Jagged Alliance 3

Jagged Alliance 3

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r47926 Sep 12, 2023 @ 2:06pm
Energy, Tiredness, Resting and Exhaustion
This is the most obscure aspect of the game and it's hard to find reliable information on it. That's why I've started to compile everything I know, but there are several things missing, so please share info you've found out.

Energy
In-game description: Characters are initially well-rested but lose energy as they participate in combat, take damage, and travel. At some point they may become tired, exhausted, and may even fall unconcious.
  • "Energy" is not visible in the game. The energy system uses debuffs instead of a continuous energy bar. When the game states something removes energy, that means that the merc will switch in between the 4 energy levels: well-rested (buff) > rested (default state) > tired (lvl 1 debuff) > exhausted (lvl 2 debuff).
  • In Between the 4 energy levels, the game uses a counter in hours (Rested in.../Tired in...), which can be visualized using Audaki's UI Enancement's mod.
    Originally posted by Audaki_ra:
    There is no Stamina Bar, The values I show (in hours) are the only thing that's really in the code. Apart from the time values this mod shows... There's really nothing else in the code. "Energy" just jumps between states, there's no bar or progress in-between.
  • Being idle on the satellite view recovers energy, ie. removes debuffs one level at a time. Apart from "doing nothing", water travel and being healed (without healing yourself) also count as being idle.
  • Trying to rest by being idle without being tired/exhausted first is pointless, ie. if a merc could travel 3 more hours before being tired and rest 12 hours, he will be tired after travelling 3 hours anyway.
  • Flash bangs reduce target energy (once per battle)
    Probably means once per battle per target, so someone already exhausted would fall unconcious when hit by a flashbang (?), but someone well-rested would instead become "rested/regular" and a second flashbang would have no effect on energy.
    When testing this (several times) the mercs lost (exactly) one level of energy, ie. they were in default state before and became tired.
  • Using combat stimulants reduces energy (after the positive effect has worn off).
  • Smiley's talent "Reckless Rush" costs energy.
  • Herbal Medicine (created by Thor) restores energy when taken in satellite view.
  • Inventory weight does not seem to affect energy/tiredness.

R&R Operation
In-game description: Spend some time for active rest and entertainment. HP are restored faster, Wounds naturally heal faster and all exhaustion effects are removed.
  • The R&R operation is available in many (but not all) city sectors. There's no buildings filter/icon for R&R in satellite view, as opposed to hospital or repair shop.
  • The R&R operation results in a merc getting the "well-rested" state regardless of his state before the R&R operation (tired, exhausted).

Well-rested (buff)
  • Bonus of +1 max. AP
  • Gained by R&R operation (or Herbal Medicine when being rested/no debuffs); cannot be gained simply by being idle.
  • When testing, the well-rested state lasted longer for soldiers that were exhausted/tired before R&R. This might reflect the time the merc would have to travel before being able to rest (tired debuff). Needs further testing/verification.

Tired (first level debuff)
  • -1 max. AP (penalty)
  • Cannot gain free move
  • Recovers by being idle for 12 hours in satellite view
  • Herbal Medicine (created by Thor) removes tiredness if taken in satellite view

Exhausted (second level debuff)
  • -3 max. AP (penalty)
  • Cannot move on the satellite view
  • Cannot gain free move
  • Reverts to "tired" by being idle for 12 hours in satellite view (or consuming Thor's Herbal Medicine)

Boat travel
  • "Water" travel for >= 12 hours recovers tired
    (Check details in route summary for travel types)
  • "River" travel does not count as "water" travel, does not help recover
  • Cannot combine water travel and being idle afterwards, eg. after 6 hours of water travel you still have to be idle 12 hours afterwards, not 6 hours.

Open questions:
  • Does traveling through certain terrain types make the mercs tired more quickly?
  • Does river travel make the mercs tired or is it a free movement?
  • Which weather effects influence this and by how much? I think I've read firestorm makes mercs tired more quickly.
  • Which attribute affects how quickly mercs lose energy? Some say STR, some HP. Sources? Calculations?
  • How exactly does "participating in combat and taking damage" (in-game description) result in losing energy?
Last edited by r47926; Sep 16, 2023 @ 7:45am
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Showing 1-15 of 16 comments
Pain Is A Warning Sep 12, 2023 @ 2:15pm 
There's a mod that will show you all the details of being tired.

Basically, every merc has number of hours that he can spend moving on the strategic map, this is based on base health stat. After you spend more time moving than your total time is, you're becoming tired.

If you have like 5 hours left and then idle for 12h, then you'll become rested.
Shuri-Sama Sep 12, 2023 @ 2:23pm 
Originally posted by Pain Is A Warning:
There's a mod that will show you all the details of being tired.

Basically, every merc has number of hours that he can spend moving on the strategic map, this is based on base health stat. After you spend more time moving than your total time is, you're becoming tired.

