Jagged Alliance 3

Jagged Alliance 3

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SkyRiderJM Oct 16, 2023 @ 4:43pm
FN-FAL, M14 and AUG Rifles?
Consider each one fully modded with extended the twisted barrel or as such which do you guys prefer and why?
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Showing 1-8 of 8 comments
Sir Maelstrom Oct 16, 2023 @ 5:50pm 
AUG, no contest
SkyRiderJM Oct 16, 2023 @ 6:45pm 
Ok I will try it.
Noobiecanoobie Oct 16, 2023 @ 7:56pm 
I tend to stick with FN-FAL these days.
Last play through I almost did Dynamic Duo with scout build like this guy
https://www.youtube.com/watch?v=kQ4Rjwmzkv4
Have a look at his FN-FAL recommendation in the (weapon) Mods section at the end of the video.
SkyRiderJM Oct 16, 2023 @ 8:50pm 
Yeah your play is fantastic. Thanks.
Vathek1 Oct 17, 2023 @ 2:28am 
Personally, I like all of them--although if I absolutely had to choose one, I'd go with the M14 first, with the FAL being a close second. The AUG is a distant third--partly because of its relatively uncommon ammo type (unless you have Barry spend all his free time handloading 5.56x45mm for you), and partly because it isn't as easy to find.

I rank the M14 just ahead of the FAL largely for similar reasons to why I ranked the AUG third--M14s, in my run, have been much, much more common than FALs.

Although JA3 doesn't strive for realism, it does accurately show:
  • Pistols, compared, to rifles, are poor manstoppers except with good shot placement. (In JA3, most pistols are far less damaging than even the early-game long guns)
  • Rifles are a significant force multiplier. (In JA3, your enemies from the very first fight on Ernie Island have rifles. You really don't want to be the poor sod bringing a handgun to a rifle fight.)
That said, I found that the Gewehr 98 makes for an excellent first rifle. It's relatively common, hits hard, takes a very common ammo type (7.62 NATO), and it can mount an improvised suppressor.. which are very cheap to make in terms of parts. And since it only has single shot fire mode, an entire squad of mercs armed with Gewehr 98s won't have any ammo issues... so Barry can spend his downtime doing more useful things, like training the rest of the team in explosives handling.

Grenades aren't hard to come by in JA3, and having every merc capable of throwing grenades reliably without mishaps can help a bit as opposed to relying on your sole explosive expert.
CingCai99 Oct 17, 2023 @ 6:02am 
As soon as possible, I chose the M14, later in the game, when I can get them, I switch to the M16, which can be improved very good. And for the sniper I prefer a good rifle, sorry but I've forgotten the name.
SkyRiderJM Oct 17, 2023 @ 7:37am 
Yeah it's all good info of personal choice. If you watch the above video the sniper rifle he uses, plus at the very end he uses the FAL for I think two kills. As for that sniper rifle I only found one of those and I do like that one over the others. True, in the the early game the 98 works well and can still be used until you find better ones.

As for my 3 that I have If one of those 3 uses the 5.56 ammo I usually only want one per team so they don't have an issue. In the early game you get a rifle but no ammo so I scrap every one of them so after a long time I have a lot of 5.56 ammo which can be used.
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Date Posted: Oct 16, 2023 @ 4:43pm
Posts: 8