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By the way you can craft 5,56 and anyway it becomes more abundant later in the game
"Some reasons"??? Have you tried playing without reloads? Nothing is more safe than killing at range 30 especially in stealth mode.
The difference is that the sniper rifle can ignore the whole stealth kill mechanic, because you still oneshot the target even if the stealth kill would fail. Like that 85% chance with your 5.56 AR still means that every sixth or so attempt will fail, blowing your cover and risk injuries.
Then again, injuries in this game are pretty weird. Each wound gives -10 max HP, regardless how much damage was actually dealt. They do not give any actual penalties, except morale which vanishes after exiting combat mode.
And instead of permanently losing attribute points from heavy injuries (like in JA2), you actually GAIN health while getting patched up. Meaning that getting frequently wounded makes your mercs much more durable in the long run.
So i believe that most players (including me) are making much more of a deal out of perfect stealth kill playthroughs than necessary.
yeah i'm playing MI true ironman... nothings beats killing 3+ ennemies in one turn and you can't really do that with SR.
Not saying SR are bad but camping at range and doing stealth skills in just one possible strategy among others.
If I had more explosives available by default I would definitely use those. One thing I did not do much of in playthrough 1 was crafting. It didn't hand out lots of raw material for anything I was interested in. So I do agree that something could be done to balance there, either to snowball loot to give the player lots of everything, to nerf the gun to require a sniper specialist to make stealth kills(which is where MGs are now tuned - they still slay with higher level auto weapons mercs) or to make the enemy AI better at counterplaying sniping specifically by e.g. using smoke.
Well my point is precisely what you just said, SR are good but not really more than other weapons, which is why your SR guys "have another weapon for that"
Though I am going to play "pure pistols/SMG/shotgun" game after I am done with current pure melee.
I would agree if we were talking about pistols or smg but shotguns are very safe due to the free repositioning you get after firing.
This my "free move" with Barry after killing some guy :
https://steamcommunity.com/profiles/76561198003552862/screenshot/2010347206098602389/
I'm not really feeling in danger...
lol does shotgun free ap and nade free ap stack? wtf is this :D