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My starter team was IMP, Fox, Hitman, Steroid and Barry. After capping the first mine, I rushed getting Fley. I flew in Nails, Wolf and MD, dismissed Hitman and then sat around a couple weeks improving agility and marksmanship. The issue were the frequent attacks though and I was forced to stop training, because my ammo reserves got dangerously low. Loot drops from raiding squads were nonexistent and they AI sent one about every 1-2 days.
Once I got the second and third mine, I expanded my A-team with Raider, recruited a full B-team and (after finishing the Smiley quest with 2 squads) then proceeded to work on the eastern part of the map with it (includes recruiting Pierre), while my B-team made sure to get Larry and slowly made its way towards the Refugee Camp and later Landsbach. Once A-team got the 2 mines on the eastern part, I got a third team and are now about to finish the campaign.
My overall impression was, that indeed, auto-weapons are more viable on MI than on lower difficulties, because the overstatted enemies often require a lot of stopping power. You want to target grunts with ARs and SMGs, while your sniper rifles take out the high HP targets. I got a couple Winchesters pretty early, which made ammo management a breeze, but my main carries remained a fully modded 10x scoped Dragunov on Fox, coupled with 2 FALs with a 40mm each on Nails and Barry. Raven usually used a Winchester until I found an AUG. Raider carries around a modded Glock-18 (best 1-hand weapon in the game, hands down) and smoke grenades and has a fully modded RPK in the secondary slot just in case.
The biggest and most interesting surprise was Bobby though. With his agility nearly hitting 80 after training, he is a pretty good tank. Runs around with molotovs, tear gas, smoke grenades and a single Anaconda for overwatch and mobile shot finishers. Has full health perk build, is supreme bait and very useful overall.
Overall I was fairly unlucky as far as loot drops are concerned, but it wasn't that much of an issue. It made me appreciate weapon types, that I usually neglected before, like handguns and shotguns. I honestly don't have even the slightest idea why people would resort to an all sniper team, but I guess if they have fun with it and love to reload and metagame, why not...
The game isn't even remotely hard enough for the players to be forced into some presumably OP weapon type meta.
Don't get me wrong, I'm very happy that JA3 exists, I just think it would be nice if the enemies could be made a bit smarter.
100 agree! The stupid AI is the biggest Problem, in this Game, but its a great Game.
Not just "stupid" AI, but that it's always forced into the same pattern - it will ALWAYS move EVERYONE first and then attack (but only, if they see the target BEFORE the movement order), which is highly exploitable. For example, if you fully stealth your team and then reveal someone on purpose far away from them, the AI will do one of 2 things: remain in place or ALWAYS make a full move towards the "revealed" target and run face first into the hidden squad. Since AP won't be available though, it won't be able to attack the now revealed squaddies in it's face and die to either overwatch or aimed shots during your turn. Then you can just re-hide again and repeat it.
Those that remain in place can be easily sniped, those that rush you can be easily overwatched or burst-aimed down.
In games like XCom for example, this wasn't possible by default, because the AI never moved everyone at once and never spent both actions on movement immediately. There, a single soldier would use his action to move, reveal your "ambushing" squaddies, and then the rest would simply mow them down if they are positioned in a bad way. In JA3, "bad" positioning is never a consideration as long as I can click on the "hide" button. It's like magic, really.
I understand why JA3 devs did it - probably to reduce turn times - but it's really a horrible solution. The upsides are undeniably there (turn times are lower indeed), but the cost is way too high. XCom and Phoenix Point did it right. The AI isn't ingenious there, but way, way less expoitable than in JA3.