Jagged Alliance 3

Jagged Alliance 3

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Redmcdevil Sep 9, 2023 @ 2:32am
SMG & Pistols builds
Any good builds for smg(IMP) and Pistols(Fox). Lots of focus on sniper, melee and machine guns. But what about rest of toys. What perks are must?
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Showing 16-24 of 24 comments
gribelo Sep 10, 2023 @ 11:31am 
Its Agility, Dexterity and Marksmanship what will decide if you are gunfighter in the first place. Perks are to fine tune and upgrade your style, choose your own! ))
Rhapsody Sep 10, 2023 @ 12:55pm 
Originally posted by r47926:
Originally posted by KAMJAH:
Some quick tips :
For dual weilding you can mod the 2 gun with different upgrade the shot will benefit both
If you have a inspiring strike in you team you can go dire warning on your smg's
Flanker is a must obviously
Do you mean all shots of the dual attack gain the benefits of all upgrades? What about different weapon ranges?
I would assume every shot only has it's own benefits.

Well yeah, if your guns have different range, either by ammo type or by barrel mods, then it's not possible to fire both of them at maximum range, if my memory doesn't fail me. But some things like aim assists and sights can benefit both shots even if the attachment is installed only on one gun (maybe on main hand, not sure). Anyway, I'd modify dual wielded guns symmetrically.

Deagle doesn't deal that much more damage than Anaconda, but it can use the .50 ammo after conversion, so you can mod it for crit builds and so on. It can also be fitted with suppressor, unlike the Anaconda.

Dexterity and Agility are not quite as important for handguns or SMGs as for other guns since much of the time you'll be using the movement abilities to attack and move to close range and secure kills instead of saving all your AP for aim levels. Mercs will need good Marksmanship to make up for low aiming bonuses and lack of aiming in general. Exceptions exist of course, such as when using weapon mods that provide free aiming levels, and both attributes unlock various useful perks. If you have a merc with high initial Agility or Dexterity, there's nothing wrong with that for making most out of these weapons. Only thing you don't really want is Strength, but carrying capacity is also nice to have and some Strength perks can still be useful for handguns and SMGs.

Health and Wisdom are also important stats so your merc doesn't expire when flanking and to make it easier for them to develop and to unlock perks like Dire Warning for SMGs or Trick Shot for handguns.
Meddle92 Sep 10, 2023 @ 4:16pm 
The only success I've had with handgun builds is by using Tex R. Colburn in my first playthrough. I outfitted him with 2 glocks and he did a ridiculous amount of damage in close range his unique attack also is really good for softening up a group of enemies to then finish off with your team. He's stuck using 2 custom single action army's in his first slot no matter what but early and mid game they were still really pretty good weapons. Tex was actually surprisingly good considering that he used to be a joke character in the older games. He's got the CQC trait that also makes him better in close quarters and the Ambidextrous so he's good with dual wielding. He starts with the fast runner perk and I also gave him the Frogleaping perk and his free movement range is pretty crazy right now. When I finished the game he only finished at level 6 but I'm thinking of doing the same thing but then finding a way to add perks that synergize with overwatch/crit/inspired abilities in to make him even more deadly.

My second playthrough I hired Hitman in my starting team and he started off OK with pistols his aim isn't as good and he's not ambidextrous like Tex was. I'm still trying to figure out a way to make him into a beast but having no luck so far. He's not terrible he's just kind of mid in comparison. I'm thinking that due to the nature of his unique trait he's not going to be a pointman like Tex was I'm thinking he should just be used to hold flanks and just stay in 1 position and just be pure overwatch or maybe try and find a way to make him into a sharpshooter with crit bonuses don't know.
Last edited by Meddle92; Sep 10, 2023 @ 5:02pm
Meddle92 Sep 10, 2023 @ 4:29pm 
Originally posted by khr0927:
Dual wield Glock is definitely powerful enough for practical use. I don't know if Desert eagle is good as well, since there was no way I could obtain two of them, but probably not.
Speaking of desert eagles on my first playthrough I only found 1 and didn't even have time to use it really I found it right before the last fight. Does anyone know where they spawn or if there is an early game spawn hidden anywhere? I also only found 1 PSG1.
r47926 Sep 10, 2023 @ 6:59pm 
I found two desert eagles and one anaconda in Landsbach.

Originally posted by Rhapsody:
But some things like aim assists and sights can benefit both shots even if the attachment is installed only on one gun (maybe on main hand, not sure). Anyway, I'd modify dual wielded guns symmetrically.
Thanks, I guess I'll try it out...
Last edited by r47926; Sep 10, 2023 @ 7:01pm
KAMJAH Sep 10, 2023 @ 7:18pm 
I have tested a médic Scoundrel/auto weapon/CqC; with an MP5K (the one they sell in Fleatown) load with Shock ammo ( vs non armored legion ), she can switch for free for a short barrel uv Conda ( i found in the gosht manor ) but with tracer/AP ammo vs amored one. she can do both movements, Run & Gun and Mobile shot each turn of battle, procing inspiring strike sometimes, and there is still a slot for nades, i pair her with a hand to hand expert who stick to enemies before she attack, if they flee, they die.

The only drawback is when the enemies have revenge, some grit are usefull
Last edited by KAMJAH; Sep 10, 2023 @ 7:19pm
Crorens Sep 10, 2023 @ 11:47pm 
Originally posted by KAMJAH:
I have tested a médic Scoundrel/auto weapon/CqC; with an MP5K (the one they sell in Fleatown) load with Shock ammo ( vs non armored legion ), she can switch for free for a short barrel uv Conda ( i found in the gosht manor ) but with tracer/AP ammo vs amored one. she can do both movements, Run & Gun and Mobile shot each turn of battle, procing inspiring strike sometimes, and there is still a slot for nades, i pair her with a hand to hand expert who stick to enemies before she attack, if they flee, they die.

The only drawback is when the enemies have revenge, some grit are usefull

Oh damn, if you equip one pistol and one smg you can do both run and gun and mobile shot? Im definitely using that on my second game
KAMJAH Sep 11, 2023 @ 3:43am 
@Crorens; Don't forget to take scoundrel to swap weapon
I realise that Mobile Shot is usefull for a sniper, for tactical retreat i mean
Redmcdevil Sep 15, 2023 @ 4:52pm 
Hi thats mods make sense? MP5
-heavy stock
-quick prism scope
-red dot
-extended barrel
-silencer
So first shot with extra aim to mark. And then run&gun. Do R&G work against marked enemy?
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Date Posted: Sep 9, 2023 @ 2:32am
Posts: 24