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There definitely needs to be more AP penalties for getting shot. I think every shot should cause Suppression(-4 AP) and Bleeding(-1 AP), and they should stack. Get shot twice and you wont be doing much on your next turn...
Basically, you are suggesting to make the game even easier: even if your merc failed to kill an enemy, the latter wouldn't be able to shoot back due to AP reduction. It will make stealth even more OP. While the suppression mechanics can be enhanced (current non-stacking -4AP is nothing), making hits to reduce both HP and AP will break the entire gameplay.
Try rush next to enemy before battle trigger. than u will know what interrupt mean to u.
See how much AP you have next turn after soaking in a burst or two from them.
I win battle after battle in 1 or 2 turns simply because I bring 3:1 numberical advantage and I shred enemies enough so that they can't effectively retaliate due to AP shortage.
It makes the game harder, not easier. You often need your teammates to save you when you come under fire.
The 1.13's Suppression system is fantastic and makes perfect sense, but at the same time is ridiculously overpowered. You could continuously lay down suppressive fire, leaving the enemies without any AP. Then use other mercs to get closer and eliminate the targets without any resistance. I never saw the enemies do the same, even when using new "enhanced" AI. At least, it was the case in 7609. I didn't play the recent versions.
That single hit will help the AI a lot if it causes their target to be suppressed and bleed. If suppression stacks, two hits and your machinegunner will be out of action since the recent patch change.
Yeah, the AI is dumb, but changing the combat system will be a good way of improving them.
Being shot or bombed needs to be more punishing to the player, otherwise the AI has no hope of taking you down past the mid-game.
Restrict more weapon attachments. It's no wonder the AI has no chance when most players are running around with suppressed sniper machineguns...
Oh and give the AI more grenades, grenade launchers, mortars, etc, so the player can't just camp in one place and overwatch.
Allow the AI to use stealth and possibly even get stealth kills on our mercs.
However that is the correct and realistic tactic.
dump a lot of bullets to the enemy, and then flank them.
It is not Overpowered, it just did what it should.
This is nonsense. Ian Curry himself is one of the JA3 designers. He can seen in devblogs talking about design choices.
Of course it got deeper now because the original game had almost no dialogs and few quests. But there was a deep tactical component. What can u say about the size of the maps? Or about weapon modding system where the laser sight appears out of the trash? The cartoonishness of this tittle can only be denied by a lunatic (or kid lol).
SOLID TACTICAL GAMEPLAY yyyyeah
I should've realised you are a bot when you said that the designers haven't played JA. My bad, good bye.