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Another issue because of a questionable design decision.
Militia should also really be movable. I don't need to see them moving, but some kind of decrease/increase button per area like in JA2 should have been possible.
Training militia at the mine (for obvious reasons), and then at the port (since foes can use boats too), and then again at the city (to prevent the loss of loyalty) was never an option to me.
In JA2, it was perfectly possible to hold all the adjacent tiles (3 vanilla, 4 modded) of a large city like Drassen with only 20 militia, the max for 1 tile.
PS: patrolling would also have been good to have, especially since there are so few choke-points on the JA3 map compared to the JA2 map.
While I do not disagree with the sentiment of the comments here I don't see it being removed because it's 'unfair'. This is a possible way to take the edge off this event if not turn it entirely.
Holding towns means access to hospital and merchants. The 7.62 HP in Fleatown can keep an RPK fed.
You will never be able to move them. You cannot train militia on most tiles for a reason. It's overpowering in the players favour. If you could just bypass this limit by training up militia teams and moving them around then that would do exactly what they don't want. Even if you could not park them on tiles that don't allow training you could intercept things you shouldn't be able to. They would basically be virtually free cannon fodder if you could move them. A solo run would consist of sitting on one tile and training militia till they killed everything for you. Two highly skilled trainers can recruit and train 8 militia to max in under 2 days I think.
While I get the idea and have thought of it myself it's just such a vastly exploitable concept that it absolutely should not happen.
Just don't get attached to your militia. They are a throw away commodity and need to be thought of as such.
If you want strong militia that you can move around the map at will then just hire more teams of mercs who can do exactly this and are already in the game.
There are NPC's who will send militia to certain places for you but it's just a toy and not really useful.
PS Wolf and Fox training militia is a blast
Sure, militia gets wiped by a full on assault by the army. So what? Against the legion they work just fine and that is what you get them for.
And if you already have a merc there, then you might as well have defended it yourself.
edit: Hire MD to be your full time militia trainer
And what's the best case scenario here? Am I supposed to capture all those points one by one AGAIN? Uh, no thanks. Uninstall.
What you've discovered is that you really don't need to go to the extreme lengths of training militia in every sector you can, but you also shouldn't go to the other extreme of not training any at all.
The thing is the militia in most places are not even useful against the legion. Legion assaults would always go through the same 1-2 ports, so if it was sufficient to just defend those.
The entire point of the militia was so that I don't have to retake the cities/mines over and over again. So they were either not threatened by legion or useless against army. Pointless then.
And here's another "brilliant" design choice: limit the number of militia to 8, and don't allow for them to be moved around.