Jagged Alliance 3

Jagged Alliance 3

View Stats:
Plastik20xx Jul 14, 2023 @ 4:20pm
Rag dolls
I'm lovin' this game, finally a good sequel to JA2.

The gripe I have right now though is the animation when enemy dies, I had three enemies keep running to the same spot, I kill them, another one runs over and takes his place. Every time one dies, he plays the same animation and they all merge into one mesh on the ground :D Why isn't there any procedural animation or ragdolling of any sort in this day and age?
< >
Showing 1-15 of 49 comments
Joji's Gun Jul 16, 2023 @ 9:09pm 
Agree with you - the game would benefit from ragdoll animations, seeing the same 3-4 death animations that are painfully slow gets boring quite fast and seeing dead bodies at a weird angle on stairs looks silly too. I wonder if adding ragdolls would be doable through mods or it would have been even better if it was added in future patches.
Rincewind Jul 16, 2023 @ 9:12pm 
Originally posted by Lucky_Strikez:
I'm lovin' this game, finally a good sequel to JA2.

The gripe I have right now though is the animation when enemy dies, I had three enemies keep running to the same spot, I kill them, another one runs over and takes his place. Every time one dies, he plays the same animation and they all merge into one mesh on the ground :D Why isn't there any procedural animation or ragdolling of any sort in this day and age?

because lazy and $$$
insert food here Jul 16, 2023 @ 9:14pm 
Yeah I noticed the same thing many times. Not a very good look for a new game in 2023
Plastik20xx Jul 17, 2023 @ 2:54am 
I honestly think it's easier to ragdoll a death anim these days than to hand animate things, it's so strange. I'm sure it will be something modded or patched in at some point, glad I'm not the only one.

EDIT: I just took a quick look at the files and it looks like they're using a custom engine instead of the usual Unity or Unreal, so I guess it's a little bit more forgivable if that's the case. It's nice to see someone not use those for a change.
Last edited by Plastik20xx; Jul 17, 2023 @ 2:57am
Will Jul 17, 2023 @ 2:59am 
I agree big time, over the top ragdoll deaths would be great with a kill cam, it would really take the fun up a notch.
Dagobert Jul 17, 2023 @ 3:08am 
Yes absolutely. The main thing you do in this game is shoot at enemies. And when you kill them, they all fall down the same way. It gets on my nerves after a few hours.

Let's imagine the game had Red Dead Redemption level "animations" when someone gets hit or dies.

I already had a spot in the 3rd sector where 3 opponents were in a pile, all in exactly the same way.

But let's be realistic. It's probably too late for changes now.
Multihog Jul 17, 2023 @ 3:15am 
The game actually has ragdolls, it just doesn't use them except in specific situations. Proof: https://www.youtube.com/watch?v=9DVOtbsBKPU
Plastik20xx Jul 17, 2023 @ 3:49am 
That's even weirder, why even have the one animation that's not RD then? O.o That bodes well for the future though, since they're already in there.
Multihog Jul 17, 2023 @ 4:27am 
Originally posted by Lucky_Strikez:
That's even weirder, why even have the one animation that's not RD then? O.o That bodes well for the future though, since they're already in there.
Yeah, maybe a modder can apply the ragdolling to every death somehow.
Oddball_E8 Jul 17, 2023 @ 4:29am 
Originally posted by Rincewind:
Originally posted by Lucky_Strikez:
I'm lovin' this game, finally a good sequel to JA2.

The gripe I have right now though is the animation when enemy dies, I had three enemies keep running to the same spot, I kill them, another one runs over and takes his place. Every time one dies, he plays the same animation and they all merge into one mesh on the ground :D Why isn't there any procedural animation or ragdolling of any sort in this day and age?

because lazy and $$$

Stop calling smaller companies like these "lazy"... they're not AAA sized companies with hundreds of staff.

Haemimont has 60 employees, AFAIK.

It's not lazy, it's having to manage the few resources you have.
Oddball_E8 Jul 17, 2023 @ 4:37am 
Originally posted by Lucky_Strikez:
That's even weirder, why even have the one animation that's not RD then? O.o That bodes well for the future though, since they're already in there.

It might be that since loot is tied to the bodies, we need to be able to reach the bodies, and in testing it showed that sometimes the bodies would fly into places you can't reach?
Something like that?
Rincewind Jul 17, 2023 @ 7:40am 
Originally posted by Oddball_E8:
Originally posted by Rincewind:

because lazy and $$$

Stop calling smaller companies like these "lazy"... they're not AAA sized companies with hundreds of staff.

Haemimont has 60 employees, AFAIK.

It's not lazy, it's having to manage the few resources you have.

stop crawling into devs "backwards" as you seem to look for a job....
It´s my opinion and you have to life with that.

There are other "small" companies that can do much more so what´s the excuse ?
Oddball_E8 Jul 17, 2023 @ 7:44am 
Originally posted by Rincewind:
Originally posted by Oddball_E8:

Stop calling smaller companies like these "lazy"... they're not AAA sized companies with hundreds of staff.

Haemimont has 60 employees, AFAIK.

It's not lazy, it's having to manage the few resources you have.

stop crawling into devs "backwards" as you seem to look for a job....
It´s my opinion and you have to life with that.

There are other "small" companies that can do much more so what´s the excuse ?

Which other "small" companies make perfect games without any bugs or flaws.

Go on, I'll wait. Make a list.
Multihog Jul 17, 2023 @ 8:53am 
Originally posted by Oddball_E8:
Originally posted by Lucky_Strikez:
That's even weirder, why even have the one animation that's not RD then? O.o That bodes well for the future though, since they're already in there.

It might be that since loot is tied to the bodies, we need to be able to reach the bodies, and in testing it showed that sometimes the bodies would fly into places you can't reach?
Something like that?
You don't need a path to the body in JA because you can collect everything in the sector inventory screen from the satellite view.
Oddball_E8 Jul 17, 2023 @ 12:11pm 
Actually, I don't think it's a real ragdoll... I had three enemies "ragdoll" from a cliff when I shot them with dual pistols on overwatch... and all three fell exactly the same way and landed exactly the same way, merging into one. Just like the normal animations.

I think the "ragdoll" deaths are actually animations...

EDIT: I uploaded a video of it here:
https://youtu.be/aPCyQYTO5FU
Last edited by Oddball_E8; Jul 17, 2023 @ 12:37pm
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Jul 14, 2023 @ 4:20pm
Posts: 49