Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
16 if you count the IMP created merc.
im not sure if there is any other limit on how many mercs can you have past the 15 default limit.
Which *deep sigh* I guess makes Smiley worthwhile.
I was that way in JA2 also, which did have a greater variety of mercs of course.
Soon my first mine is dry , okay have at least 4 more to conquer, but with 18 mercs , who are even a lot more expensive, not possible to play longer s maybe 90 days, before all mines are closed ...
is there a mine , which works forever or using the workshop cheats ?
Do note, I do agree that all mines running dry is plain stupid thematically and restricts several playstyles. If you would rather avoid that I have also tested a mod called evermine, which seems to make mines not deplete. I am concerned it unbalances the game's economy big time, as you already get a lot of money, but if you want peace of mind to experiment you can try it.
It's this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3005062635
I hit the limit naturally, while genuinely wanting to recruit more mercs. There was a quest that seemed really important with a tight time limit which required hitting a whole bunch of objectives in different directions, which I triggered while my main squad had just painted itself into a corner by sailing to a spot with no port and needing to do several fights to extract itself.
As a result I wanted 3 squads running and I had a couple of mercs out doing logistics (One person squads training militia, ferrying quest items to their destinations and so on)
15 + Larry + imp = 17
Makes sense
Yeah thats really odd. Probably a project for a mod.