Jagged Alliance 3

Jagged Alliance 3

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Sir Samson Jul 23, 2023 @ 9:18pm
Are there multiple knife types?
I've only seen the combat knife, which can be sharpened with a stone to make more damage.
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Showing 1-11 of 11 comments
Engioc Jul 23, 2023 @ 9:24pm 
Not sure about knife specifically but there is the machete, that's the only other blade I'm aware of. Can also be sharpened with a stone, and takes two slots.
You also have Blood's Infinite throwing knives
stretch Jul 23, 2023 @ 9:38pm 
There is also a unique - The Thing - that has a bonus to damage from strength and I think has 2 extra base damage. Might be 18?
You can also add a weight? that adds accuracy or maybe accuracy for consecutive hits? Either way it boosts accuracy somehow.
I do not know if you can do both to the one weapon or if you can use anything on The Thing.
There is a composite machete from the tinker in Ille Morat if you succeed if keeping The Beast alive and freeing the nearby event. It's a quest line sort of and you can get the tinker to craft you several things for scraps. Likewise I do not recall it's damage or any bonus or if you can modify it or the name if you do mod it.
There could easily be more but that's all I know.
Last edited by stretch; Jul 23, 2023 @ 9:39pm
HozzMidnight Jul 23, 2023 @ 9:47pm 
For a game with melee combat there is an embarrassing lack of melee weapons. I think I have seen 3? One of which is a unique and the other two can have exactly one mod. That said, JA is a gun game and always has been.
Null Winter Jul 23, 2023 @ 9:52pm 
Originally posted by stretch:
There is also a unique - The Thing - that has a bonus to damage from strength and I think has 2 extra base damage. Might be 18?
You can also add a weight? that adds accuracy or maybe accuracy for consecutive hits? Either way it boosts accuracy somehow.
I do not know if you can do both to the one weapon or if you can use anything on The Thing.
There is a composite machete from the tinker in Ille Morat if you succeed if keeping The Beast alive and freeing the nearby event. It's a quest line sort of and you can get the tinker to craft you several things for scraps. Likewise I do not recall it's damage or any bonus or if you can modify it or the name if you do mod it.
There could easily be more but that's all I know.

The Thing has a heavy machete model, but it functions like a knife (4AP per swing, and causes Bleeding on a neck hit) and has insanely good Strength scaling compared to the machete's mediocre scaling and the knife's pathetic scaling. It's base damage is 18; with a 100STR merc and the guaranteed melee crits perk, it hits for over 130 armor piercing damage per swing. The Thing does not accept either weapon mod, but doesn't really need them because it's pretty good.

You can only have a blade sharpened or weighted, not both at the same time (but guns can have sooo many mods). Sharpening is a flat damage buff, while weights make the aiming action more effective (though melee is already highly accurate) and allow you to throw knives further. Sharpening also wears off, eventually.
Last edited by Null Winter; Jul 29, 2023 @ 10:00am
RainmakerLTU Jul 23, 2023 @ 9:56pm 
Simple knives can be combined with 2 things, one that makes them balanced for farther throwing, and other - for better damage. Balancing upgrade, I found last time just 3 per game, + I found 1 already balanced knife. Damage upgrade I found just one.
This playthrough, history repeats, but I found them earlier, I hope I'll find more.
ahsanford Jul 23, 2023 @ 10:13pm 
If you want deep tiers of weapons, play Wasteland 3. There are (I believe) *10* tiers of each weapon type, it's ridiculous.

But to me, learning how to use fewer weapons better / in more interesting ways / with perks over time is one of many reasons why I strongly prefer JA to the Wasteland games.

- A
Last edited by ahsanford; Jul 23, 2023 @ 10:14pm
Ichthyic Jul 23, 2023 @ 10:37pm 
"though melee is already highly accurate"

not so much really. I find Flay to miss about 40% of the time (even on aimed attacks!), in fact. he has good base stats. I cannot figure out why he misses so often. for that matter, no matter who I try in melee, they miss way more than they should. it becomes iffy to rely on melee frankly.
Last edited by Ichthyic; Jul 23, 2023 @ 10:38pm
Stuurminator Jul 23, 2023 @ 11:02pm 
Omryn also starts with a unique knife, but you can't take it out of his inventory. You can't sharpen it, either.
stretch Jul 23, 2023 @ 11:46pm 
Originally posted by Ichthyic:
"though melee is already highly accurate"

not so much really. I find Flay to miss about 40% of the time (even on aimed attacks!), in fact. he has good base stats. I cannot figure out why he misses so often. for that matter, no matter who I try in melee, they miss way more than they should. it becomes iffy to rely on melee frankly.

I have the CTH mod and I am assuming there is a glitch because Blood could miss with 100% hit chance. It wasn't exactly common but happened enough to know I wasn't imagining things.

In a lot of games the hit chance does not take the enemy evasion into account but this game doesn't really have anything like those ones do. No dodge chance but I guess they can drop prone. If they have drop prone you get a 0% hit chance shown though so it's not exactly a hidden mechanic like dodge and stuff.
Null Winter Jul 24, 2023 @ 12:34am 
Originally posted by Stuurminator:
Omryn also starts with a unique knife, but you can't take it out of his inventory. You can't sharpen it, either.

Gut knife. Its only advantage over the normal knives is that it causes Bleeding on any body part hit, so you can stab anywhere to apply two status effects at once... except if you're using a melee weapon, then you want to aim for the neck anyways to ensure a finishing blow.
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Date Posted: Jul 23, 2023 @ 9:18pm
Posts: 11