Jagged Alliance 3

Jagged Alliance 3

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kycol Jul 24, 2023 @ 8:35am
Crafting 5.56 ammo cost doesnt make any sense.
7.62 standard requires 10 parts/mag. 5.56 which is a smaller caliber requires 30 parts/mag.
What the hell is even that.
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Showing 1-15 of 15 comments
The entire crafting system makes little sense. It's something I hope the community rectifies in the long term as I'm confident it is beyond the developers intended scope for things.
HozzMidnight Jul 24, 2023 @ 9:04am 
Originally posted by kycol:
7.62 standard requires 10 parts/mag. 5.56 which is a smaller caliber requires 30 parts/mag.
What the hell is even that.

It's a bug/oversight. I am sure they intended it to be 10 parts. I expect it to be corrected in the first balance patch, whenever that is.

They really need to add breaking down ammo into parts and powder. If I could turn all my .44 and 9mm into 7.62, ammo problems are solved.
ahsanford Jul 24, 2023 @ 9:33am 
+1.

I thought all 30 piles of bullets were 1 gunpowder + 10 parts for [base] ammo and then an additional part cost and operation to convert [base] to [AP or whatever you need]

Not so. At all. 5.56 is 1 part per bullet (!), which is a bit of a problem with my machine gun spitting out 40-60 'parts' per battle!

I may have to switch to another MG that uses 7.62 to even stay in business.

- A
ahsanford Jul 24, 2023 @ 9:34am 
I'm not part of the 'but where is my Bobby Ray's' committee. This was a deliberate decision, and I'll play ball, hire a dedicated demo dude just for ammo fab (due to huge build lead times).

But be fair with the crafting costs at least!

- A
RasaNova Jul 24, 2023 @ 9:39am 
Yeah, I've been limiting myself to eastern bloc machine guns just becsuse the ammo is so much easier to find (plus it's one of the few that can be bought.)
pascal.difolco Jul 24, 2023 @ 9:40am 
I didn't ever need to craft ammo (only explosives)...
Playbahnosh Jul 24, 2023 @ 9:40am 
It seems like a bug. I mean 1 bullet costing 1 gunpowder instead of 1 box looks like an easy mistake to make of an additional 0 in the code. I'm sure this will be patched soon.
oxide Jul 24, 2023 @ 10:36am 
there is already a mod fixing this and other calibers added

https://steamcommunity.com/sharedfiles/filedetails/?id=3007837871
Buxor Jul 24, 2023 @ 10:38am 
What also makes no sense at all: my explosive expert can easily build ammo with gunpowder, but can't break down unused ammo (wrong caliber) to gain said gunpowder.
EliteForceQc Jul 24, 2023 @ 10:49am 
For a good part of my playthrough i didnt have a explosif expert .. so 2 entire days of crafting for 60 bullets. Really..
pRaX Jul 24, 2023 @ 11:07am 
I mean, yes, it's a bit questionable but I always chalked it up to being due to the setting.
While fictional, we're in Africa.
Especially considering the times, I expected WP ammo to be the most common of all and when it comes for NATO ammo, it would be 7.62x51 while 5.56x45 is more of a rarity.
I think this rings still true even today.

But should it be like that for gameplay's sake? Don't really know.
5.56x45's performance doesn't seem to warrant this cost at all unless I missed something.

Maybe it's just an oversight. We'll see I guess.
Lightning Jul 24, 2023 @ 11:08am 
Yeah should be able to make the more used crafted ammo by like a craft of 150 rather than 30 imo
Kittenbait Jul 24, 2023 @ 3:51pm 
I feel there's a massive shortage of gunpowder. I hardly ever use machine guns (only for major fights) because I can't afford the ammo. I don't mind them being not usable for every fight, but I think they're just a bit too much of a drain.

And yet I'm sitting on many hundreds of rounds of .44 and 9mm that I doubt I will ever fire. I think the game needs to let you break them down for scrap and gunpowder.
w.f.schepel Jul 24, 2023 @ 4:07pm 
Originally posted by Kittenbait:
I feel there's a massive shortage of gunpowder. I hardly ever use machine guns (only for major fights) because I can't afford the ammo. I don't mind them being not usable for every fight, but I think they're just a bit too much of a drain.

And yet I'm sitting on many hundreds of rounds of .44 and 9mm that I doubt I will ever fire. I think the game needs to let you break them down for scrap and gunpowder.

Amen.
SirHawk Jul 24, 2023 @ 4:12pm 
I'd rather delete the ammo crafting part entirely, it adds literally nothing to the gameplay but irritating progress stalling and is the sole purpose of atrocious ammo drop chance. I'd argue ammo modding would make sense but crafting is a stupid and forced mechanic for the sake of having a crafting mechanic.
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Date Posted: Jul 24, 2023 @ 8:35am
Posts: 15