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Oh and i forgot Smoke Bombs work great there to save the Slave they are all Down in in the Hole normal and most Guards abouve so get the slave into smoke the entire Time and send down 1 Fast fighter to Melee the Guards that are near the Slaves the rest you can shoot easy down
If you can finish all the guards that are paired together near the slaves, that leaves Graff, and that's mostly about doing max damage output(shotguns, knives, snipers) or covering him or the slaves with smoke so he's less effective. You don't have to stealth kill 100% of the guards to make this work, just the ones that are alerted by Graff.
If you still lose some slaves, there is a recruiter in Fleatown that will hook you up with new miners.
Even if you try to go after him first, he'll probably still kill 2-3 miners. He's pretty heavily guarded, so you might as well draw his guards away from him since he'll spend 3 turns shooting miners almost regardless of what you do.
There's ways to save everyone, but it's more effort than it's worth. You can either have 2 snipers shoot him immediately, which is a pain since the best spot to do it will have you firing from out in the open and shooting at an experienced dude from below, or you can try to stealth the whole map. I think he starts shooting miners if anyone gets alerted at all though, so still kind of a pain.
Is this because of the grenade I threw at him at the start of the fight?
Kalyna with a silenced rifle + hollowpoints + her active skill + headshot takes Graaf down in 1-2 shots.
https://steamcommunity.com/sharedfiles/filedetails/?id=3049523471
I dunno, did the grenade destroy the balcony?
Yes, in my last run, last shot was sniper torso, and it went trough him destroying the coffee table with golden rifle. You should be careful with the explosive devices, especially if you are clearing the area first time, because you might accidentally destroy stashes and loot boxes
That's a good tip. I was wondering about those explosives that may destroy good loot, it kinda takes away from the fun of using them, specially when your out numbered by the enemy. Every time I faced Graff there's a cut scene so if you kill him his weapon should be there. I just did it I had 5 slaves survive for he killed one for several rounds before I got to him when he came down.
This seems to happen whether you take him out with stealth prior to initiating combat, or even after he initiates combat (red) and you prevented any miner deaths. It doesn't matter whether you hire Graaf afterwards as a foreman.
I don't know why the JA3 system always recognizes Graaf as a civilian.
As a result, it seems impossible to get the "No Civilian Casualty" achievement unless you completely ignore that sector.
I checked my old save file after conquering Diamond Red. I also have one civilian casualty because of killing Graaf. Unfortunately I don't have a save before attacking the Diamond Red to try and test how to maybe avoid it.
Good to know I'm not the only one then. I can't see any way that Graaf is a civilian.
The +1 civilian casualty happens immediately after defeating him (i.e. still alive), even if you decide to hire him afterwards! So he's not even a casualty then!
Submitted this as a bug report, will see what happens.
So, looks like if you want the pacifist achievement, you are going to have to ignore the A2 Red mine, and maybe also can't hire Pierre without killing Graaf.
Can we finish the game without doing anything at A2 redmine? Then we can get that pacifist achievement.
Same, in one of my repeated test runs of the battle, I stealth killed almost everyone before taking out Graaf, just so I could consistently check my civilian casualty count.
In all scenarios, the moment Graaf is defeated is when the civ casualty count goes up by 1.