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Distracting Shot: Removes Overwatch and Pin Down. Does not provoke Interrupt Attacks.
It is a little bit irritating with the pronounciation, was also wrong about it one time.
Yeah, problem with Sudden Strike is that you still need to kill them so they cannot return fire.
I gave Sudden Strike to Pierre and lightning reaction to Spike. First, Spike uses Bullet Hell to give every enemy the default debuff (40-50 DMG). Then the enemy returns fire and Spike goes prone. Next the enemy repositions and setup their overwatch or pindown. Pierre then runs thru their overwatch and because the enemy are already wounded, they all die from one blow from Pierre's machete.
But Sudden Strike also has the clause "Does not trigger Interrupt attacks while making Melee Attacks."
Yeah, that is the irritating part of the description ^^
I'm playing lonewolf Kalyna at the moment, using frogleap to runaway out of range of enemy shotgun.
Yes of course I know what you mean, but it is about not triggering the enforcer attack. Not every merc has to choose the Agility-Dexterity route with the perks to make a counter attack then.
Lightning reactions is also a perk like a one time life saver for mercs, which are not so much healthy and/or much in defense with perks. But yes, it is perfect for counter strike as you have mentioned.
To answer the question, Sudden Strike works for Overwatch and Pin Down, but still triggers interrupt attacks by brutes.
Distracting shot works on Brutes, they will not shoot back, I tested it again.
The shotgun blast happens after you attack the brute, it does not interrupt your attack.
Preventing interrupt attacks does not affect it, because it isn't an interrupt attack.
Except if you look at the description of the Revenge perk it says "Make an interrupt attack with firearms when taking significant damage during the enemy turn."
I think it's an issue of semantics whether it's happening during the attack versus after attack.
Similarly, it's an issue of semantics whether "provoking" Interrupt attacks (the wording that Distracting Shot uses) is the same as "triggering" Interrupt attacks (the wording which Sudden Strike, Revenge, Reactive Fire use).
Passive or Active only? Does it cost more action points to use?
I'm not 100% sure what you mean by active or passive, but you have to actively use the ability, means to spend AP for Distracting Shot to use it. Perhaps you can explain your question to me again if it is necessary.
The cost of Distracting Shot differs between weapons. Sniper (min 10 AP), Pistol and Shotgun (min 7 AP), MP (min 6 AP), tested it only for short time with Omryn, Buns and Wolf on the very first sector. There could be further restrictions from weapon to weapon.
But what is very interesting about Distracting Shot, that it does not trigger interruption attacks by the enemy for the whole turn when they got hit with it. For example, I was standing right in front of 2 Butchers that I hit with 2 cheap MP Distracting Shots with each 6 AP cost and they could no longer interrupt to other attacks from my mercs (standing right next to the Butchers) for this turn, which is very interesting. This should actually work for every enemy regardless of what interrupt attacks they have. That is pretty cool :)
Distraction Shot looks like an Active perk, you have to select the special action button and use action points to activate the perk. From what you have described, looks like you are using another merc to use distraction shot to debuff the Butchers.
So, going back to the OP's original problem/question, which perk would you give to Blood?
Would you still give Sudden Strike perk to Blood, or your CQB shotgun/melee merc? Or would you give him Distraction Shot perk?