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The only issue with that system is that it makes it hard to build up "off-stats". Like building up reaction or evasion or whatever if your merc isn't constantly being shot at (if you're using cover and tactics well, they shouldn't be).
So hopefully if they go that route they give you a training option in base to just pick a stat and work on it.
Maybe even have a "soft cap" on stats, where you can only train them so high at base, and need real world experience to raise it higher.
Idk how you played but I killed every baddie in Arulco and only hit level 8 with my IMP.... Never got a single member of my team to level 9 even.
They implemented a very similar system:
https://community.jaggedalliance.com/index/dev-diaries/devdiary-4-character-progression-r8/
But i think that it would be better to modify the required thresholds for the talents slightly to make bronze talents more common and gold talents more rare:
- Bronze: 65 instead of 70
- Silver: 80
- Gold: 95 instead of 90
Many thanks, this answer my questions. Looks like there is a mixture in place. Thn it will need a test how good or bad it is.
"Stats are not static throughout a merc’s lifetime. These can be improved in several ways, including getting trained by more proficient mercs on the team and using these stats efficiently in the field. Gains from field experience are limited and also loosely tied to the regular progression for levelling up – don’t expect your merc to become an expert marksman by repeatedly shooting at bottles in a safe situation!"