Jagged Alliance 3
Rag dolls
I'm lovin' this game, finally a good sequel to JA2.

The gripe I have right now though is the animation when enemy dies, I had three enemies keep running to the same spot, I kill them, another one runs over and takes his place. Every time one dies, he plays the same animation and they all merge into one mesh on the ground :D Why isn't there any procedural animation or ragdolling of any sort in this day and age?
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Автор сообщения: Multihog
Автор сообщения: Oddball_E8

It might be that since loot is tied to the bodies, we need to be able to reach the bodies, and in testing it showed that sometimes the bodies would fly into places you can't reach?
Something like that?
You don't need a path to the body in JA because you can collect everything in the sector inventory screen from the satellite view.

Fair point.
Автор сообщения: Oddball_E8
Actually, I don't think it's a real ragdoll... I had three enemies "ragdoll" from a cliff when I shot them with dual pistols on overwatch... and all three fell exactly the same way and landed exactly the same way, merging into one. Just like the normal animations.

I think the "ragdoll" deaths are actually animations...

EDIT: I uploaded a video of it here:
https://youtu.be/aPCyQYTO5FU

Wow, that's pretty early 2000's of them to do it that way. Interesting.
Actual Ragdoll or at least more variant death animations would be preffered.
I think it's intentional in an old-school way. Probably up to modders to change it.
Автор сообщения: Lucky_Strikez
Автор сообщения: Oddball_E8
Actually, I don't think it's a real ragdoll... I had three enemies "ragdoll" from a cliff when I shot them with dual pistols on overwatch... and all three fell exactly the same way and landed exactly the same way, merging into one. Just like the normal animations.

I think the "ragdoll" deaths are actually animations...

EDIT: I uploaded a video of it here:
https://youtu.be/aPCyQYTO5FU

Wow, that's pretty early 2000's of them to do it that way. Interesting.

I mean... it is a game that is paying major homage to early 2000's type games (or even late 90's, to be honest)
Автор сообщения: Thorny
I think it's intentional in an old-school way. Probably up to modders to change it.
I don't think it's possible if the engine doesn't have ragdoll implementation in it. It has to be at least somewhere in there.
Отредактировано Multihog; 17 июл. 2023 г. в 14:19
The death animations are nice, I guess. But I really miss rag dolls for explosions. I don't care about the loot, I want to see guys flying!
Even Silent Storm had ragdolls and it was so satisfying with a MG34 !
That Game is from 2004..... so sad...
yeah this needs to be addressed asap.
Автор сообщения: Rincewind
Even Silent Storm had ragdolls and it was so satisfying with a MG34 !
That Game is from 2004..... so sad...

That game also randomly changed all weapon damage values when I modded it to change the uniforms of units.

And the Devs couldn't fix that.

So... maybe don't use that spaghetticode mess as an example?
Автор сообщения: Oddball_E8
Автор сообщения: Rincewind
Even Silent Storm had ragdolls and it was so satisfying with a MG34 !
That Game is from 2004..... so sad...

That game also randomly changed all weapon damage values when I modded it to change the uniforms of units.

And the Devs couldn't fix that.

So... maybe don't use that spaghetticode mess as an example?

That's not related to ragdolls or the point he made at all. Like the code, that's some weird logic.
Автор сообщения: Lucky_Strikez
I honestly think it's easier to ragdoll a death anim these days than to hand animate things, it's so strange. I'm sure it will be something modded or patched in at some point, glad I'm not the only one.

EDIT: I just took a quick look at the files and it looks like they're using a custom engine instead of the usual Unity or Unreal, so I guess it's a little bit more forgivable if that's the case. It's nice to see someone not use those for a change.
That's correct, I heard in their live streams several times stating they were using their own custom engine. Hopefully, rag doll is something they'll add via a patch at some point.
I am with oddball on this one.... This is not a Triple AAA developer they have limited time and resources and something as petty as rag doll animations certainly is not on the top of my priority list... But then Graphic's are rarely high on my priority list as I have seen Pretty Game after Pretty game with no fun or soul get released one after another.....

Most games these days simply suck... This is one of the few good games i can remember coming out not in months but years.... And its not good because of its graphic's its good because its fun.... The developers made a fun game not a graphically perfect game with no soul.....

So tired of the generation of graphic's @#%$ who need fancy graphics in every game.
Автор сообщения: jfoytek
I am with oddball on this one.... This is not a Triple AAA developer they have limited time and resources and something as petty as rag doll animations certainly is not on the top of my priority list... But then Graphic's are rarely high on my priority list as I have seen Pretty Game after Pretty game with no fun or soul get released one after another.....
It's not petty whatsoever. Ragdolls are a big part of the sense of impact and feedback you get from shooting enemies. What do you do in this game 95% of the time? You shoot enemies. Therefore, parameters of feedback such as the "crunch" sound effect of a bullet impacting an enemy and the enemy's visual reaction to said bullet impact are of utmost importance. It's not mere "graphics," as if we're talking about the detail of a mud puddle on the ground or the quality of god rays or something (though those too can potentially impact one's enjoyment of a game to a non-trivial degree because they help sell the environment.)

Video games are an audiovisual medium. There is a reason games don't ship in ASCII format and without sound, and that is because audiovisual feedback matters.
Отредактировано Multihog; 17 июл. 2023 г. в 17:16
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Дата создания: 14 июл. 2023 г. в 16:20
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