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Starting island is kind of tutorial...
By first aid u can cancel bleeding effect and restore some health,to restore full health u need use heal wounds operation from sattelite view menu.
Ur medpacks will loose some % when u heal ur mercs gather herbs and loot medical supplies and use em on medpacks to fill em up .
Scouting sectoirs operation from sattelite view sometimes bring some medical supplies also .
I would advice also mod wchich make mines not depleting in time it will allow you to take ur time to learn when u conquesr first mine,not forcing u into harder stuff too quick.
Yep i agree there should be boot camp or so wchich will teach u very basics if u never played JA,hopefully devs implement such thing.
Stealth mode gives you a chance to get stealth kills with any attack that penetrates the enemy's armor. This chance depends on the type of enemy, your merc's dexterity, and whether you have perks that further increase it. There is also a perk that causes all stealth attacks to deal 20% more damage.
The downside of being in stealth mode is higher AP costs for movement. However, re-engaging stealth mode costs 2 AP and you can't do it if an enemy has already seen you during the same turn.
You can look up the weapon's range in tiles by hovering over the weapon in your inventory. There is also a fan-made spreadsheet to give you a general idea, but these figures can change depending on weapon mods and special ammo types. https://docs.google.com/spreadsheets/d/14JcHKZscRWZ5onz2O_4hWE-K-_tHFPYtig4ppovH2n0/edit#gid=0
The red cross means that the merc has a wound, each of which reduces their maximum hitpoints by 10. Mercs can have several wounds which is expressed by a number next to the red cross. Wounds slowly heal on their own over a time of days to weeks (possibly less in forgiving mode), but you generally want to treat them via operations on the satellite map. This requires a merc with at least 30 medical skill and only works outside of combat. It also consumes 5 meds per wound. Completing the Rest & Recreation operation (only available in town sectors) also heals one wound.
I expected he would shoot the enemy once the enemy entered the door. Just like in XCom. But what happened wasn't (again) clear to me. Enemy entered the room, I did not get a change to hit him despite him walking into my overwatch mode. That enemy then killed one of my members.
I then tried to hit him with my 3 remaining members but somehow none of them had any points left to do something, despite it being my turn.
Again I left with a frustrated Alt-F4.
I bought JA3 as soon as it became available and gave up after an hour or so, realizing it had no tutorial (Even with the F1 help function I only get something like 15 small tips). I was hoping some Youtubers would make some good tutorials so I left the game alone for a while, but haven't found one yet which simply covers all the basics.
Also very helpfull info, thanks a lot. Playing it on easy mode is actually a very good idea, I'll restart doing that :)
try position merc farther from doorway to give him chance to react or make crosswatch field using 2 mercs overwatching from diff angles.
Definitely start from easy and forgiving option if its ur first JA play.
Those 2 mods i mentioned helps alot in learning ,overall check workshop u surely find things making learning alot easier for you.
There are perks wchich allow to break overwatch w/o reaction though i doubt enemies at starting island have em so it was probably as i said too little time to react .
1: Gather all the information available.
2: Make an actual effort to put it together
3: Test it out
4: If it doesn't work as expected, go back to 2
5: If it still doesn't work after repeating that cycle a couple of times, go back to 1
I have yet to find anything that can not be learned that way.
Since all your Mercs have no action points, this means the interrupt occured within the enemy's turn to move. You will have to wait for all the enemy to complete their movements.
or he have ap just for one shot and got suppressed so loosed enough ap for overwatch ,though i doubt it could happen on starter island,especially w/o suppressing mod cause vanilla suppressing works very weak.
It sounds like you're running to the enemy instead of letting them come to you. Also, if you are getting your mercs wounded, well it can't be completely avoided in some cases, but in these early battles as long as you use your AP wisely and use cover, you shouldn't take much damage at all.
Try to end your turn behind some cover, and with 1 AP left to crouch or prone (if you are fully standing it will take 2 AP to get down to prone).
Seems you are overcomplicating it. Stealth simply means your mercs move slower and are less likely to be seen. If you simply enter crouch or prone, that doesn't count as stealth. So before combat starts select all mercs, and enter stealth. They will all auto-crouch, don't stand up or you will no longer be in stealth, you need to stay crouched or prone.
Being in stealth means you can get much closer to enemy units without being spotted, you know when you're being detected because a red bar will start to fill up on your merc portrait, and on their circle. To avoid detection move away from the enemy before the bar completely fills. Try experimenting with one merc, select them, make sure they're in stealth mode, and then try moving toward and away from enemy units and take note of the red detection bar. Stealth is obviously more powerful at night, or in rain, fog, dust, etc.
If you want to try and attack Ernie Village at night, go out to Satellite view, you will see the current date/time, plus you will notice a symbol, a sun for daytime, and a moon for night. If you want to do a night attack, hit play till it shows a moon.
You can get an idea of the range by selecting the overwatch button, but don't actually set overwatch. So just click the overwatch button and look at the overlay it shows you, right click or hit Esc to cancel overwatch.
Being in stealth mode allows you to get closer than you would in just normal standing, crouched, or prone. Don't get too bogged down in the, why is stealth crouched/prone different to normal crouched/prone, it just is, and it makes a different to how easily your mercs get spotted. Also, night attack will allow you to get much closer, but don't fall into the trap of feeling like you have to run to your enemy.
You can forget stealth altogether if you want. You still want to get your mercs into a good position for the attack, but then just take a shot at an enemy and let them raise the alarm. They'll then come running towards you, just keep calm and stay in cover.
I rarely heal during combat unless someone is close to dying on me, but best to avoid that anyway. The only way to fully heal your mercs is in Sat View, under Operations, Treat Wounds. Treating wounds will fix any issues with your mercs provided you have the necessary meds. If you are low on meds make sure you fully explore the map, you pick meds from plants around each map sector.
As for a tutorial, well maybe it's just me, but I didn't ever feel like I needed one. This is the first JA game I've played but the UI was easy enough to navigate, just click stuff and find out what it does.
In terms of strategy/tactics, it seems like common sense, real-world concepts. Don't run around out in the open, stay low and in cover, you want the element of surprise so use stealth and stay out of sight till you are ready for combat. You want to decide when combat starts, not let your enemy decide.