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Your dex is too low, and you didn't choose the starting trait called Martial Art.
What helps with stealth kill:
The stealth trait. The camouflage vest. The perks that rise stealth kill chance.
In general:
Nothing is good in general imo. Perks from the health tree are nice if you really don't know what you are doing.
2. Stealth kills are very powerful in JA3. Use silenced sniper rifles with your high agility and marksmanship mercs, and melee weapons with high dexterity/marksmanship mercs (the best performance starts from 90). Always aim for the head or neck.
3. Sniper rifles are very overpowered compared to other guns. Always mind the weather conditions, they may lower your chances to hit the target. Night vision googles and Thermal scopes will help you to minimize those penalties.
4. Assault rifles are good overall, but they need a lot of parts for modifications to make them useful. I recently discovered that I have only one assault rifle user in my 9 men team, which makes me think that I didn't find a good use for such weapon category right now.
Since there are perks that improve grenades and shotgun usage I build up a grenade psycho with Ma Buxter's Invalidator shotgun for Barry Unger.
My custom IMP merc is support sniper with high Leadership and Wisdom who snipes and boosts the team with additional AP. I also trained Smily, Flay and Larry (made him lift his drugs addiction, but reverted back to previous save to take back the Optimist trait). I hired Shadow to eliminate unaware foes quickly. His traits and perks are very good for melee stealth kills.
Additional info about the melee stealth kills:
It seems that strength only determines the damage, so for more precision always prefer Dexterity since it affects overall aiming for all melee attacks. And keep in mind that the aiming gets lower with each point of enemy Wisdom, this also affects how fast the enemy can detect your stealth killer. This is at least what the game editor says.
But honestly, after i discovered how some of the events can be postponed for a very long time, I started a new game with only one custom merc and rushed my way to Poucher's Camp avoiding doing to much help for Earny village. Then after taking a trip to the hospital, completing some quests on the way I started to notice enemy diamond and weapon shipment convoys movement. It happened about July 27th if I remember correctly, so it gave me a lot of time to train Flay, Larry and Smiley (which I have to free using a grenade to destroy a church wall and hire more men to deal with Boss Blauber). I find Hospital (where the Zombie Virus quest takes its start) a good spot to stalk for those convoys, I didn't care about enemies taking a Refugee Camp and Fleatown back since my main goal was Port Cacao by that time. The battle in Port Cacao was probably the hardest for me, but I had a lot of money after that (more than 130k, by taking down diamond shipment, trading meds and finding other stuff that could be cashed in). I also did the N-Night operation quests with help of those crazy old lady gand and a full pack of trained militia. Now I have a mixed team of 9 mercs. I tried to hire more (up to 12), but I realized that it will cost me too much since I didn't capture any mines yet, because I realized in the first playthrough that capturing outposts and mines may trigger another important time gated quest). This is where I got so far in my second play and this is what my idiotic strategy looks like. :)
I only play JA3 like this because during my first play I didn't like how the game gives fake hints about what's going on in the game world (Hello to fake Major in Camp De Crocodile).
But I use a modification which shows the exact percentage of stealth kill probability.
You can try to dig up some information about the Stealthy and other perks in the game Mod Editor.
that would be kinda strange since I already finished the game way back when it released 😎😁 I am not asking about mercs, mechanics, skill perks and etc etc etc. I am asking only about the PERSONAL PERKS which you can have max 2. Tbe. : if something changed through the years or if there is anywhere exact stats for those perks. Everything else is known and not subject to the question stated 🙂.
https://www.videogamer.com/guides/jagged-alliance-3-talents-traits-perks/
Then why does the IMP label them as "personal perks". Its described so directly in the current build of the game when you are creating a merc.
The other perks are Tactical Perks, and as I suggested for a melee stealth killer - Stealthy and Martial Arts.
Same here, better accuracy short range - what does it mean? It can mean +30% or +2%, the words would be the same but I would be interested only in one, the other is too ***. What does short range mean, and decreasing with range. What is short 4m or 2m and how fast does it detoriate, if it becomes useless at 5m it would be very poor, yet the words would be exact in their statement.
I am just trying to figure out the real numbers behind them. 😎