Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Or maybe, first buy the m14 at B2, or the Dragunov at poacher camp.
its your own choice how to play the game
and i also am weirded out about some things i experience in the game
sometimes a fleatown tile has 10 defenders
i start a new game and it has 18 defenders
same difficulty and without "pile of corpses" or whatever that advanced setting for more enemies was called
i did use that setting between those 2 savegames tho
so i wonder if something somehow got carried over but its certainly just RNG
also bobby rays sometimes only has cheap trash for weeks
other times he keeps having tons of explosives and stat magazines
i dont get it
Eventhough, you may know the strength and general whereabouts of the enemy, no two gameplays are ever the same due to the roving enemy guards and RNG.
What i thought was going to be an easy 2 enemy guard stealth kill at the slave master's house, turned into a 5 enemy shootout after the opening stealth kill failed. Kalyna machete strikes also missed a few times due to RNG.
https://steamcommunity.com/sharedfiles/filedetails/?id=3230361194
https://steamcommunity.com/sharedfiles/filedetails/?id=3230368942
https://steamcommunity.com/sharedfiles/filedetails/?id=3230370654
https://steamcommunity.com/sharedfiles/filedetails/?id=3230371182
https://steamcommunity.com/sharedfiles/filedetails/?id=3230371806
https://steamcommunity.com/sharedfiles/filedetails/?id=3230375505
https://steamcommunity.com/sharedfiles/filedetails/?id=3230381519
https://steamcommunity.com/sharedfiles/filedetails/?id=3230382235
https://steamcommunity.com/sharedfiles/filedetails/?id=3230383771
https://steamcommunity.com/sharedfiles/filedetails/?id=3230390748
https://steamcommunity.com/sharedfiles/filedetails/?id=3230392854
https://steamcommunity.com/sharedfiles/filedetails/?id=3230394063
https://steamcommunity.com/sharedfiles/filedetails/?id=3230394936
https://steamcommunity.com/sharedfiles/filedetails/?id=3230398442
https://steamcommunity.com/sharedfiles/filedetails/?id=3230399136
https://steamcommunity.com/sharedfiles/filedetails/?id=3230399972
https://steamcommunity.com/sharedfiles/filedetails/?id=3230405873
what is a noob tube?
A noob tube is usually a grenade launcher. A chain kill is killing one enemy and then killing another in quick succession.
They added a few extra perks to difficulties like heavy wounds, weather, money, and so on. Those are set at the start of the game.
The key to this whole game is stealth. Once the bullets start to fly the game can do some really weird ♥♥♥♥. Melee is king, followed by snipers, then gunners.
The way I usually handle RED A2 is to make a big circle going around the outside through where the prisoners are kept and clear those parts of the map using stealth. Then I sneak two mercs up on the hill and use my snipers to keep the boss busy while they take out the enemy.
Shooting the boss's arms can make him less accurate if he is tagging you to much. You can take the golden riffle once he is dead. It is sitting on the ledge of the balcony. Just don't blow up the balcony.
A2 can be difficult when you are new to the game. If your friend is starting I would suggest:
a) clear Ernie and Ernie Fort (get Barry or make IMP with explosives)
b) take Mufumu mine. Clear Fleatown chruch (talk to priest at take his quest) and Market.
c) clear Priest quest on other side of river
d) Clear Ghost Manor north of Fleatown church
e) go to Port Cacao
f) clear Port Cacao and Museum.
g) clear N-Night quest in port Cacao
e) go to diamond Red on A2
with this approach you should get enough equipment to make A2 easier. I would suggest sneaking your explosives expert below the balcony near the Slave Master and let him stand there hidden. When the fight starts your explosives expert can throw Tear Gas grenade and blind him (also possibly panic him).
Marauders with full auto can hurt. Keep your mercs crouched behind the cover.
Get your mercs Recoil Management perk or/and compensator mod on weapons. That way you can do single shot and follow up attack that is significantly more precise. That way your second shot can be burst shot or shot to arms or legs.
You could also use more precise but lower damage weapons early game like FAMAS and MP5 (you must install regular stock or heavy stock on MP5 to get full bonus from aiming).
Install Quick Scope on FAMAS, MP5. That way if your first action in a round is to attack will get a big boost to successfully hit.
craft pipe bombs with your explosive expert. Throw a bomb near enemy for 3 AP, shoot the bomb to make it explode.
craft smoke grenade and at the end of the round throw it in front of your team to make a smoke screen so enemies are less likely to hit you.
Good luck in liberation of Grand Chien.
Melee chain kill is when you get a few perks. You need Agi 70 perk Hit and Run (after you use melee attack you gain free move). And you need Str 70 Killing Spree (attacks against different targets in a same round do increase damage). Health 70 Full body contact also helps (gives 15 temporary hitpoints after melee attack. you can have maximum 30 hitpoints at any moment).
Works with one merc but early game it works also when you have two dagger/machete mercs.
Basically you move merc 1 & 2 toward same target (if possible also position them to flank the enemy. Flank = 20% more damage). Attack once with merc 1 & 2. Target is probably dead. Free move merc 1 & 2 toward second target. Repeat the process. Basically you can kill multiple enemies.
On higher levels your solo merc can kill multiple enemies (usually single shot and critical hits) and then run away and hide behind cover because of free moves.