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You can also add a weight? that adds accuracy or maybe accuracy for consecutive hits? Either way it boosts accuracy somehow.
I do not know if you can do both to the one weapon or if you can use anything on The Thing.
There is a composite machete from the tinker in Ille Morat if you succeed if keeping The Beast alive and freeing the nearby event. It's a quest line sort of and you can get the tinker to craft you several things for scraps. Likewise I do not recall it's damage or any bonus or if you can modify it or the name if you do mod it.
There could easily be more but that's all I know.
The Thing has a heavy machete model, but it functions like a knife (4AP per swing, and causes Bleeding on a neck hit) and has insanely good Strength scaling compared to the machete's mediocre scaling and the knife's pathetic scaling. It's base damage is 18; with a 100STR merc and the guaranteed melee crits perk, it hits for over 130 armor piercing damage per swing. The Thing does not accept either weapon mod, but doesn't really need them because it's pretty good.
You can only have a blade sharpened or weighted, not both at the same time (but guns can have sooo many mods). Sharpening is a flat damage buff, while weights make the aiming action more effective (though melee is already highly accurate) and allow you to throw knives further. Sharpening also wears off, eventually.
This playthrough, history repeats, but I found them earlier, I hope I'll find more.
But to me, learning how to use fewer weapons better / in more interesting ways / with perks over time is one of many reasons why I strongly prefer JA to the Wasteland games.
- A
not so much really. I find Flay to miss about 40% of the time (even on aimed attacks!), in fact. he has good base stats. I cannot figure out why he misses so often. for that matter, no matter who I try in melee, they miss way more than they should. it becomes iffy to rely on melee frankly.
I have the CTH mod and I am assuming there is a glitch because Blood could miss with 100% hit chance. It wasn't exactly common but happened enough to know I wasn't imagining things.
In a lot of games the hit chance does not take the enemy evasion into account but this game doesn't really have anything like those ones do. No dodge chance but I guess they can drop prone. If they have drop prone you get a 0% hit chance shown though so it's not exactly a hidden mechanic like dodge and stuff.
Gut knife. Its only advantage over the normal knives is that it causes Bleeding on any body part hit, so you can stab anywhere to apply two status effects at once... except if you're using a melee weapon, then you want to aim for the neck anyways to ensure a finishing blow.