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Now I’ll get and buy snipers lol
With Booby Ray's, it's now like the late game JA2 experience, you're making bank, heaps of money, heaps of guns and ammo, life is good, and I also love a good ol Murica kicks ass type game experience.
According to one of the recent broadcasts, the JA3 devs wanted to cater to weapon fans while allowing for a proper way to introduce new guns and mods (Tons of Guns, etc).
Bobby Rays is the easiest and cleanest way to do it all. It also caters to players who might find the game hard, or just enjoy more OP weapons at the start.
I've always seen it as optional play, not a core mechanic of the game. I think it's a great addition for the majority of players, especially those new to the franchise. You can squat on mines and buy OP weapons early, or decide you can't afford it and hope to scrounge it. Or just want a way to make up for that one missing mod. I've seen chips, pipes and lenses sold there, although rarely.
There's also supposedly an algo for how JA3 BR shipping costs are calculated (distance inland, danger zone, etc), which makes it somewhat more dynamic. JA2 BR mainly factored volume and speed.
There's probably still some balancing needed on how much BR items should cost.
I know this is a dissident POV, but AR's are king in this game. As long as you keep shooting from stealth (with AP ammo), there is very little you can't deal with (quite) easily. Gun stats aren't that relevant compared to shooter stats and skills. Of course, underslung grenade launchers are especially effective. The stuff you can get quite early one is perfectly adequate for the job all the way to the end. Different guns are mostly for fun.
Only crowbars and magazines! and so Bobi breaks (simplify) this game
Even with BR, I find myself occasionally crafting ammo. It's almost always the 7.62 WP stuff, as the pair of RPKs that I have (one each in 2 squads) go through it like poop through a goose, but sometimes I also end up crafting the 7.62 Nato stuff b/c a lot of different guns seem to all use that. If I want to get extra fruity and have time on my hands I'll sometimes convert standard rounds into tracer or armor piercing variants. The other thing that sometimes needs crafting are the sabot 12 gauge rounds, though not too often.
Aside from that, HE grenades ... I wish there was a simple way to convert the multitude of flash bang grenades that I find into HE grenades ... I do use the FBs for some things, particularly early on in fights, but I'm almost always running out of HEs :p
It's actually interesting when running out of certain kinds of ammo/explosives, forces you to rotate to other strategies. I've started using remote-TNTs and even pipebombs more recently. The former is a killer if you know the enemy approach vector and can plant them ahead of time. The latter flushes enemies out from buildings and cover into more open areas, or kills them since the AI somehow thinks it's better to stay put in cover.
Smoke/tear gas works great as well when trying to contain/segment the battlefield.
LOL, I had totally forgotten about that. JA2 was so awesome.
Flash bangs are actually pretty darn great to use as crowd control. You can keep incoming trouble out in the open for another turn and that should be more than enough time to finish things.
But actually he really never do it again
Edit: lol someone already mention that kek
Just thought it was the cost of doing business in a sh**h**e country and didn't wanna upset the locals.