Jagged Alliance 3

Jagged Alliance 3

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Is Fast Runner a trap?
More movement is obviously desirable but it just occurred to me that the enemy is able to penetrate your armor just like you can penetrate theirs. So it isn't just comparing 40% damage reduction to 50% or 60%, it's also likely giving up that DR entirely a fair amount of the time because so many weapons penetrate light armor. So often it isn't taking 20% more damage in light armor compared to medium, it's taking 100% more.
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It is mandatory for machete users to get into and out of enemies range in the same turn. It is always gotten together with either frog leaping or the free move after melee attack thingy, or both.

And it's shockingly powerful for shotgunner too. That said, it is not needed for most ranged builds. Snipers don't need to relocate that often, if at all.
Duk of Deth 9 ABR a las 11:58 
Its also good for stealth as you can make a kill and then get away before they find you or if you blew your cover you can get somewhere to re-stealth; goes very well with leap-frogging
Beastmaster 9 ABR a las 12:12 
I am using a mod which changes the fast runner perk with the sprinting perk which reminds me of JA2 1\13's original fast runner perk. With it, it's possible to sprint for 8 tiles for the cost of 2 AP points with the disadvantage of out of breath. I like it very much und together with the second tier perk, the one in the middle with the name of "Stürmen" in German, "assaulting" after starting the round behind cover. So it is superb to flank the enemies or just to run with a sharpened battle knife against the enemy positions.

I think it is the Rato's Mod?

Need to look into my collection.
I think it depends on playstyle overall. However I find that melee tends to want to be out of LOS anyways before they do their attack. The characters where medium/heavy armor are priority tend to be stationary characters like Rifleman and Machine Gunners.

Basically - With the added mobility you can prioritize being impossible to shoot at with by using terrain. Snipers MIGHT have similar circumstances to Rifleman and Machine Gunners, but have the option of trying to be at extreme distances + stealthed.

Characters with Rifles are typically using cover or prone while in enemy LOS. So there is always a danger of lucky hits and grazes.

---- Addendum

I think the real Q might be whether Faster Runner + Leap Frog is overkill or redundant. I am ASSUMING that Leap Frog is better than Fast Runner for the initial move from cover. HOWEVER Faster Runner can be repetitively reapplied whenever you get more free move after melee/shotgun/grenades.

Leap Frog + Fast Runner is likely complete overkill if you just want to initiate combat from out of LOS. Which is really a Q of opportunity cost. IE do you want Strength or HP perks? Maybe you would prefer Lightning Reflexes over Fast Runner/Leap Frog?

Melee has the same issue with damage. Like when you can OHKO basically any non-boss enemy already do you really need 100% crit with +50% crit damage?
Última edición por IlluminaZero; 9 ABR a las 12:20
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