Jagged Alliance 3

Jagged Alliance 3

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Hans Blitz Jul 15, 2023 @ 7:52am
Character Builds
https://steamcommunity.com/sharedfiles/filedetails/?id=3004724348
A little bit different than the original but very close, if the mechanics are near the same as the old jagged alliance than character builds really become a fun thing to muck around with over the long haul, sometimes it's good too reduce certain skills on your own Merc so hired mercs can make up for lack of skill of your own merc.
I can recommend high Wis & Agility stats everything else just depends on the style of play your going for.
From previous games skills like Marksmanship were the easiest too raise because you use this skill so much starting with a lower score doesn't hurt the character if wisdom is high, you can also train in skill so it's not hard to find a better marksman in group too train from if you need to raise skill quickly.
Have reasonable demolitions skill because you don't want too trigger a trap, or set off a grenade too early before you throw it, you don't need to be a master at demolition like RED you hire him for that you just need enough skill too work things like hand grenades because your more than likely to lob a few around the park.
You don't require high mechanic skill just enough too fix a jammed weapon, you hire a merc with higher skill for specialised work, same as doctoring you don't require a super high medical skill to start out, it raise's quickly when using first aid on the field & using med-kits too heal the heavily wounded would be the care of a hired specialist until you raise skill during game-play.
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Showing 1-12 of 12 comments
Cutlass Jack Jul 15, 2023 @ 7:59am 
I already decided to restart because I made the mistake of starting with a low marksman and lower wisdom (45 on both) So wasn't hitting much and wasn't going up in skill either.

So absolutely doing a high wisdom. My character will be a high strength mechanic who does close in work. So I'll need agility too. Trying to figure out how low I can afford to go on marksmanship at start.
Hans Blitz Jul 15, 2023 @ 8:02am 
The high wisdom makes a difference in how quick you raise ability, when starting with low marksmanship try getting others to train you too speed up your successful hits so you raise skill quicker.
Old game i have started as low as 30 but i'm trying 40 for this game to start with.
Last edited by Hans Blitz; Jul 15, 2023 @ 8:03am
tuckus2003 Jul 15, 2023 @ 8:03am 
I don’t think high wisdom is as important this time around
Hans Blitz Jul 15, 2023 @ 8:04am 
Originally posted by tuckus2003:
I don’t think high wisdom is as important this time around
Maybe not but i'll take it anyway too see its effects over my game. High Dex helps for marksmanship so training it up helps if its lower.
The high wisdom allows you too learn Dex quicker when trained by another team member.
Last edited by Hans Blitz; Jul 15, 2023 @ 8:07am
Noobiecanoobie Jul 30, 2023 @ 2:56am 
What is the difference between first aid kid and med kit?
Does one supersede the other?
breversa Jul 30, 2023 @ 2:59am 
@Noobiecanoobie:
First aid kits stop bleeding during combat.
Med kits stop bleeding during combat, and also allow to treat wounds outside of combat, I think.
BearEssentials Jul 30, 2023 @ 3:02am 
The standout stat for me is leadership. High leadership lets your core squad zoom around the faster. I made a merc with max or near max agility, dex and markmanship and leadership, had 70s in health, wisdom and strength. and zero in the three applied skills. Dex and markmanship affect shooting and dex and agility affect action points, so a no brainer for me essentially.
BearEssentials Jul 30, 2023 @ 3:04am 
Btw there are no more rules around needing med kits to perform permanent healing. That only depends on your meds supply. Med kits are simply an upgrade to first aid kits for bandaging (returning dark part of bar to normal light color, and stopping bleeding)
breversa Jul 30, 2023 @ 3:18am 
@BearEssentials:
Thanks for correcting me! I was still on the JA2 game mechanics.
BearEssentials Jul 30, 2023 @ 3:23am 
Btw ive almost finished the game three times and definitely marksmanshop growth is a great deal slower than ja2. So may want to start with at least 70.
Rhapsody Jul 30, 2023 @ 3:24am 
Originally posted by breversa:
@Noobiecanoobie:
First aid kits stop bleeding during combat.
Med kits stop bleeding during combat, and also allow to treat wounds outside of combat, I think.

Big kits are just more effective at bandaging.
Eysenbeiss Aug 18, 2023 @ 11:51am 
Since Livewire is cheap to hire, wisdom isn't a thing, you can afford her from the start.
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Date Posted: Jul 15, 2023 @ 7:52am
Posts: 12