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https://steamcommunity.com/sharedfiles/filedetails/?id=2993428346&searchtext=hit
the reason why it's not implemented in the base game is also provided in the mod description
"Jagged Alliance 3 is a game meant to represent firefights in their entire chaotic and messy glory. Visible chance to hit is not the kind of core experience we had in mind while building and balancing the game.
For those that really want to try it - we've made it available in this mod."
JA2 allowed you to aim at parts and you'd miss pretty often without weapon attachments.
The JA3 developers gave you both options, but you need to download the official mod that TangSuijin linked.
JA2 never showed the chance to hit, but it's still considered one of the best tactical turn-based games ever.
I think knowing your chance to hit makes the game a bit less tactical. It takes away the need plan so carefully, and it takes away the need to adapt to bad situations as much, but the worst thing is it becomes a crutch. Sitting at the edge of a map and clicking the highest % numbers on each target seems like the opposite of tactical to me. I've tried JA3 both ways, the CTH mod made the game much easier, not more tactical... but maybe I'm just stuck in my old ways.
I started a new run and installed this mod with some more.
I sadly realized that it´s somehow now working. (It was on my first playthrough). Do you have any knowledge of mod interference? i really tried to figure it out, but still doesnt work for me
I for once didnt like the vanilla setting w/o displayed hit chance. Other games display the chance for a reason, too. How am I supposed to make an informed decision when I have so little information? If I could see the line of sight etc, maybe I'd have a better understanding of the situation etc.
Also, the fact that the voice feedback of the shooter seems way off (some modder wrote it is "no problem, chief!" for >20% chance ... 20% freakin percent is the threshold? Really?!). Sorry, with abritary systems like that in places, what am I supposed to do?
Regarding tactical: IMO the tactical part is to position and move your guys in a way that enables them to take good shots and dont get shot themselves. That requires information - so more information and a better feeling/understanding of situations improves your tactic. I dont see how some basic information like "should you even try?" makes it less tactical - it makes it just less random IMO.
Try downloading from nexusmods. I downloaded few UI mods from there and the mod works but as people said it ruins immersion.
I wish I never installed it. Now even without that mod I can do modifiers in my mind.