Winter and Year.
I mostly had:
3 Civ Recyclers
4 Civ Furnaces
2 Civ Grinders
2 Civ Processors
2 Dew Collectors
1 of everything else
Dew collectors are really useless, 5 of them can't keep 1 machine running for a day. When you look at drain rates, some of them are 0.90 per hour (1 water = 10 in the storage so that's like 11 hours for 1 machine per 1 water). You can see how easily this whole thing breaks down as you scale up. And you are right, the quality of dew collectors does absolutely nothing.
I scaled up to 4 recyclers, 5 furnaces and 1 ore refiner running 24/7 at the end and the drain really hit hard. Unlike Portia, the machines don't have any efficiency gains across upgrades.
also about the dew collectors! don't grab the dew each day. the dew left over night doubles each time (minus one sometimes due to evaporation). so 2 dew turns into 4, 4 dew turns to 8, 8 dew to 16 etc...
The biggest source of water BY FAR is from the water shop near the oasis. They refill 5-25 water every day at a 75% discount, totaling ~50 gols per 5 jugs. Make it a personal goal to go there every day.
Machines seem to burn far less water than you think. I've been running heavy industry with an estimated ~15 hour reservoir, but I only need to fill up every 3 or so days. There may be a bug with water consumption, in the player's favor.
I think that water needs a bigger spotlight in Sandrock. There are hundreds of inventory items to play with, and only two(2) types of water. Water is such a huge part of our every day lives, and it comes with vastly differing qualities. Purified oasis water is the best water available to Sandrock, and deserves blue tier quality at the least. But there should probably be lower qualities of used water and disgusting slime water to get a hold of, and maybe even pristine old age relic water to play with. Every drop of water matters to the town, even if it's so gross you could light it on fire.
"Dew Collector can contain a maximum of 20 Dew and will collect 2-3 Dew each day."
https://mytimeatsandrock.fandom.com/wiki/Dew_Collector
I know about evaporation and first time hearing about doubling. Is this something you actually observed or are you just speculating.