Jagged Alliance 3

Jagged Alliance 3

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Rics Jul 16, 2023 @ 9:27am
Fidel wont come back
No clue why but i cant expand the contract of fidel anymore. when i call him he says:

fidel is bored with job . you didnt use fidel to kill enemy...fidel no more work for you..


does he has to get a kill in every fight to prevent this ? a little warning would have beeen nice....
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Showing 16-30 of 48 comments
West Taiwan Jul 16, 2023 @ 11:27am 
It's a good feature, but one that is not modern. Mercs have personalities and likes/dislikes that can/will ♥♥♥♥ up your run lol. You just have to remember that for next time. Some mercs also hate each other, which will become obvious when they demand more money because they don't want to work with x, or they will ♥♥♥♥♥ constantly in fights about each other.

My favorite is hearing Steroid talk ♥♥♥♥ about Igor constantly whenever he makes a good shot and Grizzly making fun of Dr. Q lol
Its better to just bring Red anyways, he's cheaper, and better with bombs. (Red is listed higher due to medical insurance, but his rate is actually lower).

Otherwise yeah, I don't know if there's a 'cooldown' on them being mad at you or not. My initial run, I couldn't even hire Fidel because he was trying to blow up some kids or something.
Last edited by Keith 'Blood' Hanson; Jul 16, 2023 @ 11:31am
Rics Jul 16, 2023 @ 11:54am 
dont know why but i kinda never used barry at all....and now i dont like this weird loook this guy is giving me :steamsunny:

i like nails but i see he has that psycho perk too...which will lead to the same ♥♥♥♥ which i had with fidel...maybe its time to give red a try never had him either.
VoiD Jul 16, 2023 @ 12:29pm 
Originally posted by Bone Tomahawk:
Originally posted by sooshon:
imagine not using Barry as your explosives expert :D Barry best

Factual, Barry and Buns are must have
I'd get buns if she didn't have an issue with Fox.

I mean, with a good weapon and a perk you can get nearly 100% stealth kill chance, but sometimes it doesn't work. That's why she gets a 2nd chance to shoot enemies before they engage in real combat and alert everyone else, Fox is OP.
['w'] Jul 16, 2023 @ 12:32pm 
Originally posted by VoiD:
Originally posted by Bone Tomahawk:

Factual, Barry and Buns are must have
I'd get buns if she didn't have an issue with Fox.

I mean, with a good weapon and a perk you can get nearly 100% stealth kill chance, but sometimes it doesn't work. That's why she gets a 2nd chance to shoot enemies before they engage in real combat and alert everyone else, Fox is OP.
two squads is the solution
ChaosKhan Jul 16, 2023 @ 12:45pm 
Originally posted by Bone Tomahawk:
Factual, Barry and Buns are must have

Barry and Buns are super cost-efficient, but it feels like they fall off over time.

Barrys custom charges are downright broken at the beginning (and trivialise a lot of pretty difficult encounters), but as long as you have him somewhere on the map, he will produce them either way. Doesn't matter who throws them. Whether you use Barry tactically or not doesn't even matter. The charges alone are worth the money twice over!
Buns is a good dedicated marksman, but the requirement to activate the passive makes her just average at being a proper sniper, especially for stealth kills.

Both are way too cheap for what they do though. No question. I think any efficiency first guide that doesn't list those 2 as must have for the first merc draft, should be rewritten.
Last edited by ChaosKhan; Jul 16, 2023 @ 12:50pm
BloodyPork Jul 16, 2023 @ 12:48pm 
Originally posted by ChaosKhan:
Originally posted by Bone Tomahawk:
Factual, Barry and Buns are must have

Barry and Buns are super cost-efficient, but it feels like they fall off over time.

Barrys custom charges are downright broken at the beginning, but as long as you have him somewhere on the map, he will produce them either way. Doesn't matter who throws them.
Buns is a good dedicated marksman, but the requirement to activate the passive makes her just average at being a proper sniper, especially for stealth kills.

