Jagged Alliance 3

Jagged Alliance 3

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"Tactical Device" side mod
How does it work?

It says it increases your stealth kill chance with aim level and illuminates enemies and the wielder. It seems like "illuminating" yourself would mean you come out of stealth even if you get a stealth kill. I'm afraid to waste a chip to experiment.
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Showing 1-9 of 9 comments
Aurite Jul 24, 2023 @ 8:13pm 
for the tactical device dont get the flashlight, get the dot thingy that adds extra aim.

I have sniper rifles with the tactical dot that adds aim and the heat scope thing which is 2 chips admittedly, 1 for each, but works great for me.
Null Winter Jul 24, 2023 @ 8:37pm 
Originally posted by Aurite:
for the tactical device dont get the flashlight, get the dot thingy that adds extra aim.

I have sniper rifles with the tactical dot that adds aim and the heat scope thing which is 2 chips admittedly, 1 for each, but works great for me.

Bypassing grazing hits, cover, and illumination all on a single scope should require a lens and a chip, at minimum; there's no reason to not use the thermal scope whenever it's available on a weapon.
Originally posted by Null Winter:
Bypassing grazing hits, cover, and illumination all on a single scope should require a lens and a chip, at minimum; there's no reason to not use the thermal scope whenever it's available on a weapon.

I think you're mixing up the side and scope mods. The thermal scope does not conflict with the side slot, which the one for the "tactical device" I'm referring to.
Originally posted by Aurite:
for the tactical device dont get the flashlight, get the dot thingy that adds extra aim.

I have sniper rifles with the tactical dot that adds aim and the heat scope thing which is 2 chips admittedly, 1 for each, but works great for me.

"Tactical Device" is one of the options. That's the name of it. It reads:

- Slightly increased Stealth Kill chance for every Aim level
- Illuminates enemies and the wielder

What is not clear to me is how how the illumination effect works with respect to oneself. Does it reveal you from stealth when you fire even if you get a stealth kill (which normally wouldn't reveal you)? Is there some other implication I'm missing?
Nellvan Jul 24, 2023 @ 9:08pm 
Being illuminated will not take you out of stealth after a successful stealth kill. Your just generally easier to spot (and to hit when you're not hidden).

On the plus side, better chance for stealth kills and reduced (or even negated?) accuracy penalty on enemies who are in darkness.

No idea if it's worth it, I've not used it enough yet. Going by my gut feeling, I lean more towards the UV dot, too (+NV goggles, or thermal scope if you can afford it)
stretch Jul 24, 2023 @ 9:09pm 
Originally posted by Giant Space Hamster:
Originally posted by Aurite:
for the tactical device dont get the flashlight, get the dot thingy that adds extra aim.

I have sniper rifles with the tactical dot that adds aim and the heat scope thing which is 2 chips admittedly, 1 for each, but works great for me.

"Tactical Device" is one of the options. That's the name of it. It reads:

- Slightly increased Stealth Kill chance for every Aim level
- Illuminates enemies and the wielder

What is not clear to me is how how the illumination effect works with respect to oneself. Does it reveal you from stealth when you fire even if you get a stealth kill (which normally wouldn't reveal you)? Is there some other implication I'm missing?

I don't know how it works and I have it on my stealth shooter guy who runs around before I stat combat taking out anyone he can and his stealth does not drop. I use it because I want the stealth kill bonus and am willing to risk whatever the description means. So far I have noticed no effect from it at all be it negative or positive.
Someone would need to test the CTH on the same target with and without the mod to see if it does much.
Null Winter Jul 24, 2023 @ 9:28pm 
Originally posted by Giant Space Hamster:
Originally posted by Null Winter:
Bypassing grazing hits, cover, and illumination all on a single scope should require a lens and a chip, at minimum; there's no reason to not use the thermal scope whenever it's available on a weapon.

I think you're mixing up the side and scope mods. The thermal scope does not conflict with the side slot, which the one for the "tactical device" I'm referring to.

No, I was responding to them about the "heat scope thing".
Lenood Jul 25, 2023 @ 8:41am 
Asked myself exactly the same. Dont really like the combination because it is a bit immersion-breaking... Even if it doesn´t take you out of stealth it feels weird to sneak up to somebody being lit like a christmas tree...
Last edited by Lenood; Jul 25, 2023 @ 8:41am
Ichthyic Jul 25, 2023 @ 8:53am 
the tactical device adds 5% per level of aim to your chance to score a stealth kill. very worth it if you don't have any other perks to boost your chance to score a stealth kill, or you are using a low damage weapon. yes, even a beretta can kill late game enemies with stealth kills. I've gotten stealth kills that did only 6 damage. so, if you want to REALLY go the stealth kill route, the tactical devise plus an aiming scope (that adds extra levels of aim) can be really useful. 4 levels of aim with a tactical device means 20% better chance at a stealth kill. remember... you don't NEED to use a sniper rifle to get a stealth kill. ANY gun will work.
I never noticed any downside to being supposedly "lit" by the tactical device. it does act like you are wearing nightvision goggles though, and you definitely see the increase to your chance to hit when hunting at night. eventually, once you have other perks to boost your chances at a stealth kill, you might want to switch over to a mark or autoaim side unit. marking your target does not add anything to stealth kills, but it very useful when you are NOT in stealth, which will happen in most of the tougher combats at some point. Once you mark a target, every hit on that target is now critical.
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Date Posted: Jul 24, 2023 @ 7:55pm
Posts: 9