Jagged Alliance 3

Jagged Alliance 3

View Stats:
cezar Sep 2, 2023 @ 1:48pm
Bazooka man is OP!!!
Bazooka Man is so OP! He shoots long distance and has better aiming skills than rifle-firing enemies. No rocket limit. It deals a lot of damage, it doesn't matter if there are any obstacles in the way or it hits the target directly.
< >
Showing 1-15 of 15 comments
Cartof Sep 2, 2023 @ 3:01pm 
Yep.. there are few encounters that even feature two rocketeers and two mortar dudes..
Primary Targets for me are to take out mortar and rocket dudes either by snipers, grenade launchers or stabby stabby before my main assault. I try to avoid going in blind into a fight. :)
Barry is my anti-rocket man grenadier or Raven with a silenced sniper rifle. Pop goes the rocket guy(s). Like in real warfare...do NOT bunch up.

As OP as they sometimes are, they are also dumb as bricks. More often than not the RPG dude I missed goes BOOM. "Oh, I missed one. He killed himself firing into a brickwall"
uncle nick Sep 2, 2023 @ 6:54pm 
RPG and 40 mike mike are the most OP in the game. You may not like being in the receiving end of a RPG; but later in the game, not wanting to give spoiler away, in at least 2 crucial important battles, 99% of players will be using RPG or 40 mike mike to win the game.
jerkyboy7256 Sep 2, 2023 @ 7:35pm 
How come RPGs and MGLs have longer effective range than sniper rifles? Some guys cry about sniper rifles being OP. But the truth is, I can deal thousands of damages and wipe out scores of enemies with a couple of 40nm grenade thumps. And if you spot an enemy RPG guy you have to pray that your sniper will be good enough to take him out before the RPG can be fired. Because your sniper will be outranged and forced to make an out of range shot that your sniper may or may not succeed.
jerkyboy7256 Sep 2, 2023 @ 7:40pm 
Originally posted by uncle nick:
RPG and 40 mike mike are the most OP in the game. You may not like being in the receiving end of a RPG; but later in the game, not wanting to give spoiler away, in at least 2 crucial important battles, 99% of players will be using RPG or 40 mike mike to win the game.

Yes some end game missions were surprisingly easy, thanks to my noobtuber Larry!
cezar Sep 3, 2023 @ 1:54am 
I think they should slightly reduce rocket firing range and enemy aiming ability. Why are obstacles not taken into account when calculating damage dealt?
Marabu Sep 3, 2023 @ 2:36am 
Agreed, RPGs need tweaking.
Last edited by Marabu; Sep 3, 2023 @ 2:36am
Rhapsody Sep 3, 2023 @ 2:59am 
Just go prone before you end your turn.
CommandDork Sep 3, 2023 @ 5:25am 
I thought they tweaked it some a while back...

"- Grenade and Rocket-Launchers mishap chance and deviation now depend on distance to target (Community Suggestion)"

...to make the shooters less accurate. Maybe this only applies to player characters and not enemies.
SirHawk Sep 3, 2023 @ 5:35am 
Well, vast majority of rocketmen I've encountered just shoot at an obstacle in front of them and become failed jihadists.
gerald2 Sep 3, 2023 @ 6:48am 
reloading rpg shoud take bit longer they shouldnt be able to fire every turn ,or just make em need crouch to fire
gerald2 Sep 3, 2023 @ 6:50am 
Originally posted by SirHawk:
Well, vast majority of rocketmen I've encountered just shoot at an obstacle in front of them and become failed jihadists.
some do ,some others despite being same class have sniper precision...imho it should be moved somewhere in the middle,overall AI behaves sometimes weird ,i just watched my elite militia walking ladder up and down thru all fight...kinda 4 times or so
Incunabulum Sep 3, 2023 @ 9:48am 
Originally posted by cezar:
Bazooka Man is so OP! He shoots long distance and has better aiming skills than rifle-firing enemies. No rocket limit. It deals a lot of damage, it doesn't matter if there are any obstacles in the way or it hits the target directly.

Sounds like you should prioritize taking Rocket Man out at the opening of combat.

I sneak around until I find them and they get shot dead in the opening turn.
....but then RPG and 40mm are OP. Their blast effects are a weird game balance. They do require tweaking as at times I've been hit by an onslaught of rpgs and other times the AI has no logic for checking for obstructions: "Durrr I'll fire into this wall"

Advice for those going into a sector are:
1. Never bunch up
2. Scout, don't go blind into a sector
3. Go into a sector with 2 teams
4. Prioritize threats
5. Scout inside the sector with stealth
6. Don't do frontal assaults en masse
gerald2 Sep 3, 2023 @ 10:46am 
Originally posted by Incunabulum:
Originally posted by cezar:
Bazooka Man is so OP! He shoots long distance and has better aiming skills than rifle-firing enemies. No rocket limit. It deals a lot of damage, it doesn't matter if there are any obstacles in the way or it hits the target directly.

Sounds like you should prioritize taking Rocket Man out at the opening of combat.

I sneak around until I find them and they get shot dead in the opening turn.
yeh but it wont work always some of em are inside houses ,last times i got one hiding behind door frame and sending rocket after rocket every turn ,solid house no way to hit him ,reloading such weapons should take more time
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Sep 2, 2023 @ 1:48pm
Posts: 15