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For easily accessible dual guns, uzis are great and very versatile (mods for longer range and stealth kills).
Dual guns can be nice for the damage output, but I dislike not being able to make a single shot when wielding dual burst fire guns (and therefore no low AP attack option and recoil management being useless).
Regarding perks, there aren't any especially for pistols or SMG unfortunately. You could focus on another aspect of your build, eg. range and usage of the weapon and get perks for that instead (overwatch/aiming/stealth/tanky/fast runner/short range).
They should add additional perks for pistols and smgs (as well as grenades) and maybe make some of the existing perks more general (eg. the strength tree is not that great for mercs that don't use melee at all).
However, armor penetration can be improved by using and crafting specialized bullets and some mercs, like Vicky and Smiley, can have a nice damage output with pistols/SMGs.
IMO JA3 isn't a very difficult game after learning the mechanics, so there's no need for strict min/maxing, just play the mercs however you want for some rpg flavor.
For dual weilding you can mod the 2 gun with different upgrade the shot will benefit both
If you have a inspiring strike in you team you can go dire warning on your smg's
Flanker is a must obviously
With an Anaconda uv dot Raider can kill 7 enemies in Raven overwatch
The Thompson smg deal more dmg than the AUG
CqC, shockassault, linebraker + Short barrel Conda = bye bye colonel
Can even go dire warning and trick shot to incapacitate those hamster
I would assume every shot only has it's own benefits.