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Een vertaalprobleem melden
For manual battles, it's false they just run like chicken and do nothing, and anyway to argue you would need test with elite militia.
As the game can be solo at least for most combats, then you conclude mercs are pointless? No.
For training time, it's been quoted already, you don't need a main team to train militia.
For cost it's clearly not the problem no matter the difficulty level.
That some players will run through without any militia isn't meaning militia is pointless only that with proper play it can be ignored.
Solo play is a different story, I guess you need all the help you can get. But then you are cheating the system a bit because it's not entirely solo anymore, is it?
And yes you're supposed to have the midgame spawn take towns and you come retake them.. which grants huge amts of xp and lots of sapphire and tiny diamond drops, and elite type weaponry and ammo.
AND full stacks of vet militia in all town and fort squares, which is not difficult if you have two or three of Bun/Fox/MD and free mercs full time militia training, will stop the midgame spawn halfway into the town in at least two of the first three towns and kill a lot of the spawn even in captured towns, leaving behind endgame weapons and items.
Complaining about militia being useless.. nope, pure skill issue.
On the other hand economy in this game is non-existent and there is really no reason to defend anything against the army. After it triggers you just clear two more tiles and the game ends. Still, militia does it job, which is to defend things you want to keep without you having to bring your mercs there all the time. Which means militia is useful unless you are not interested in keeping anything.
- With militia you can use less mercs for same results, and that's right with uber military squads.
- Against uber enemies so military squads you can sacrifice some whole militia group to kill some enemy. And that it's not necessary doesn't mean it's useless.
- Gold is never the reason to not use militia because a proper play has more than enough gold to train a lot of militia at any difficulty level.
- Time is never the reason to not use militia because you can not use an A-Team squad to do it.
It's weird this debate is still going on when this thread title is so obviously wrong.
I can't use properly some tactic at highest difficulty level, so it's a pointless tactic? No if it works at a different difficulty level.
I can't always use some tactic so it is pointless? No.
There's no debate.
Maybe it's the case of individual experiences vary. They sent about 14-16 squads against me, my militia didn't stop a single one of them. The only ones that were stopped were when I had my merc squads defending. And then it's kind of nuisance because it takes forever to watch militia deploy from various points of the map. I'd much rather move out all militia out of the sector when I have my squad in town, I'll get the fight done much quicker.
Sure, pre-event, against Legion militia had some, but limited use. As I wrote before, I used them to defend 1-2 key ports. All other ones were not really necessary.
If you want to argue technicalities, then fine, the fact that I had used militia in some limited capacity means they are not completely useless. But they failed in key moment and that, as far as I am concerned, was their primary job.
if PMC captured a mine, they will send diamond shipments with legion-tier troops which can still be intercepted with militia
I lost the Diamond Red to PMC and left it for last. While I was dealing with the army in the east, these asses started sending squads through the Pantagruel, which I didn't cover with militia completely. I was this close to losing the best mine, good thing my dudes made it there in time
So their main job was to essentially autoresolve away the MAIN COUNTEROFFESIVE in the ENTIRE DAMN GAME?
Sorry, but at this point, it's really a clear *you* problem.
The whole point of the debate was how useful the militia are. And if they cannot stop any of the assaults, then that would be a statement about their usefulness, would it not?
Yea, it's clearly a *me* problem for expecting trained militia to have at least some success rate in defending sectors they were assigned to.
Lmao.
Yes, we are! :)
- You get steamrolled just for a twist
- All militia dies and so does their money value and training time
- All your income stops, if you dont have reserves, youre done
- Its not fun to lose everything you did in the last 15 hours in 30 seconds
- Even if you fight them, its not fun, since those enemies are division 2 like bulletsponges (2x 80dmg headshots and they dont die?)
Its a fun killer, sure let them get a city, but not everything at once with OP enemies, where you need meta knowledge to prevent a steamrole.
This event alone will probably turn a lot of players to the endless mines mod.