Both are way too cheap for what they do though. No question. I think any efficiency first guide that doesn't list those 2 as must have for the first merc draft, should be rewritten.
Buns is definitely not a must have, Fox and Mouse are both better and cheaper. They are also easier/more faster and efficient to train. Fox has much better talent.

Barry is the only explosive guy you ever need until you have too much explosive then you can try a second explosive guy but what's the point when you can just use sniper rifle on everyone.
Last edited by BloodyPork; Jul 16, 2023 @ 12:51pm
ChaosKhan Jul 16, 2023 @ 12:55pm 
Originally posted by BloodyPork:
Buns is definitely not a must have, Fox and Mouse are both better and cheaper. They are also easier/more faster and efficient to train. Fox has much better talent.

Fox and Mouse have both way worse marksmanship and it's noticable. Buns with a customised G98 will do the same those 2 do, but with over twice the range.
BloodyPork Jul 16, 2023 @ 9:15pm 
Originally posted by ChaosKhan:
Originally posted by BloodyPork:
Buns is definitely not a must have, Fox and Mouse are both better and cheaper. They are also easier/more faster and efficient to train. Fox has much better talent.

Fox and Mouse have both way worse marksmanship and it's noticable. Buns with a customised G98 will do the same those 2 do, but with over twice the range.
You can train them in marksmanship together with everyone, it is more efficient.
This is the most annoying part of the game. I spent a dozen saves to kill all opponents with Fidel in two fights (about 20 frags), but he still leaves. Fidel lacks about 40% of the kills for the entire squad for the entire time.
AT1st Jul 20, 2023 @ 8:58am 
So my experience with Fidel:
I hired him with rather short contract time and was busy with my other squad(s) fighting far away so he really was only involved in 1 fight before I wanted to extend his contract and instead training militia to use the time waiting for the squad to join him. So now that the fighting actually started I wanted to extend his contract with like 2-3 days left and got the message that he is bored and won't sign the contract (which made sense). So I had 2-3 missions where I tried to use him as much as possible. Got a lot of grenade action and kills with him, still he wouldn't want to extend the contract. It kind of felt like a bug because the "call" didn't even really start, it just showed the message of denial (like the game wouldn't refresh that he got the kills now). Frustrated I decided to hire Shadow instead because I needed some replacement. To my surprise, when Fidel actually wanted to leave because his contract ended, he suddenly was willing to extend it and I happily could give him 2 weeks more of work. (wanted to hire Shadow anyway, just a bit later).
Since other players said it didn't help to get him kills and the interface reacted strangely it could be that there is a bug with refreshing his status until you hire another merc or just wait until he wants to leave (but I guess most people tried that). If so it could also help to reload when you fail to extend the contract and do some kills first with him before trying to extend the contract.
Furio Jul 20, 2023 @ 9:05am 
I didn't care that he left, but I did care that he took his entire inventory with him. Never hiring him again. F that guy.
rhwilson1953 Jul 20, 2023 @ 10:00am 
Originally posted by Furio:
I didn't care that he left, but I did care that he took his entire inventory with him. Never hiring him again. F that guy.
They all take their inventory with them whether they quit or you dismiss them. What I don't understand is why most of the mercs have crap weapons when you hire them.
Last edited by rhwilson1953; Jul 20, 2023 @ 10:02am
some guy Jul 20, 2023 @ 10:06am 
you not knowing how a merc reacts is, i would say, one of the core aspects of a jagged alliance game
WiseCog Jul 20, 2023 @ 10:08am 
Originally posted by rhwilson1953:
Originally posted by Furio:
I didn't care that he left, but I did care that he took his entire inventory with him. Never hiring him again. F that guy.
They all take their inventory with them whether they quit or you dismiss them. What I don't understand is why most of the mercs have crap weapons when you hire them.

I thought they left in on the sector they left at?
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Date Posted: Jul 16, 2023 @ 9:27am
Posts: 48