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Some missions also make outpost battles easier.
Yeah but the mines run out. You really need to train militia to keep guard since they can quickly get taken from you and they earn based on the nearby towns faction so it can be pretty paltry.
I am still financial but one mine just shut down and it's just getting to be a real chore getting cash. I have been 'forced' to spend time taking out the bases that send out teams as offence seems to be better in the long run than defence and constantly playing catch up, but with the deficient systems in this game I am just waiting for them to recapture those from me and start it all again. Things are just going several steps too fast for my liking and the pressure of running out of cash is not something I am enjoying. I am down to one mine and that's depleting. P.I.T.A to be honest. I now have militia guarding a dead mine which is something I hope they address by being able to move 'retired' militia to another base.
What happens if the mines on the map all run out? Game over? Because those shipments are pathetic as a reliable income.
The whole game is interwoven and has a level of reliance and complexity that isn't really obvious at first which sounds great but it's giving me a headache trying to do 4 things at once and be in ten places dealing with everything. I am still coping but barely. More sources of money would be good.