Jagged Alliance 3

Jagged Alliance 3

Statistiken ansehen:
Do your work the devs, Skin Armor & set
Hello, I have trouble getting the idea of characters in pink shirts or bikinis ,knowing that they are wearing armor: Kevlars, camouflage,heavy armors , helmets.

To see them waddling around in basketball shorts, shirts pink hawaî, flip-flops..

I'd rather see them equipped with their visible stuff.

conclusion
It gives the impression of a game whose devs didn't want to do the work and leave in a state without taking the lead.:steamsad:


All the other turn-based games have made the effort of armor skins.
< >
Beiträge 1630 von 44
I don't mind either, for me it's flavour>immersion.

I do understand the sentiment tho, an option for players who want realistic looks should be doable. Let's see what modding tools can do, if it's possible a mod for this would be out in no time
Alpha 23. Juli 2023 um 6:41 
Just make it an toggle option, like many games do it for the helmets. If on, people will see the armor/camo vests etc, if off, nothing changes.
Its funny to me that gas masks are indeed shown on the characters, but nothing else is.
quite disturbing, however perhaps skilled modders will take care of this, seeing there is a sodding gas mask ( already ingame ) thats actually ON , and shows as equipped on the mercs face when you put it on...so there is hope...
Ursprünglich geschrieben von Alpha:
Its funny to me that gas masks are indeed shown on the characters, but nothing else is.

Visualizing gas mask has considerably larger effect on gameplay than helmets which only provide protection. NVGs also exist of course but they only affect damage-dealing, not avoiding unpleasant effects like tear gas or mustard gas are. They are also much more simple to model since the mask covers entirety of the character's head, which the various bests and legwear won't do.

Edit: Fixed typo.
Zuletzt bearbeitet von Rhapsody; 23. Juli 2023 um 7:43
I feel like it would get annoying to have all my guys looking exactly the same. Part of what makes combat flow pretty well in my opinion is each character being extremely identifiable at a quick glance. Anytime something happens or the camera moves without my action, I know exactly what's going on

I had issues in the game 7.62 (a janky real time tactical squad game with a similar setting.) Since all the terrain looked so similar and all the armor was visualized, it was hard to figure out what was going on. Which of my guys has a group of 3 coming up out of the fog of war? Did that grenade just land in my fodder or my medic? It lead to constant pausing to then hover over the units to figure out who they are

It'll probably be something that mods address
Yagoo 23. Juli 2023 um 7:22 
Everyone would look the same at the end game. Boring. Should still be an option, but I like all the mercs looking unique.
Ursprünglich geschrieben von Rhapsody:
Ursprünglich geschrieben von Bloodwest:
Also, your idea is just terrible as there are plenty of ridiculous looking but powerful mercs.

Such as? I'm pretty sure I can easily provide an argument why a merc with "proper" equipment would be just as viable pick. You can also only hire 16 mercs or so anyways, which means you'll need to make choices regardless.
You don't get a point. Altering character's appearance with equipped gear isn't something outlandish and should be offered as an option at least.
Ursprünglich geschrieben von Bloodwest:
Ursprünglich geschrieben von Rhapsody:

Such as? I'm pretty sure I can easily provide an argument why a merc with "proper" equipment would be just as viable pick. You can also only hire 16 mercs or so anyways, which means you'll need to make choices regardless.
You don't get a point. Altering character's appearance with equipped gear isn't something outlandish and should be offered as an option at least.

You're right, it's not outlandish (and I never claimed it to be). It's boring to have everyone look the same. That was the point of not making it into the game and it still stands.
Zuletzt bearbeitet von Rhapsody; 23. Juli 2023 um 7:45
zxsong 23. Juli 2023 um 9:58 
Not gonna happen it is design by choice, otherwise it will become more about a bunch or special forces rather than mercs.
Boge 25. Juli 2023 um 16:17 
Ursprünglich geschrieben von Null Winter:
The devs explicitly gave that explanation in a dev diary just before release; they didn't like all their mercs looking like faceless drones by the end of a playthrough.

What about what I like?
Bloodwest 25. Juli 2023 um 16:43 
Ursprünglich geschrieben von Boge:
Ursprünglich geschrieben von Null Winter:
The devs explicitly gave that explanation in a dev diary just before release; they didn't like all their mercs looking like faceless drones by the end of a playthrough.

What about what I like?
What? You just paid to access their game where you could play with their mercs NOT looking like faceless drones by the end of a playthrough :Dandelion:

On the serious note, whenever I hear feature which is usually present in similar games is missing just because of "design choice" or something I can't help but think of laziness as an actual reason. Like let people decide if they want it colorful or uniformal.
Rad 26. Juli 2023 um 1:47 
Ursprünglich geschrieben von Bloodwest:
Ursprünglich geschrieben von Boge:

What about what I like?
What? You just paid to access their game where you could play with their mercs NOT looking like faceless drones by the end of a playthrough :Dandelion:

On the serious note, whenever I hear feature which is usually present in similar games is missing just because of "design choice" or something I can't help but think of laziness as an actual reason. Like let people decide if they want it colorful or uniformal.

Modders who have done custom IMPs and mercs have already noticed graphical glitches when mix-matching legs with torsos. That's because the merc models are more detailed and various in JA3 than in those games where armor can be shown. So to have the option to add armor to all these mercs would mean that they have to make individual armor models to a lot of them, models that fits their default parts and models. And think of all the combinations you can do in JA3

That's a lot of work, and I understand they avoided it. To say they're lazy is just naive.

They could have gone the route the other games do, meaning pretty basic and boring default looks, a look that lets any armor added to the character. But that would really take away all the mercs uniqueness, and we'd have boring generic clones.

Also take note that many games that lets you add visual armor changes the entire model in one swap, torso, arms and legs. You can not mix match armed and arm-less torso and pants like you can in JA3. So if you'd equip a kevlar vest it might change the model completely and still not show what you're really wearing, making it equally unrealistic.

And I agree with AnExiledOne, I prefer to have my characters identifiable at a quick glance.
JA2 didn't have visible armour either
Before the release I was leaning towards showing the armours on everyone, but now that I've been playing the game I clearly prefer having the unique look on each character instead of the armours visible. I personally think the devs made the right call here.
Ursprünglich geschrieben von Fellington:
JA2 didn't have visible armour either
so? Graphics wise, JA2 was very poor for its time, even compared to other isometric games from that time, like Fallout or Baldurs Gate. And these had model changes with different outfits.
< >
Beiträge 1630 von 44
Pro Seite: 1530 50

Geschrieben am: 23. Juli 2023 um 4:49
Beiträge: 44