Jagged Alliance 3

Jagged Alliance 3

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Jelinobas Jul 16, 2023 @ 12:24am
Remove attachments (mods) from weapons?
Why don't they end up in the inventory and get destroyed?
That's nonsense. You can't even get parts back.
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Showing 1-15 of 18 comments
ARFett Jul 16, 2023 @ 12:50am 
Artifcial difficulty.

Mods are destroyed and you are choked on your already limited parts pool.

This game is so full of stacking against the players, choking mechanics like these and enemy AI cheats.

It is so glaringly obvious on many parts that there is just a wall of artificial difficulty created.
Dies Horribly Jul 16, 2023 @ 2:10am 
I'm not a fan of that either. Especially since some of the attachments require some rare components...
hitman_2 Jul 16, 2023 @ 8:20am 
Sometimes some of the guns drop rare components when scrapped.
The crafting/modding system is a joke so far. A rifle gives 10 parts on scrapping but a single muzzle brake needs 25 and it is a "hard" mod to install so about 75% chance to fail on "crafting" it, consuming the 25 parts and damage the gun itself just because trololol.
Another bad thing is the modded guns dont drop more parts and components when scrapped so you end up with a "golden toilet" paper if you fully moded any gun.
I will take 100 % of the time a suppressor for 1000 credits instead of a pipe that could disapear if you look at it the wrong way.
Alas Jul 19, 2023 @ 1:07am 
That was rather annoying yes. I misclicked at some point early in the game and selected the wrong attachment, oops all gone. At least by the mid-game I wouldn't care too much for parts and later in the game I was swimming in lenses and tubes too... but those damn chips... damn those damn chips.
Raythered Jul 19, 2023 @ 1:14am 
I think if you replace the mod it does mention something about refunding parts.
The game is balanced around limited resources, if you could fully slavage mods, then there would be no question about modding up every gun you find as you'd have 100's of unused parts.

And the party inventory can already be limited enough where would you stash the extra mods, poor horders would have bags full of mods, or stashes in towns with nothing but mods
HozzMidnight Jul 19, 2023 @ 7:01am 
Mods need to be inventory items that show up in the squad supplies bag. Also, as unrealistic as it is, ammo needs to be in one big pool for all squads.
Alas Jul 19, 2023 @ 7:05am 
Originally posted by HozzMidnight:
Mods need to be inventory items that show up in the squad supplies bag. Also, as unrealistic as it is, ammo needs to be in one big pool for all squads.
Agreed, as it is ammo is just a pain to split. Add that it really is not plentiful either and it gets even "nicer".
Blatz Jul 24, 2023 @ 12:50am 
Originally posted by Jelinobas:
Why don't they end up in the inventory and get destroyed?
That's nonsense. You can't even get parts back.

yeah. I discovered this just now. I hope this gets changed in a patch. But, at least now I know.
Ichthyic Jul 24, 2023 @ 1:43am 
just enable the in game console via the mod, and set the toggle for parts use to "off".
there ya go, ya big babies ;)
alibegoa Jul 24, 2023 @ 1:51am 
Originally posted by HozzMidnight:
Mods need to be inventory items that show up in the squad supplies bag. Also, as unrealistic as it is, ammo needs to be in one big pool for all squads.

agree 100%
Shadow Jul 24, 2023 @ 4:26am 
This whole attachment thing is ♥♥♥♥♥♥♥♥ in JA3.
First of all... You can produce every attachment from beginning of the game. (OP as ♥♥♥♥)
If you could deattach it from weapon you would have almost unlimited scrabs.

It would be way better if you would have to find those attachments and not build scopes and laserpointers out of scrabs
alibegoa Jul 24, 2023 @ 4:30am 
Originally posted by Shadow:
This whole attachment thing is ♥♥♥♥♥♥♥♥ in JA3.
First of all... You can produce every attachment from beginning of the game. (OP as ♥♥♥♥)
If you could deattach it from weapon you would have almost unlimited scrabs.

It would be way better if you would have to find those attachments and not build scopes and laserpointers out of scrabs

Indeed, they should be loot items as in JA2
[ScrN]PooSH Jul 24, 2023 @ 4:31am 
Originally posted by Shadow:
It would be way better if you would have to find those attachments and not build scopes and laserpointers out of scrabs

+1
Exel Aug 21, 2023 @ 7:21am 
Originally posted by Shadow:
This whole attachment thing is ♥♥♥♥♥♥♥♥ in JA3.
First of all... You can produce every attachment from beginning of the game. (OP as ♥♥♥♥)
If you could deattach it from weapon you would have almost unlimited scrabs.

It would be way better if you would have to find those attachments and not build scopes and laserpointers out of scrabs

It would indeed be much better for both gameplay balane and immersion if the mods were loot items, even if rare, that you could freely swap from weapon to weapon. I get that you can't swap a FAMAS stock to an AK, but it makes little sense why an Aimpoint breaks apart when detaching it from the gun.
Exel Aug 21, 2023 @ 9:17am 
Originally posted by Ichthyic:
just enable the in game console via the mod, and set the toggle for parts use to "off".
there ya go, ya big babies ;)

This is not even remotely a solution to the request. No one asked for infinite free weapon mods, which is what this would enable. No one said getting weapon mods should be free.

They can be craftable as it or become entirely non-craftable, but they shouldn't break apart when attaching or detaching. It makes no sense that you can't take a scope off a rifle or that it breaks when you try to attach it.
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Date Posted: Jul 16, 2023 @ 12:24am
Posts: 18