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Maybe I should have added another disclaimer: I do not intend to compare JA3 to JA2 in this thread. As the title and first post should clearly indicate, the discussion here should revolve around the question whether or not JA3 hit it's stated design goals.
The constant regurgitating of "JA2 is better" does add nothing to any discussion on this game. Most people who stamp this sentiment over every thread they manage to click on don't even talk about the same JA2, but whatever modded version they've convinced themselves is the "real" JA2 for the last two decades.
That's not really true. Games are simply far more detailed and realistic in other ways than, say, having to rotate your sprite character for correct lines of sight. See destructibility or trajectory of grenades in JA3 for example.
I have no intention of bringing the old games into this discussion. There is a reason I strictly stuck to dev-diary quotes stating their design goals. Because - unfortunately - they did miss the mark on quite a few of them.
Stealth is a bit broken, the out-of-combat stealth isn't great but it's tolerable, but in-combat stealth is silly. Especially since you can headshot someone, and the guy next to him won't spot you. Locking it behind a high-tier perk would help with this I think, only top-tier mercs being able to hide when the enemy is alerted would feel better than the current system.
Ammo scarcity is interesting - sure, you can run out of ammo if you use a lot of the same weapon, but it encourages weapon variety and you can always pick up some more in places like the Flea Market.
Burst/auto feels terrible to use due to damage dropoff. A system of lower accuracy per-shot or in general wouldn't feel like you're actively punished for using it and make snipers less dominant.
The game, on the other hand, must be fun and entertaining. And JA3 nailed it! JA3 messes up in many aspects: balance, common sense, UI/UX, etc., but it is so enjoyable to play.
A question to those 1.13 nerds who seek realism: how many military conflicts have you been at? How can you comprehend the real?
Yes, bullet damage reduction in burst is a sorry excuse for "realism" and is simply bad. Made me switch to rifles and I still believe it's the most op way to play, while any burst fire is a waste of ammo unless you play with some of the fixed guns in certain sectors.
Yes, it's not that hard to train anyone to be a sniper level shooter, but at the same time all it takes to be a "sniper" from my experience is being above 80 mark, and you land head shots with no real problems. So the issue is deeper than just too easy training among your mercs.
No, scarsity of ammo is only a thing when you use burst fire. Once you switch to single fire, or better yet drift towards sniping and stealth kills? You end up with mountains of ammo, especially of types you don't use at all. At least that's my experience thus far. That said, I still don't get why there is no way to shop for ammo and guns in a pemanent way...
Yes, stealth is as broken as much as it can be at this point. It's fun to be able to abuse the system in the first couple of fights (that Gewehr with the can on it was a game changer!), but at some point you realize it's just broken and needs a re-work. Set up a line of mercs with silenced guns, and if you do it in the right spot, you can sometimes just skip setting up overwatches. The enemies will just come right to you to get their dose of definitive pain killer.
So... I still like the game despite the flaws I see. Yes, the team has missed the mark in a number of places, but it doesn't change the fact I'm enjoying the game as it is. And easy modding capacity will make this game only better with time.
Sweet baby Jesus, don't lure the 1.13 crowds out. NOTHING will ever be as good as 1.13, and NOTHING will change their mind
dont you love it, trying to tell people, that this is not a comparison and anyone talking about ja2. i had such topics myself