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Ein Übersetzungsproblem melden
Yes, everyone gets hurt but nobody gets incapacitated. If I ran a company like Frank's, I'd have that previous sentence cast in bronze on a sign right over the front door. And if that sign fell off an hit an employee, their heavy armour would ensure that they wouldn't get killed, but they might take a bruise. Then we nail the sign back up in its place and we're good to go for another great day of making hot sauce.
due to talents, i also make the mistake everytime when i get hitman, simply because of stacking dmg reduction and then clicking prone, thus hitman not being the target shot at.
machine gunner... in theory yes, in practice, that guy probably mainly uses a sniperrifle too.
less useful extras like smiley + pierre would be appropriate, but with bipoded snipers, they´re just as good as everyone else, except for that non-existant 2nd 7 AP shot.
i dont play shotguns other than for the lels, but getting in + out seems more useful than eating bullets. that shotgun merc is pretty pointless when the only real enemy is 20 military guys that either die at the same time (due to explosions) or are outranged and killed in less than 1 turn.
once gathering up at ille morrat happens to prep for the military, that low AP-arguments falls flat for me and simply nerfs those former low-AP mercs, but then it´s already too late swap back to light armor, because it all went into the trash. not to mention skipping the combat ending shot till every merc tried to got his 8 AP-move for a potential skill-gain... or some of those moves.
one legit reason would be mercs that will play with cumbersome weapons, which would point at heavy-weapons specialist mercs, but even that´s not a guaranteed answer as that talent ranks pretty low on my list. same would to with cumbersome sniperrifles, but this would point at bad-shots, but due to bipods falls flat again, also would require me to plan RNG weapon drops.
i dont like heavy armor, but i will fall for it again and again, even tho i´ll never get enough heavy pants, while destroying upgraded medium armor on mass.
That's the real problem, those heavy pants don't drop
let me collect 3 pants + 30 materials and create heavy pants. simple.
but there´s probably a mod for that so whatever.
doesnt change the fact that i personally dont like heavy armor strat so one guy can eat up damage. sure, it´s legit and has it´s uses, but once set up, i usually dismiss it, because it would require me to play around it from start (of combat) to finish, because throwing it in usually doesnt work out. that said, i dont do melee either, which might be a mistake (in some cases) and havent hired blood once and g*d d*mnit is guy overtuned with amazing lines.
after first round typically not moving or barely moving until enemies stop coming, then moving in real time to find stragglers
dont use melee so free move doesnt matter
+1 anyone with a cumbersome weapon
My LMG guy accrues enough grit that I haven't needed the heavy armor (yet).
So I only have snipers, LMG and ARs in my two squads. Heavy armor goes to the machinegunner of the squad, and Hitman who is fat, slow and always out of breath (he has an M82 or M24 for sniping, so mobility is an illusion anyway). Also Pierre has heavy armor because he came with it.