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If so it's cheaper to hire them for two weeks at once instead of one week at a time.
But until you took over the first town you were tapped for currency.
That's the whole point of the game. Mercenaries don't work for free.
The gist of it is so far that I just hired 2 mercs for their default offered time period which has usually been about 6 days. Then while doing that I realised how jack I was of having to do this bollocks so often and noticed the slider to hire for longer...oops. Anyway, I hired the other two for 14 days each. Now the bug or possible exploit - whichever it ends up being - is that all 4 of my mercs just had their times expire at the same time. I just don't know if it was 6 days and I got ripped or 14 days and I got a bargain for 2 of them. Because whatever it is all 4 contracts could NOT expire on the same day if they did the time they were contracted for.
Finally, I think the biggest issue new players will face is thinking they need to fill out a squad of 6. On the starting island you absolutely don't. 3 AIM mercs + your IMP merc is fine until you get to the mainland. I recommend your IMP merc dump medicine/explosives/mechanics. Hire for those 3 roles. There are 2 good options on the cheap tab for medicine and mechanical. If Barry is AFK to start the game that sucks but explosives on the starter island is by far the least important out of mechanics and medical.