If you have like 5 hours left and then idle for 12h, then you'll become rested.

i dont think the mod still exsist in the workshop instead audaki (the creator) offers us a mod with all the little help mods in one

https://steamcommunity.com/sharedfiles/filedetails/?id=3025561279&searchtext=audaki

this wont change anything for ballancing or other mechanics, only a little helping tool to show us hidden infirmation (which r in vanilla also there but we cannot see it)
KAMJAH Sep 12, 2023 @ 2:44pm 
Being tired is based on HP for sure, my two 50 HP , 90 STR are first to be tired
Thor pill's are the way, were is that receipe, there are ginseng inside
Last edited by KAMJAH; Sep 12, 2023 @ 2:47pm
Crorens Sep 12, 2023 @ 10:24pm 
Some operations get rid of tired and some dont? Seems to me that when mercs are being healed it counts towards 12h that get rid of "tired" and other operations dont?

Or does "being idle" just mean "dont move"?
r47926 Sep 13, 2023 @ 4:19am 
Originally posted by Crorens:
Some operations get rid of tired and some dont? Seems to me that when mercs are being healed it counts towards 12h that get rid of "tired" and other operations dont?

Or does "being idle" just mean "dont move"?
Interesting observation, I haven't thought about being healed yet.

Originally posted by KAMJAH:
Being tired is based on HP for sure, my two 50 HP , 90 STR are first to be tired
Thor pill's are the way, were is that receipe, there are ginseng inside
Thanks, I will look at my HP mercs more.


About the mod, I've seen it already but it doesn't explain the mechanics, even though it makes it easier to test them.
I've wanted to finish my first playthrough without mods, but maybe I'll try it out...
r47926 Sep 13, 2023 @ 12:15pm 
Originally posted by Shuri-Sama:
Originally posted by Pain Is A Warning:
There's a mod that will show you all the details of being tired.

Basically, every merc has number of hours that he can spend moving on the strategic map, this is based on base health stat. After you spend more time moving than your total time is, you're becoming tired.

If you have like 5 hours left and then idle for 12h, then you'll become rested.

i dont think the mod still exsist in the workshop instead audaki (the creator) offers us a mod with all the little help mods in one

https://steamcommunity.com/sharedfiles/filedetails/?id=3025561279&searchtext=audaki

this wont change anything for ballancing or other mechanics, only a little helping tool to show us hidden infirmation (which r in vanilla also there but we cannot see it)
And just now the mod has been deleted completely from Steam as well as from Nexusmods...
Hagore Sep 13, 2023 @ 12:58pm 
I just came here to make sure it wasn't just me. The collection mod was great, but the visible time until tired was indispensable.
Pain Is A Warning Sep 13, 2023 @ 1:01pm 
Being idle means not having any assignment whatsoever.
So don't repair, train, heal, just sit there with the 'stopwatch' icon near merc portrait.
Shuri-Sama Sep 13, 2023 @ 1:50pm 
what me most disturbs is the waste of time. sometimes we really only sitting in front of the pc screen and waiting till the next event is finished. would be nice if there would be a skip or increase map speed button
Last edited by Shuri-Sama; Sep 13, 2023 @ 1:51pm
sandman25dcsss Sep 13, 2023 @ 10:28pm 
Originally posted by Shuri-Sama:
what me most disturbs is the waste of time. sometimes we really only sitting in front of the pc screen and waiting till the next event is finished. would be nice if there would be a skip or increase map speed button
Check "Time is money" mod
Twelvefield Sep 14, 2023 @ 12:27am 
Originally posted by Pain Is A Warning:
Being idle means not having any assignment whatsoever.
So don't repair, train, heal, just sit there with the 'stopwatch' icon near merc portrait.

This for sure, so river travel is still travel and you shouldn't gain rest while being on the boat. Anybody who knows boats knows that they aren't at all restful unless they belong to someone else. Maybe boat travel isn't tiring, though, that I can't say.
lx Sep 14, 2023 @ 5:46am 
whats your care about this? its a broken/underdeveloped system.

add to your list the flashbangs and the combat stimulant, they promptly give you tired and maybe even fatigued debuff, if overdosed.
you can only rest, if you have the debuffs. otherwise spending time idling, does nothing about it.
r47926 Sep 14, 2023 @ 7:59am 
Originally posted by lx:
add to your list the flashbangs and the combat stimulant, they promptly give you tired and maybe even fatigued debuff, if overdosed.
Thanks, I will add combat stimulants. Flashbangs are already in there.

you can only rest, if you have the debuffs. otherwise spending time idling, does nothing about it.
Will add that too.
(I've checked it with the mod before it was removed, it always stays at something like "rest incoming"...)
lx Sep 15, 2023 @ 12:12am 
to support my claim, ive been flashed, it gave me blindness for a few minutes. but i dont think, this is any related, to losing AP and getting fatigued
r47926 Sep 16, 2023 @ 6:28am 
Originally posted by lx:
to support my claim, ive been flashed, it gave me blindness for a few minutes. but i dont think, this is any related, to losing AP and getting fatigued
I'm not sure I understand you correctly, I thought you wanted flashbangs to be added to the list before.

Anyway, I've tested it now several times (with Audaki's mod active) and when all mercs are hit by my flashbang, all lost (exactly) one level of energy ("tired in" hours stayed the same).
(There also seem's to be a bug, as soon as I start travelling one of them automatically recovered from being tired to default state.)
Last edited by r47926; Sep 16, 2023 @ 6:34am
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Date Posted: Sep 12, 2023 @ 2:06pm
Posts: 16