Jagged Alliance 3

Jagged Alliance 3

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Who do you give cumbersome armor?
Do you give them to low Agi mercs bc they don't miss out much by loosing 1 or 2 free move, or high Agi mercs bc they have a lot of AP to make up for it? Obvious choice would be snipers, bc they don't move around much, but snipers don't get shot at most of the time so they don't need it.
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Beiträge 1623 von 23
Heavy armour is like Frank's Hot Sauce: "I put that ♥♥♥♥♥♥ on everything!" So what if the merc can't move quite as much. They can walk on land mines and barely get a scratch.

Yes, everyone gets hurt but nobody gets incapacitated. If I ran a company like Frank's, I'd have that previous sentence cast in bronze on a sign right over the front door. And if that sign fell off an hit an employee, their heavy armour would ensure that they wouldn't get killed, but they might take a bruise. Then we nail the sign back up in its place and we're good to go for another great day of making hot sauce.
Zuletzt bearbeitet von Twelvefield; 29. Aug. 2023 um 13:55
str mercs, because they´re the only ones getting iron clad, because if the merc has points in the str tree i´m usually tricked into taking more str perks instead of immediatly getting more free-moves, which isnt possible on all mercs, but would be the smart thing to do.
due to talents, i also make the mistake everytime when i get hitman, simply because of stacking dmg reduction and then clicking prone, thus hitman not being the target shot at.

machine gunner... in theory yes, in practice, that guy probably mainly uses a sniperrifle too.

less useful extras like smiley + pierre would be appropriate, but with bipoded snipers, they´re just as good as everyone else, except for that non-existant 2nd 7 AP shot.

i dont play shotguns other than for the lels, but getting in + out seems more useful than eating bullets. that shotgun merc is pretty pointless when the only real enemy is 20 military guys that either die at the same time (due to explosions) or are outranged and killed in less than 1 turn.

once gathering up at ille morrat happens to prep for the military, that low AP-arguments falls flat for me and simply nerfs those former low-AP mercs, but then it´s already too late swap back to light armor, because it all went into the trash. not to mention skipping the combat ending shot till every merc tried to got his 8 AP-move for a potential skill-gain... or some of those moves.

one legit reason would be mercs that will play with cumbersome weapons, which would point at heavy-weapons specialist mercs, but even that´s not a guaranteed answer as that talent ranks pretty low on my list. same would to with cumbersome sniperrifles, but this would point at bad-shots, but due to bipods falls flat again, also would require me to plan RNG weapon drops.

i dont like heavy armor, but i will fall for it again and again, even tho i´ll never get enough heavy pants, while destroying upgraded medium armor on mass.
KAMJAH 29. Aug. 2023 um 14:22 
Ursprünglich geschrieben von SCZCelestrian:

i dont like heavy armor, but i will fall for it again and again, even tho i´ll never get enough heavy pants, while destroying upgraded medium armor on mass.

That's the real problem, those heavy pants don't drop
Ursprünglich geschrieben von KAMJAH:
Ursprünglich geschrieben von SCZCelestrian:

i dont like heavy armor, but i will fall for it again and again, even tho i´ll never get enough heavy pants, while destroying upgraded medium armor on mass.

That's the real problem, those heavy pants don't drop

let me collect 3 pants + 30 materials and create heavy pants. simple.
but there´s probably a mod for that so whatever.

doesnt change the fact that i personally dont like heavy armor strat so one guy can eat up damage. sure, it´s legit and has it´s uses, but once set up, i usually dismiss it, because it would require me to play around it from start (of combat) to finish, because throwing it in usually doesnt work out. that said, i dont do melee either, which might be a mistake (in some cases) and havent hired blood once and g*d d*mnit is guy overtuned with amazing lines.
Zuletzt bearbeitet von [SCZ]Celestrian; 29. Aug. 2023 um 14:29
If they have cumbersome weapon like the M24 or HK21/RPG/MGL etc. Else I do find free move makes more sense tactically.
everyone
after first round typically not moving or barely moving until enemies stop coming, then moving in real time to find stragglers
dont use melee so free move doesnt matter
mobucks 29. Aug. 2023 um 17:40 
I put it on anyone with sub 80 base HP.
+1 anyone with a cumbersome weapon
My LMG guy accrues enough grit that I haven't needed the heavy armor (yet).
Ceredh 30. Aug. 2023 um 0:57 
I don't see much room for shotguns or SMG or melee in my style of play. I had 4 deaths till now (my first campaign, unforgiving Mission Impossible, without Deadly Weapons; I have no clue where I am in the game story), 3 of them when I tried melee (Blood, Steroid, and sadly Thor who tried to hug a crocodile ...), and Mouse nearly died twice with her auto-shotgun. I never had a death or danger of death from normal gun battles.

So I only have snipers, LMG and ARs in my two squads. Heavy armor goes to the machinegunner of the squad, and Hitman who is fat, slow and always out of breath (he has an M82 or M24 for sniping, so mobility is an illusion anyway). Also Pierre has heavy armor because he came with it.
Zuletzt bearbeitet von Ceredh; 30. Aug. 2023 um 1:06
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Geschrieben am: 29. Aug. 2023 um 8:01
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