Jagged Alliance 3

Jagged Alliance 3

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khamiro Jul 17, 2023 @ 11:32am
Militia / Raid
How many militia do you guys recruit for a diamond mine? or how do you defend it?

I got my first mine (the one in the south/middle of map) and recruit 2 militia packs (8 guys) and that took like 2-3 days und costs 3k money. than i started to get the outpost above the mine and walked north. suddenly the enemy started to using ships to raid my diamond mine (from the outpost where the president is captured)

the first raid killed half my dudes and the 2nd raid (after only 2-3 days delay) wipes them completely.

so if the enemy is rading my mine every 2 or 3 days and i need 2-3 days to get enough milita, how do i defend this? i cant just babysit because the contracts start to expire soon and i cant kill the outpost where the raid is coming from because its the endgame outpost.
or are they stopping anytime soon with the attacks?
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Showing 1-8 of 8 comments
MinenSpecht Jul 17, 2023 @ 11:34am 
I use MD in a separate 1-man-squad to run around the map and train up lost militia. Cheap and got teacher perk.
Last edited by MinenSpecht; Jul 17, 2023 @ 11:34am
stretch Jul 17, 2023 @ 11:43am 
Training militia very early on seems like a good idea but I went off it very quickly.
They have ~5 bases that will repeatedly send out teams to recapture everything and to be quite blunt I couldn't possibly keep up with the chaos.
What I did was make a beeline for those bases (little watchtower icon I think on the tile) and took them out. Then they stop raiding you incessantly.
There is the 'final' boss base that keeps sending more but you can block them with militia at the nearby port/town pretty easy if you wish and see to other things.
Take out the mines as well so they stop sending couriers that take back your stuff too.
Games so much better without them... until the nasty plot twist anyway.... Muhahahahaaaaaa

Something to note if you insist on militia anyway is that:
1) Leadership increases speed of training a lot and if you have two trainers it's even faster.
2) You can train them in rank above the recruit level. You can only have 8 max but you can take them up maybe 2 or 3 ranks and then combat will level them up some more. Eventually they get pretty strong on their own.
3) If you fight alongside them just manually keep track of how many die in combat because that interface is kind of hidden away and it's not obvious some may have died.
4) It autosaves those militia combats so you can save scum if you lose too many. Results vary wildly.

Good luck.
Almost Last Place Jul 17, 2023 @ 11:45am 
Originally posted by MinenSpecht:
I use MD in a separate 1-man-squad to run around the map and train up lost militia. Cheap and got teacher perk.

This sounds like a brilliant way to not have to hear the sound of the dude's voice anymore. His motto is basically: "Those who can't, teach."
Torpex Jul 17, 2023 @ 11:47am 
Any way to move militia squads around like in JA2?
stretch Jul 17, 2023 @ 11:51am 
Originally posted by Torpex:
Any way to move militia squads around like in JA2?
I don't think so. Eventually training them feels quite cheap and it gets quite fast too so while it really can be a grind early and moving them seems important..... not so much later on.
sooshon Jul 17, 2023 @ 11:57am 
Originally posted by MinenSpecht:
I use MD in a separate 1-man-squad to run around the map and train up lost militia. Cheap and got teacher perk.
imo MD is such a great merc to pick up early on and train up with field experience. My MD now has marksmanship in the 80s and medical close to 90. With his high wisdom you can even teach him explosives over a couple of training sessions quickly enough for him to use grenades. He's just fantastic if you take the time to develop him into a decent fighter as he will stay cheap and his stats aren't half bad.

I prefer to use Kalyna as my one merc militia-training squad; even though she has no teaching perk she has 52 leadership so she's a good militia trainer (not sure how leadership no perk vs. no leadership with perk compares tbh, I'll have to check in game when they are both in the same sector). She also has the advantage of being a mechanic so she can also repair stuff you've dropped off in stashes at ports if she has no training to do. Another advantage she has is she has a fixed salary per day so you can hire her for however long you want (3 day increments as needed) without having to commit to 2 weeks for most cost effective deal, if you maybe only need her for a couple of militia training sessions you can have her come for a short time, leave, then rehire later, she always costs 600 a day.
khamiro Jul 17, 2023 @ 12:01pm 
a separat one merc squad to recruit/rebuild milita seems like the solution i was looking for. didnt even crossed my mind. thanks
Stestorm [SCO] Jul 17, 2023 @ 12:09pm 
Make sure to also upgrade your militias to make them more useful they have 3 ranks once you have all of them as elites they can hold there own against multiple waves of upwards of 15 enemies
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Date Posted: Jul 17, 2023 @ 11:32am
Posts: 8