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I mean, ok it's never been a gaming platform, so there's no surprise that games wasn't a top priority for Apple. But it's not the point for most Mac users wanting play some games, it's about only having some choices of some big budget games along a year through main genres, and a solid choice of indies games among many genres and as back catalog or released in a year.
And for most Mac users this would be enough, but even if not a gaming platform it requires some care of problems related to games. And Apple did sometimes some focus but it's never been consistent. They did API, they did evangelism, they did emulation, more. But never ever consistently.
I think that the switch to new proc cumulated with the stop of support of 32 bit games (can't believe there's still 32 bit applications, it was already non sense since more than a decade when Apple did it) generated an anti hype. Frankly that a dev can't compile in 64 bit looks quite ridiculous, but it didn't help anyway and the new processor ended make the state very weird.
The back catalog was very large, and was shrink a lot because of those two evolutions.
So what? I have hard time to believe in this new porting tool, so let see.
But what Apple should do is make clear that using VM without paying anything is fine and alas indies dev tend believe they can't use them for some testing purpose. That would probably help a lot more than some porting tool hardly working as well that using engines supporting well multiple platforms.
macOS Sonoma brings gaming on mac a lot closer with it's native WINE engine
I JUST TESTED JA3 (GOG edition) IN CROSSOVER 23.5 (they added D3DMetal) AND IT WORKS VERY WELL ON MY M1 pro 16GB RAM (Sonoma, Ventura not tested).
graphic settings HIGH, in 2.5K resolution. superb!