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Now that I'm thinking about it, I wonder how dual stab works... if it works.
It's pretty much only useful when using dual, fully modded uzis or Glocks; Vicki has the highest damage potential in the game due to her talent (Not trait! Confused yet?) granting a flat damage bonus to each shot from both guns.
That's right... Meltdown in all her glory is something of a super shooter though, flexing machine guns, dual revolvers, and heavy weapons...
Maybe the OP arrived at their conclusion while still using Peacemakers or Hi-Power.
Peacemakers are nice - with barrel mods (the short version is nice as well for the lower AP costs!).
As with all weapons - marksmanship & perks are key. Even a MG-42 will rock if handeled by a merc with 90+ marksmanship and perks (crits on interrupt, more damage on flanked etc..)
https://steamcommunity.com/sharedfiles/filedetails/?id=3114199337
https://steamcommunity.com/sharedfiles/filedetails/?id=3114201509
https://steamcommunity.com/sharedfiles/filedetails/?id=3114202334
https://steamcommunity.com/sharedfiles/filedetails/?id=3114203145
https://steamcommunity.com/sharedfiles/filedetails/?id=3114203741
Twins anacondas with a quick scope can lay waste because they are a crit machine. I can usually get 3 or 4 shots off as well.
Twin DEs fully modded are almost as good but not quite.
Twin glocks are great for stealth killing.
Twin Uzis for run and gun.