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So put 85 LDR to your IMP for a whopping 60% faster travel !!
I'm halfway through and now after each city square we capture:
1) My IMP main (75 leadership) + Len knock out 2 militia levels
2) My doc patches us up
3) Someone is fixing things or building ammo
4) Someone is scouting
And Raider has trained up Kalyna + Flay to 70-80ish leadership so that they can man various points of entry from attackers and keep those militias staffed.
Works out well.
- A
I mean, it sort of makes sense that a good leader can whip a squad into shape, navigate better and figure out ways to march them through difficult terrain, but then again, a group can only be so fast as their slowest member.
I think travel speed should depend on the best LDR merc and the worst AGI/DEX/STR merc in the squad. I mean, even the best squad leader can't go any faster if Fatso McWimpy is on the team.
Uh...this is a....surprising and seriously impactful mechanic. 60%.
I think a succinct summary is WTF.
The Teaching perk is more important for training militia. MD is almost the equal of Gus when it comes to training militia, right out the gate.
At base stats, the best trainers in the game are:
1. Raider
2. Len
3. Hitman
4. Wolf
5. Buns
6. Fox
7. Gus
8. MD
A single leadership training session with Raider is enough to catapult MD up to rank 5, too. He's the most cost-efficient militia trainer in the game by far.
EDIT:
Mechanically, it works like this: There's a hidden progress bar of sorts that all the mercs that are performing an operation contribute to. Contribution is a base value of 67 plus the mercs' relevant stat, leadership in the case of training miltias.
The teaching perk acts as a x2 multiplier, so the formula for mercs with it becomes (67 + Leadership) x2. Note that if multiple mercs cooperate, this multiplier only applies to the merc(s) with the trait. Wolf takes this one step farther as his Jack of All Trades perk counts as a x1.33 multipler on top for any operation he's working in. So when teaching miltia he contributes (67 + Leadership) x2 x1.33.
Like if you had a 'squad leader' who had high leadership could see that be a reason for a bonus but not so much having low leadership should lead to a penalty.
Huh? It's all relative. And leadership does only provide a bonus to the base travel time.