Jagged Alliance 3

Jagged Alliance 3

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sooshon Jul 14, 2023 @ 10:02pm
finding mines
I guess it would be a nice feature if when a merc noticed a mine he decided to, you know stop sprinting right over it a second after?
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Showing 1-7 of 7 comments
Ongen Jul 14, 2023 @ 10:20pm 
You know they actually do that, you just gotta have a merc that knows explosive and use him to detect and defuse ? Its not like every merc in the world knows how to handle mines :lunar2019smilingpig:
sooshon Jul 14, 2023 @ 10:22pm 
Originally posted by Ongen:
You know they actually do that, you just gotta have a merc that knows explosive and use him to detect and defuse ? Its not like every merc in the world knows how to handle mines :lunar2019smilingpig:
Barry detected a mine then a second later walked over it and exploded
You did actually read what I was saying right? I am questioning the fact that even right after detecting a mine they decide to walk right over it anyway
If memory serves me right, in JA2 mercs were smart enough to avoid moving over an area where they detected a mine (it was marked in interface with a blue flag and they would walk around it)
Last edited by sooshon; Jul 14, 2023 @ 10:27pm
RainmakerLTU Jul 14, 2023 @ 10:24pm 
Thing is a good "DEbomb" specialist should have at least 2 stats high - Wisdom to spot mines and explosives to disarm. A stat combo, I do not have on one person though. From other hand I got several ppl with high wisdom, but they step on mines as successfully as the rest of the group.
insert food here Jul 14, 2023 @ 10:31pm 
Originally posted by sooshon:
If memory serves me right, in JA2 mercs were smart enough to avoid moving over an area where they detected a mine (it was marked in interface with a blue flag and they would walk around it)

Yes, this is how it worked in JA2. Which makes sense. You mark it or else you may forget where it exactly was. Plus you definitely are not just going to forget a moment later and walk over the area where you just saw a mine. :steamfacepalm:
Ongen Jul 14, 2023 @ 10:34pm 
Originally posted by sooshon:
Originally posted by Ongen:
You know they actually do that, you just gotta have a merc that knows explosive and use him to detect and defuse ? Its not like every merc in the world knows how to handle mines :lunar2019smilingpig:
Barry detected a mine then a second later walked over it and exploded
You did actually read what I was saying right? I am questioning the fact that even right after detecting a mine they decide to walk right over it anyway
If memory serves me right, in JA2 mercs were smart enough to avoid moving over an area where they detected a mine (it was marked in interface with a blue flag and they would walk around it)

So just admit it, you didnt notice the mine was there and didnt notice he told you he found a mine and then you clicked to move him straight over it, he has stoped at every mine he found in my game, only way i manage to step on one if is im not paying attention and i click again.
Liquid ID Jul 14, 2023 @ 10:38pm 
since there is no realtime pause feature, therefore no auto-pause when a new threat/enemy/mine is detected... and since it can be detected right in front of you.. the only answer is to put your merc in prone, babysit every step, and wait 5 minutes for them to crawl somewhere so you dont detonate one by moving too fast.

mines in JA3 dont hurt nealry as badly as JA2.
RainmakerLTU Jul 14, 2023 @ 10:43pm 
Hm, if memory serves me right, late Brigade E5 already had minesweeper on a stick.
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Date Posted: Jul 14, 2023 @ 10:02pm
Posts: 7