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Well yeah, if your guns have different range, either by ammo type or by barrel mods, then it's not possible to fire both of them at maximum range, if my memory doesn't fail me. But some things like aim assists and sights can benefit both shots even if the attachment is installed only on one gun (maybe on main hand, not sure). Anyway, I'd modify dual wielded guns symmetrically.
Deagle doesn't deal that much more damage than Anaconda, but it can use the .50 ammo after conversion, so you can mod it for crit builds and so on. It can also be fitted with suppressor, unlike the Anaconda.
Dexterity and Agility are not quite as important for handguns or SMGs as for other guns since much of the time you'll be using the movement abilities to attack and move to close range and secure kills instead of saving all your AP for aim levels. Mercs will need good Marksmanship to make up for low aiming bonuses and lack of aiming in general. Exceptions exist of course, such as when using weapon mods that provide free aiming levels, and both attributes unlock various useful perks. If you have a merc with high initial Agility or Dexterity, there's nothing wrong with that for making most out of these weapons. Only thing you don't really want is Strength, but carrying capacity is also nice to have and some Strength perks can still be useful for handguns and SMGs.
Health and Wisdom are also important stats so your merc doesn't expire when flanking and to make it easier for them to develop and to unlock perks like Dire Warning for SMGs or Trick Shot for handguns.
My second playthrough I hired Hitman in my starting team and he started off OK with pistols his aim isn't as good and he's not ambidextrous like Tex was. I'm still trying to figure out a way to make him into a beast but having no luck so far. He's not terrible he's just kind of mid in comparison. I'm thinking that due to the nature of his unique trait he's not going to be a pointman like Tex was I'm thinking he should just be used to hold flanks and just stay in 1 position and just be pure overwatch or maybe try and find a way to make him into a sharpshooter with crit bonuses don't know.
Thanks, I guess I'll try it out...
The only drawback is when the enemies have revenge, some grit are usefull
Oh damn, if you equip one pistol and one smg you can do both run and gun and mobile shot? Im definitely using that on my second game
I realise that Mobile Shot is usefull for a sniper, for tactical retreat i mean
-heavy stock
-quick prism scope
-red dot
-extended barrel
-silencer
So first shot with extra aim to mark. And then run&gun. Do R&G work against marked enemy?