Jagged Alliance 3

Jagged Alliance 3

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Un_Competent Aug 22, 2023 @ 1:52am
'Trap Alarm' in The Good Place
Anyone else getting traps setting off alarms when loading into The Good Place, even when none of your mercs are interacting with the environment?
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Showing 1-15 of 61 comments
sandman25dcsss Aug 22, 2023 @ 2:18am 
No, never happened to me.
Un_Competent Aug 22, 2023 @ 2:30am 
Originally posted by sandman25dcsss:
No, never happened to me.
Hasn't happened to me before this recent patch, and I only remark on it because it seems like either a mod going wrong, a bug, or an anti-savescum mechanic.
That said this is the fourth Good Place playthrough I'm doing and the first at night, in fog, with most of my mercs packing thermal scopes. So who knows?
Un_Competent Aug 22, 2023 @ 3:15am 
Yep- have run a few iterations and definitely comes across as an anti-savescum mechanic. Save because you want to make dinner for your family, come back and bingo, the whole map gets alerted anyway.
Seems like a complete d-bag move *IF* intentional on the part of the developers. Going to start a new unmodded playthrough under the new patch and see if the problem persists.
Magicsimmer Aug 22, 2023 @ 4:01am 
Yes, was wondering what these trap interruptions were all about. We enter the sector, and then in 5 seconds we are detected through some kind of trap...
uncle nick Aug 22, 2023 @ 4:22am 
I just loaded Good Place, and all seems ok. Not sure what are these traps you guys speak of? When you first deploy at the front gate wall, there are guard towers with flood lights. Did your merc go hidden and move away from the guard tower? If not, the tower search light will be onto you in 5 seconds.
Un_Competent Aug 22, 2023 @ 4:57am 
Originally posted by Magicsimmer:
Yes, was wondering what these trap interruptions were all about. We enter the sector, and then in 5 seconds we are detected through some kind of trap...
Seems like the prisoners or guards are setting them off. I stealthed all the way up the back to where the sniper on the tower hangs out, saved, and when I reloaded I saw the 'alarm' get triggered in a cluster of prisoners around a guard.


Originally posted by uncle nick:
I just loaded Good Place, and all seems ok. Not sure what are these traps you guys speak of? When you first deploy at the front gate wall, there are guard towers with flood lights. Did your merc go hidden and move away from the guard tower? If not, the tower search light will be onto you in 5 seconds.
Yeah nah we're specifically talking about loading a saved game and having an alarm triggered by an NPC within a couple of seconds of loading.
I have done reloads 10+ times to test and it happens regardless of merc positioning.
Ironically the last runthrough of Good Place was probably the easiest I've done despite the alarm being triggered- thank goodness for Livewire and Barry packing an RPG.
Twelvefield Aug 22, 2023 @ 1:23pm 
I reloaded The Good Place, and yes the alarm goes off no matter where the mercs start. An annoyance to add to the growing The Good Place Bug List. Where's Ted Danson when you need him?
Un_Competent Aug 22, 2023 @ 2:26pm 
So the big question is: bug or feature? And if a feature, are they saving it for pivotal levels like Good Place, or is this going to apply more generally?
[SCZ]Celestrian Aug 22, 2023 @ 3:47pm 
i ONCE had a patrolling enemy walk into a mine, setting it off, however i quickloaded just at that moment and wasnt able to repeat that again. no idea if that would´ve started an alarm.
cuzer Aug 23, 2023 @ 3:19am 
I had exactly the same last night, it's my first play through, once you seem to save the game as soon as you reload the alarm triggers, thinking it's a bug since the patch but who knows???
Noobiecanoobie Aug 23, 2023 @ 3:46am 
Yes, happened to me today. Trap alarm could sound at start with my squad spawned and not moved. Seems a prisoner can set it off. Frustrating due to getting stuck in turn based movement while no guards can detect us.
dkfqwmdu Aug 23, 2023 @ 11:47pm 
So I noticed yesterday that several groups of prisoners came out of the basement just after I had cleared the sector and the first one triggered the alarm by opening that trapped door in Jackhammer's office. Maybe this also happens when you load a save before starting combat?
Noobiecanoobie Aug 24, 2023 @ 12:54am 
Originally posted by dkfqwmdu:
.... Maybe this also happens when you load a save before starting combat?
I tried to recover from this issue by loading the 'entering sector' automatic save, and it occurred with that also. But some form of load state could still be part of the cause.
cuzer Aug 24, 2023 @ 4:33am 
Has this been updated in the hotfix does anybody know out yesterday? I left it alone and went elsewhere on the map but need to go back
Un_Competent Aug 24, 2023 @ 2:39pm 
Originally posted by Noobiecanoobie:
I tried to recover from this issue by loading the 'entering sector' automatic save, and it occurred with that also. But some form of load state could still be part of the cause.

I did the same thing and got the same result, which is why I thought it was an anti-savescum mechanic.
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Date Posted: Aug 22, 2023 @ 1:52am
Posts: 61