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Thats not a permanent solution, but will give you a nice few spare Meds.
2. Get a merc with high Wisdom. Higher wisdom means you're more likely to find herbs.
3. Fleamarket has some meds you can buy. It looks like it's a one-time only purchase.
4. R&R will help (a little bit).
5. There's a hospital on the map you can visit to heal injuries.
Made the mistake to run to the Sanatorium than the Rebel Holdout Clinic. :P
This is definitely the way. The game is structured to reward careful, guerrilla warfare. Also, it is not necessary to use Treat Wounds for wounds to heal. Wounds heal slowly in the campaign screen(s) too. Based on anecdotal observations it seems that healing rates from fastest to slowest are about like:
1. Treat Wounds
2. R&R
3. Idle
4. Involved in Merc Training (whether teaching or learning differ I cannot say, nor whether the rates differ for different training modalities)
5. Moving around the campaign map (not positive on this one).
I don't think there is any healing at all on the tactical maps.
This is true. At first I was treating wounds whenever my guys got nicked, and eventually I learned I had to be stricter on that. For lighter wounds, regular rest can be enough. Will be trying R&R: haven't done so yet.
I also have Thor, who generates "herbal meds". They give a guy a chunk of Grit, so that could be another temporary substitute for proper medical attention.
But best way to conserve them would instead be by resting, wounds go away with time. Try moving to a random sector and then waiting for a bit before engaging in the next fight, or just heal there. And if that isn't enough try unlocking the hospital and refugee camp, these two both give you ways to spend cash to heal.
After combat have unhurt mercs train/repair while the others recover naturally.
Only use meds if you are in a rush / emergency situations
No matter how ♥♥♥♥ my tactics are.